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Deceit News

v4.0.7 Patch Notes



Features:
  • Adjusted the voice chat system to disable voice transmit from the pre-match screen until players wake up.
  • Added notifications for voice chat being disabled during wake-up animation and when player is in bleeding out state.


Bug Fixes:
  • Fixed a bug which prevented ranked season end rewards from being awarded correctly.
  • Corrected an issue sending users to an out-of-date discord invitation on in the game client.


Miscellaneous:
  • Perks have been reset to begin ranked season 12.
  • Server migration to Google Cloud is now complete.

Community Update - Deceit in 2018!



Hey everyone,

After compiling feedback from hundreds of threads, discord messages and the questions prompted by teasing this post, it’s finally time to give everyone an update on what we’ve been working on and share some of our plans for Deceit in 2018!

Server upgrade – Migration to Google Cloud Platform (Coming soon)

It’s an open secret that the consistent growth of new players has been an exciting challenge to keep up with, in fact with over 1,600,000 players active on Deceit and 400,000 new players this month our tech team have been working around the clock to keep as many of you immersed in the game as possible. To give Deceit a longer lasting, stable and scalable solution we’re switching things over to Google Cloud, aiming to give better and more consistent access to the game for everyone! We’ve made this a major priority and we’re expecting to finish this up sometime over the next few weeks.

Community Administration – Enhancing our community tools (Coming soon)

Partially motivated by the huge influx of players from around the globe, we’re revisiting our community administration efforts. Over December we rolled out an early revision of our in house anti-cheat, taking the fight to players who unfairly use tools to gain an advantage over others. Now we’re doubling down on our commitment to creating a great gameplay environment by adding more depth to our internal moderation tools, making your reports matter even more than before and helping us to work through them quickly and accurately. Finally, we’re rounding out the external game experience by expanding our hugely successful community moderation program on Discord. Keep an eye out for some new blue tags and be sure to extend them the same warm welcome you’ve always done as the helpful and passionate players they’ve always been.

Expanding the world – Building a new map for Deceit (Near future, a few months out)

As outlined in a previous post, we are working towards releasing a fourth map for Deceit; currently in extremely early concept stages we wanted to share our commitment to one of the most commonly requested content additions.

Over the last few weeks our designers have looked at previous locations exploring themes, gameplay and reviewing a swathe of user feedback to shape our next setting into one worth waiting for. More details to follow separately when they are available.

Growing new communities – Deceit on consoles (Far future, late 2018)

Another huge and exciting goal on our roadmap for Deceit this year is bringing it to an even bigger player base through a multi-platform console release. Many potential players have watched Deceit’s development closely, reaching out to us to request a port of the game on Playstation 4 and XBOX One both of which we are happy to confirm are under investigation for later in the year. We look forward to sharing more details on this when development begins.

Compiled feedback – Top community questions
Are you still fixing bugs or is the game ‘finished’?

I think it’s fair to say the game is better than ever before, despite that our team is still working through fixing bugs in order of priority and with respect to their frequency.

Will we see more Deceit events in the future?

Yeah, we enjoy making them and the community seems very positive about playing them so it’s on our radar.

I can’t connect to my profile and sometimes games end early, what’s up with that?

It’s a server thing and the Google Cloud Platform upgrade should take care of this, in addition to that the server change over should also address issues around users unable to start matches, users experiencing higher than normal latency during peak times and users unable to load their profile.

Are you going to stop people being able to talk at the beginning of the game before we can see who it is and mute them?

Our technical team are already working on this, I’ve personally reviewed a bunch of reports without any accompanying information and the occasional screaming has been a rather unwelcome surprise. Expect something on this in a patch note relatively soon.

Will my country get a shirt and gun like the others?

It’s possible, but we also don’t want to diminish the meaning behind the other cosmetics. Traditionally we’ve added shirts and guns to celebrate the efforts put in by community translators to localise the game, help us understand foreign language communities and assist in promoting Deceit to them.

Stay up to date!

Got a great question? Want to contribute the next great Deceit meme? Looking for the insider scoop before the next community update? Be sure to stay in touch by following us on Twitter, Facebook, Twitch TV and YouTube for all of the latest news and trailers.

