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Deceit News

Game Mode Update: Objectives, Blood & Combat

Hello Test Subjects! We’ve been listening closely, and we’ve heard those of you asking for us to revert or re-introduce features from the old game mode, as well as hundreds of specific comments and suggestions on the new gameplay. Today we’re releasing our largest update since the game mode rework, based on your feedback.

This update includes an entirely new objectives system, rebalanced night-time combat and a rework to how blood works. Some of the new content will be familiar from the old game mode, and some is entirely new. As always, we’re keen to hear your feedback, so be sure to keep up to date with what we’re up to on our Roadmap, and join the discussion at our community Discord.

Objectives

One of our primary goals with Deceit over 2021 is to up the bar to the level of immersion and polish throughout the entire game experience. In order to achieve this we’ve reworked and expanded the core game loop to bring a variety of objectives that can be completed in order to obtain a variety of items.



Each time you awaken you’ll be given a waypoint to an objective on the map assigned only to you. Complete the objective, and a reward crate will open for you to loot items to help you defend yourself from the infected.



These initial objective types include a re-imagined version of the classic target practice & levers seen in previous versions of the game, and are the first of many we plan to add over the course of 2021. In our upcoming updates expect us to add unique objective types to each map that provide fun gameplay themed to suit each of the maps currently in the game.



Blood Gains

There are no longer any execution cooldowns, instead you gain one execution per level. This is closer to the original game mode, but retains the benefits of team blood and levels:

  • You gain blood by drinking blood bags or downing innocents when in terror form
  • Blood is shared between both of the infected
  • You level up from level 1 to 5 as you gain blood
  • Starting from level 2, each level gains you one execution shared between both Infected


Remember to watch out for whoever takes the antidote item from the ground floor double objective!

Night Time Combat

We’ve heard your feedback regarding the new combat at night feeling too static compared to the old fuses mechanic. To address this we’ve sped up the power points, allowed them to respawn and rebalanced their positions. We’ve also rebalanced terror speed and tankiness to improve the overall pacing of the combat experience.

  • Power points progress faster but provide less power.
  • Power points respawn 25 seconds after being completed.
  • Extra power points have been added to the lower floors.
  • Terrors are slower but tankier.
  • The escape door opens itself 10 seconds after all the power has been collected.


Community Update

As mentioned in last week’s update, tonight at 8pm GMT we’ll be running a Q&A livestream on our Twitch channel, where members of the community have the opportunity to join us on our livestream and ask us any topic regarding Deceit and our development roadmap.

In other news, this week we also ran a Twitter poll to decide which new custom game mode update should be added next. With a whopping 55.1% of the vote, the winning option is the ability for both Innocents & Infected to be able to talk at night. This is something we’ll be adding into the game in our next update. If you’d like to have your say and vote on future polls we’re running, be sure to follow us on Twitter to be notified.

Other Balancing Changes

  • You are now only assigned 4 Objectives per floor, down from 5.
  • Players will now spawn with 9 loaded bullets and 9 extra ones for their Pistol, instead of just 9 loaded in the gun.
  • Players can now only hold 36 extra bullets for their pistol, on top of what they already have loaded into their gun.
  • The Torch has been buffed, providing an extra 3 seconds of usage. Visually, it will now also have 50% battery instead of 20% per collection
  • The Vampire’s ability cooldown has been reduced to 25s.
  • The Double Objective is now always in the same position on each floor, and will now be highlighted to players if it is not taken towards the end of the day period.
  • Terrors can no longer execute Innocents that are downed at night.
  • Running with a knife no longer gives you an extra 10% movement speed boost.
  • Power Points are now briefly displayed to everyone for a few seconds when the lights turn out.
  • The Infected’s level 2 now requires 200 blood, up from 100.
  • Power Points are now disabled for 8 seconds when a Terror steps on them, instead of 3.


Miscellaneous & Bug Fixes

  • Disabling Power Points now awards the Infected with XP.
  • The transition from Night -> Day has been slightly sped up & now fades to black, instead of white.
  • Playing in a full 6 player lobby will no longer cause you to receive a dodge timer for leaving early.
  • To help us resolve the problem, we’ve improved our logging regarding why users can sometimes fail to connect to games.
  • Improved our cheat prevention measures.
  • A server crash has been fixed.
  • Voice lines have been re-introduced when picking up items.
  • The shotgun is correctly rotated when obtained from a reward crate.
  • Our in-game translations have been updated thanks to our Community Translators.
  • [FIXED] It’s possible to jump back into the first area of the Lumberyard.
  • [FIXED] Players who use Vents, or the Vampire’s ability, at the end of the night period will either be stuck on the previous floor, or invisible and unable to move on the next floor.
  • [FIXED] Infected players will occasionally see blood gains of +0.
  • [FIXED] You’re unable to select the ‘Lumberyard’ map in the custom game options.
  • [FIXED] Power Points won’t automatically start to progress if they become active whilst you’re standing on them.


