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Deceit News

v4.4.0 - New Perks, Season Reset & Anticheat

Hey all,

Firstly we'd like to thank everyone that participated in our event to celebrate Deceit's 3rd birthday. A whopping 36,000 players showed up throughout the day with about 15% of you earning the now not-so-secret emblem! For those that didn't quite manage to work out how to collect it, you needed to win 3 games back-to-back. Now, onto the patch notes...

New Perk Tree & Season Reset


This update marks the start of a new in-game season bringing a brand new perk tree to complete and resetting in-game ranks. The new tree contains a set of 5 new perks as well as 2 new emblems to unlock.

[h3]New Innocent Perks[/h3]
  • Solar Powered - Torches slowly recharge when the lights are on.
  • Speedy Recovery - Health packs also instantly heal for 25 upon pickup.
  • Spotting - Trackers can now be placed on blood bags, showing an outline of the blood bag's state. This tracker displays only to you and is destroyed upon taking damage.
  • Redistribution - You're able to pick your traps back up again.

[h3]New Infected Perk[/h3]
  • Revitalised - Gain half a slice of blood when revived by an innocent player.

For the eager amongst you, the next season reset is currently earmarked for the 2nd of April. We'll confirm exactly when a bit closer to the time.

Anticheat


We're happy to announce that with patch v4.4.0, we'll be rolling out our first iteration on anticheat. This initial version will highlight any suspicious activity directly as part of our player report viewing tool. Alongside this, activity that we're confident to classify as cheating will result in automatic permanent bans. Dealing with cheaters will be an ongoing task but we anticipate that this will be a good step towards improving our in-game experience.

General
  • When reporting a player you will no longer see your name as an option.
  • Restricted the amount of XP available to be earned per-game through lethal injecting players, antidoting players, casting votes or placing traps.
  • Silhouettes for blood bags now disappear when you're close to them.
  • The unlit birthday cake emblem now describes how it was obtained.
  • Made a minor performance improvement to our backend server.
  • Replaced one of the guaranteed torch spawns in the first zone with a spawn that randomises between a torch and a tracker.


Bug Fixes
  • FIXED - The ranked progress UI element on the main menu has non-translated text.
  • FIXED - The server crashes when invalid data is sent to it in a specific way.
  • FIXED - Games where players earn 0 XP are occasionally not displayed in the match history.


v4.3.6 Patch Notes
After our release last Thursday we rolled out a hotfix to address some bugs. The patch notes for that release are below.
  • FIXED - The ranked button is greyed out on first load for players who meet all the requirements to play ranked.
  • FIXED - Viewing characters for offline players doesn't always load their cosmetics.
  • FIXED - Party members remain hidden after viewing your cosmetics for your characters.
  • FIXED - After viewing another player's terror skin and then leaving their profile your cosmetics aren't re-loaded.

Our 3rd Birthday!

On March 3rd 2017 Deceit came out of the early-access womb and became a fully released game on Steam. This means that today is our 3rd birthday, and we want to celebrate with you!

For today only, test subjects will receive double XP whilst playing Deceit, and taking part in our birthday celebrations will unlock you a new emblem. For the more dedicated deceivers there is a second emblem to be unlocked today, however we're leaving that to you to figure out.

Additionally, some of the developers will be hopping on at some point throughout the day to celebrate with the community.

The event will run from Midnight March 3rd to Midnight March 4th GMT.

Happy Birthday to us, and a massive shout out to everyone who's played Deceit over the years!

Thanks,

The Baseline Games Team

Patch Notes - 27.02.2020

Hey everyone,

Today we’ll be releasing the below update in combination with a day long event to celebrate Deceit’s third birthday! Players that join in with the deception on 03/03/2020 GMT will receive double XP and earn a new emblem from playing a game of Deceit. For the more dedicated deceivers we’ve got an extra emblem unlock that can also be unlocked, although you’ll have to work out how to earn it!

One final note before we move onto the patch notes, we’ll be resetting the season next Thursday (05/03/2020).