Sam Hills
Community Manager

v4.0.6 Patch Notes



Features:
  • New perk tree added to rotation
  • The Yeti Terror's active ability now reduces light damage taken by 80% (down from 100%)
  • Christmas event and assets have been removed
  • Added Yeti third person animations to give the Yeti form its own recognisable silhouette
  • Updated the UI for the Terror Blood Bar


Bug Fixes:
  • Fixed a bug which caused multiple Alexs to appear in a game
  • The game no longer crashes when internet connection is lost
  • Instances of Terrors lagging and executing after being downed should be significantly reduced

v4.05 Christmas Patch Notes



Features:
  • Terror Updates:
    • 3 unique terrors each with their own abilities.
    • Experiment - Creates a decoy that runs forwards for 5 seconds and releases a smoke cloud after 5 seconds or it takes damage.
    • Yeti - Becomes invincible to all damage for 1.5 seconds.
    • Werewolf - Howls which disorientates players in human form causing a blurred screen and camera shake.
    • Each terror has different speed and health stats.
    • Players can select a terror when a match starts. They have 15 seconds from the point they know they are infected to select a terror. The default key for this is T.
    • The Werewolf terror is only available to players who have purchased the Werewolf DLC.
    • Introduced cosmetic variants for Yeti and Werewolf terrors. Five different skins have been added for each of them.
  • Christmas event:
    • Christmas Event: Naughty or Nice?
    • At the end of each game you will be awarded Naughty or Nice points based on your XP gained.
    • Infected players in that game will get Naughty points, Innocent players will get Nice points.
    • With these points you will unlock seasonal cosmetic rewards which you can access from the event interface in the top-left of the main menu.
    • As XP Boosts offer 50% additional XP this will also work in giving you extra Naughty or Nice points.
    • During this period we will also be offering Christmas Tokens for the Loot Booth.
    • Each Christmas Token will give a chunk of Naughty and Nice points based on the reward rarity that you receive, and will also offer a chance at unlocking previous Christmas rewards.
    • Maps have been decorated with Christmas objects.
  • General:
    • Terror health and light health is now shown on the UI when in Terror form.
    • Added full french language.



Bug Fixes:
  • Fixed an issue which caused perk tree points to change to extremely large numbers.
  • Fixed players receiving incorrect borders on season start.
  • Removed a Halloween head on a spike from the arctic map.
  • Moved a door that would block players from going up a staircase in the Asylum.
  • Moved a bookcase that was blocking a vent in the Asylum.
  • Fixed an issue which caused the terror claw animation to display incorrectly.


Miscellaneous:
  • The UI element which shows a player is searching for a game is now shrink on smaller screens.
  • Highscores in the profile have now been merged into one tab.
  • Various parts of the profile have been visually updated.

Terror Updates



Hey Everyone,

This Friday the 15th we are not only releasing our Christmas event we are also doing some big changes to the core gameplay.

It’s no secret that behind the scenes we’re always working on things we think will make Deceit even more fun. Today we’re sharing our current plan for revamping the way Terror’s work – feel free to share your feedback below.
In a series of previous updates we expanded the arsenal of the innocent players with a significantly improved inventory system allowing them to utilise more items quickly and effectively. Following that we added new items and changed the usage of old ones to cultivate different play styles, this ultimately gave rise to our light and darkness update that has shaped Deceit into the game it is today. Now we’re transforming the game again as we follow a similar path for the Terror.

Instead of one terror form we’ll be making a variety of unique monsters, each with their own visual style, special abilities and stats. Our aim is to launch this with the classic terror (Experiment), a fully fleshed out Yeti and the DLC Werewolf. Overall despite their unique nature our aim is to provide more content for users who have not paid for additional DLC and tune any paid content to be different and not stronger. It’s important to us that no user feel they are required to play a specific monster and instead plays around with what they feel they enjoy and works best for them, pride and accomplishment is from playing the game not paying the game.


Disclaimers aside, here are the changes to the terrors:

Each of the terrors has its own unique active ability and each of them have different health and speed stats makes them all their own gameplay experience. These abilities are available as soon as a player transforms into terror form and once used they have a cool down before they can be used again.

Experiment (Classic Terror)
The Experiment is our all-rounder a good balance of speed and survivability. Its active ability is one designed with utility in mind that will help when trying to engage innocents or escape from them.

Active: Decoy – A clone of the Experiment rips out it and runs straight forward for 5 seconds. If the clone is damaged or its 5 second life span is reached the decoy is destroyed and it produces a thick cloud of smoke to obscure other players view.

Yeti
The Yeti is the tank terror, he is slower than the others but can take more punishment. Its active doubles down on this.

Active: Frozen Fury – The Yeti creates frosty armour and becomes invulnerable to both physical and light damage but it will also reduce his speed for a for a few seconds.

Werewolf
The Werewolf is our assassin terror, very fast but also fragile so engagements with the innocent must be carefully considered. But its Active helps balance the fragility a little by disorientating innocents.

Active: Outcry – The Werewolf unleashes and blood curdling howl that causes all human characters within its radius to become confused and their vision is blurred for a few seconds.

Terror select
Terrors are selected at the start of a game, upon waking up infected players will have 15 seconds to choose a terror from the new terror menu accessed by pressing the Transform key.

And finally, each of the two new terror types have their own unique skins each fitting within the themes, the Ape like Yeti and the Canine Werewolf.

Also if you had already unlocked the Yeti skin we are giving you a couple of items to replace it, a unique yeti terror emblem and its value in GM credits.