See you in-game,
The Baseline Team

Patch Notes - 2021.01.14

Hello Deceivers! As previously discussed, 2021 means regular content updates are coming to the game, and today we bring you one of the first instances of us delivering on this. This week we’re bringing multiple sought after features asked for by our community members, including the re-introduction of the Perks system, and new Custom Game Mode options for parties. We’re keen to hear your feedback, so make sure to hit us up on our community Discord and let us know what you think.

Custom Game Mode Options

For those of you who like to play in a full party of six players, we’ve added a number of game mode options for you to tweak the way games of Deceit play out. You and your friends can choose options to modify the game mode to fit your group’s style, and keep each game unique through different combinations of options. This week we’re releasing an initial small set of options with more to be added over the next few updates. These initial options added are:

  • Replacing the new global voting system with the classic shoot-to-vote system.
  • Stop players from turning into invulnerable ghost characters at night,
  • Modify the votes required to be based on the current floor, instead of players left.


Be sure to follow us on Twitter where we’ll be polling options to help us decide what to prioritize first!

Perks

Today sees the return of the Perks system that we temporarily disabled after our last major gameplay update in December. This season brings a brand new tree containing a mixture of classic perks we’ve known and loved for years, as well as some tweaks to perks that are no longer viable in the current game mode.

Of course, a new tree means two new emblems to go along with this tree: one for unlocking a perk at the bottom of the tree, and the other for unlocking every single perk available in this tree. Please note: This perk tree will be active until the end of the February ranked season, with perk points not resetting at the end of this season.


Forest Rework

Following on from the positive reception we had from the rework of the Asylum map released last month, today we bring you an updated version of the Forest map! This includes the addition of Real-time Global Illumination, and a visual quality pass over the entire map. In addition to this, some new paths and traversal methods have been added to help you navigate.



The Arctic, Mansion, and Lumberyard maps will also be receiving a similar lick of paint over the coming months.

Roadmap

This week we released our public roadmap, available on our shiny new Trello board. Here we’ll be keeping you up to date with what we’re currently working on, alongside our future plans for the game.

Coming 22nd January: Game Mode Update & Livestream

We’ve heard your feedback on the reworked game mode, and we’ve been working around the clock to act on it! Next week we are releasing new Objectives that give you items, as well as changes to the Blood, Combat, and Night time experiences based on community feedback.

Following the launch of next week’s major update, we’ll be running a Q&A livestream on our Twitch channel. As a part of this we give you, the players, the opportunity to join us on our livestream to discuss with us any topic regarding Deceit and our development roadmap.

The first of which will be next Friday at 8pm GMT. So be sure to give us a follow to be notified about when we go live.

Patch Notes
  • Using Alt+Tab whilst in Full Screen will now correctly minimise the game, instead of switching to Windowed mode.
  • Improved our backend connection logic with Steam, reducing instances of authentication failing, DLCs not being distributed quickly after purchasing or in-game Store transactions not working.
  • When downed you will now be put into a Third Person perspective until you respawn.
  • The camera for Third Person perspective (when spectating & downed) has been improved, reducing occurrences of it clipping through walls.
  • [FIXED] Terrors are able to transform back to human form mid-execution.
  • [FIXED] Traps can sometimes instantly eliminate terrors from the game.
  • [FIXED] The Yeti, Werewolf, Vampire & Demon Experiment skin use the Experiment’s audio effects instead of their own unique effects.
  • [FIXED] When spectating at night, players in ghost form are shown incorrectly.
  • [FIXED] When spectating, players are occasionally stuck with the downed ‘blur’ effect on.
  • [FIXED] The Tracker doesn’t reveal people at night.
  • [FIXED] Dead players are prompted to quick vote, despite not being able to.
  • [FIXED] Players that are bleeding out are able to vote, and also affect the number of players required for a vote to pass.
  • [FIXED] The Quick Vote interface can remain stuck on a player’s screen.
  • [FIXED] Waypoints are hidden when a Quick Vote is in progress.
  • [FIXED] The ‘Vote Available’ waypoint, and the text to start a vote, both remain once a vote has been started.
  • [FIXED] Players are sometimes unable to interact with the screen to select their Infected partner or select their Terror.
  • [FIXED] Players are able to jump out of the map in the second area for the Lumberyard.
  • [FIXED] A couple of crates in the Arctic are occasionally invisible, opening lines of sight and enabling hiding inside of them.
  • [FIXED] The time until respawn on a player’s nametag isn’t always correct.
  • [FIXED] The text on a channelled interaction can occasionally be blank.
  • [FIXED] Infected players can see their own nametag when selecting their Infected partner and Terror.
  • [FIXED] Innocent players can’t see other nametags during the initial period of the game.