[h2]Patch Notes [/h2]
  • Players can now update their in-game names by clicking on their name at the top-right in the main menu. Whilst in this interface you can also choose to reset back to your current steam name. All new players will be defaulted to their steam name.
  • If Steam experiences downtime players that have recently opened Deceit will now be able to continue to play.
  • Players using ranked reward tokens will no longer receive duplicate items provided they haven’t already earned the whole set for that token.
  • Resolved an issue that caused casual game matchmaking to ignore a player’s prestige level.
  • Resolved a bug where players would be stuck on “Game Found” despite having been returned to the queue.
  • Added in-game feedback for when players fail to connect to the game server.
  • The top-left server select information should now appear faster when you enter the main menu.
  • Resolved an issue causing the in-game client version number to not change.
  • Further optimised the loading of player profiles when first opening the client.
  • Both the Werewolf and the Vampire DLCs have been made non-refundable due to them containing consumable products.
  • Players that are banned will no longer be shown in the hiscores.
  • Players that are banned at the end of the ranked season will no longer receive rewards.
  • Further improved our backend in-game report viewing tools.
  • Cosmetics within the profile are now ordered from rarest to most common.
  • Added a toggle to hide unowned cosmetics in your profile.
  • Expanded the hiscore rank box to stop it truncating the number.
  • Deceit user IDs can now be seen when hovering over a player’s name in their profile.
  • Clicking twice on a cosmetic will now equip it.
  • The name of your currently selected terror will now show at the start of the game.
  • Improved the clarity of the report button on the end of game screen.
  • Replaced the side-scroll settings in the in-game settings and player report screens with dropdowns.
  • Profiles for offline players will now fully load if you try to view them.
  • The ranks for hiscores now update every 15 minutes.
  • Fixed some instances of in-game names being shown without being decoded.
  • Fixed a bug that caused your characters to load in when attempting to view another player’s profile.

Patch Notes - 20.02.2020

Today we will be releasing the following patch.

Patch Notes
  • Resolved an issue that caused noticeable lag when attempting to change anything stored on your player’s backend profile.
  • The Lethal Injection now has a red tip on the model to differentiate it from the Antidote.
  • Fixed several levers that couldn’t be destroyed in the Arctic and Mansion maps.
  • Infected players that are momentarily still in their Terror Form when the lights come back on will no longer have their nametag shown.
  • Added more loading screen states when initially opening the game. This will help us narrow down the causes of the “Failed to load profile” issue that some players experience.
  • Fixed a bug that caused “Failed to load profile” to show whilst the profile is still loading.
  • Fixed a bug that made it look like you had signed into another account.
  • Players can no longer crouch under objects in order to stop terrors from executing them.
  • Added support for notifications to be persisted across server restarts.
  • Added support for notifications to be sent to offline players for when they next log-in.
  • Implemented the ability for us to notify in-game players of events such as server restarts using the notification system.
  • Players will now receive in-game feedback if a player that they reported had action taken against them. New notifications for actioned reports will only be sent once a player has read any previous notifications regarding their reports.
  • Rolled out several features to our backend tools in order to help improve reviewing in-game reports from players.
  • Added several new metrics in order to help us resolve issues that present themselves when we have a lot of players online.
  • Optimised some aspects of the initial authentication process when you open the game.
  • Players will now see their personal rank in the hiscores even if they’re not in the top 10.
  • Fixed a game crash that happened when we restarted our backend server.
  • Improved match handling when there are an increased number of players online, this should resolve issues with games not starting promptly.
  • Re-enabled giving penalties for dodging games.

Patch Notes - 02.02.2020

Today at approximately 3pm GMT we will be releasing the following patch.

Patch Notes
  • The ranked season has been reset.
  • A fresh perk tree has been added containing 2 new emblems to unlock and 3 returning perks from a long time ago. The ‘new’ perks are:
    • Escape Artist - It takes 25% less time for the escape door to open if you’re the one to interact with it
    • Tread Lightly - Terrors see your position for less time when they detect your movement
    • Heightened Senses - Terror sense highlights Innocents every 4 seconds instead of 5
  • Modified how users are loaded on the server to attempt to rectify issues with users losing items from the shop.
  • Fixed some issues around detecting when players are dodging games.
  • Improved the messaging on a fuse box once it is full.
  • Fixed a couple of item spawns in the Forest map.
  • Fixed ‘ghost’ players appearing in the main menu after switching parties.
  • Players that aren’t the host of a party can now invite their friends to join the party.
  • The player count at the top left now shows players online instead of players in-game.
  • Improved our back-end tools for reviewing in-game player reports.


Thanks,

The Baseline Team