See you in game,

The Baseline Team

Patch Notes - 08.01.2021

[h3]General[/h3]
  • Innocents no longer automatically win if any Innocent escapes, you now need to escape yourself too.
  • Players who are eliminated after a vote are now electrocuted again.
  • A post-game survey will now occasionally display in the Game Summary screen in order to allow players to easily share their feedback.
  • The FPS in the Main Menu is now capped to 60 FPS.
  • A game setting for capping your FPS has been added, this requires V-Sync to be disabled.
  • Pressing 'V' to Vote is now a toggle, rather than hold. Once you're within the voting interface you now need to click on the option you want, instead of releasing 'V'.
  • In ranked, both Infected are now randomly selected instead of one Infected choosing their partner.
  • In ranked, leaving the game after being assigned a team will cause you to lose ELO.
  • The Double Objective items are now shown in the Objectives list at the top right.
  • The amount of Shotgun ammo given out has been reduced by 2.
  • The outlining for Fuse Box interactions has been made the same for both Innocent & Infected teams.
  • The number of Crate Objectives assigned per floor has been reduced from 7 to 5.
  • To help moderation, the server info at the top right is now larger & also shows during the initial screen.
  • The translations in-game have been updated thanks to our community translators.
  • [FIXED] Some UI text flashes on screen when leaving a game.
  • [FIXED] Some animations (placing a trap, being downed) aren't persisted when you transform into Terror Form.
  • [FIXED] Players can move during the waking up animation.
  • [FIXED] When spectating the timer at the top doesn't update.
  • [FIXED] Players with long names are able to hide what character they are in-game.
  • [FIXED] Players are able to have blank names.


See you in-game!
The Baseline Team

Quick Voting & Balancing

Hi Everyone,

In this update we've introduced a new 'Quick vote' feature alongside various balancing adjustments. This is scheduled to be our last patch that we'll be making before Christmas. If you have feedback please post in our Discord.

Patch Notes
  • A new 'Quick Vote' system. Once a vote has been called on someone, players are able to hold 'v' and select one of four options: Vote player 1, vote player 2, abstain, or take everyone to the voting table to discuss further.
  • Players can no longer execute when transitioning to the Day Period
  • Increased the distance at which you can see the Terror's health bar & execution status
  • Increased the level 4 Terror execute cooldown to 40s
  • Slowed the Werewolf & Vampire Terrors down by 2.5%
  • Reduced the time required to collect a single tick of power in the final areas
  • Hold 'E' interactions will now attempt to start once you enter range if you already have 'E' pressed down
  • Made some changes to reduce the frequency of 'random' deaths


Happy Holidays,

The Baseline Team

Deceit in 2021

We have huge plans for Deceit this coming year, with lots of new content, and leading up to a launch on consoles. First, we'd like to thank everyone in the Deceit community who has given us feedback on the new Deceit game mode. We have been able to release 3 further game updates in just a week to address the most urgent feedback, and going into next year, we're committed to multiple updates each month going forward.

Today's upcoming game update introduces a new and improved voting system based on community feedback, along with some balancing changes.

To give you a taste of our schedule for 2021, we're planning to release:
  • New terror abilities
  • New items
  • New objectives
  • Main menu overhaul
  • Ranked system rework
  • Spider DLC
  • Overhauled challenges
  • Unlockable progression systems
  • Updated maps with more interactivity and improved lighting


All of this alongside our usual holiday events, fixes and optimisations!

We've heard your feedback about increasing the amount we communicate with the community, like we have done this past week. We are a small team, but in the new year, we'll be posting more information about our roadmap (though parts may be subject to change), and we'll be running some new community initiatives on Discord, Steam and on streaming platforms.

We look forward to playing with you over Christmas! Have a restful new year, and we look forward to sharing more in January!

Best wishes,

The Baseline Team