1. Deceit
  2. News

Deceit News

Dev Blog - Manor Map

As most of you are aware, over the past few months we’ve been working on a new Deceit map! So far hints have been dropped on the map's theme or contents, and with lots of speculation from the players, we decided it was about time to post a dev blog to keep you all updated on its progress. Along with this short blog about the map's design, there are also a few sneak preview screenshots of what you can expect.



As you may have guessed… the theme for this map is “The Manor”. In this new map players will find themselves in a mysterious manor house, but the manor appears to be recently abandoned with the residents nowhere to be found. Who owns the manor? Where have they gone? Can you escape?

The manor follows the same theme as the other Deceit maps: progress through 3 levels, collecting fuses and items along the way, with the goal of escaping… or not. However this map has a twist… unlike the other maps, players will find themselves awakening on the top floor of the manor, and as the game progresses they must make their way downstairs and eventually into the manor's garden.



The idea behind the map originated from the Asylum, with the original idea being a reversed layout, where players progress downwards from the top floor down to the bottom floor in order to escape. However this posed some problems: currently the maps are structured to become smaller as the games progress to reflect dwindling player numbers as the innocents are eliminated, meaning that a reverse flow would need tweaks to re-balance the scale and sizing of the rooms to follow this design. Taking this into account, we abandoned this idea in favour of creating a brand new map using the Asylum’s assets, such as a mansion or manor. Whilst this would have sped up the process quite drastically, it didn’t have the same effect, and we wanted to give the players something fun and entirely new to add greater variation to our maps.

When designing the map, we had to take into consideration feedback from existing maps to ensure that this map is balanced for both infected and innocent play, taking note of each of the other maps downfalls and advantages. For example, a lot of players find the arctic map too open, which can make gameplay very difficult for the infected, compared to the Asylum, with its huge rooms and long corridors where it is very easy to slip undetected. This information very heavily influenced the design of the map, and we opted for large open doors and archways to allow players to quickly scope out rooms and also provide a more smooth game flow whilst also allowing many blind spots and escape routes.



This map also is very unique, as it is the first map where one of the levels is entirely different to the others. In the final area players find themselves in a large walled garden, meaning that they have to adapt their playstyle to their new surroundings. Innocent players must work as a team to navigate through a large hedge maze to find the exit. In a place where everything looks very similar, players can easily find themselves lost if they forget to pay attention to their surroundings…

While we do not have an exact launch date, we plan to be releasing even more sneak previews of the map over the coming weeks, and we aim to be able to give you a clearer idea of when you can expect to play in the manor!

v4.0.8 Easter Patch Notes



Today we’re starting a week long Easter event! We’re reprising last year’s festivities by returning the previous rewards along with a few new ones - all earned by collecting EXP through normal play (with bonus points contributed by unlocking rewards in the loot booth).

Hop on to earn yourself a set of seasonal rewards whilst working towards the all new bunny ears and the ultra rare bunny terror skin.

Features:
  • Added an Easter event, giving players chance to unlock exclusive Easter themed items such as the exclusive Carrot Knife, and brand new Bunny Ears!
  • Made a significant number of updates to alternative language content, special thanks to the continued help of our community translators.
Bug Fixes:
  • Reduced the chance of players being able to double jump


Event Rewards:
Pictures of the rewards are included below


v4.0.7 Patch Notes



Features:
  • Adjusted the voice chat system to disable voice transmit from the pre-match screen until players wake up.
  • Added notifications for voice chat being disabled during wake-up animation and when player is in bleeding out state.


Bug Fixes:
  • Fixed a bug which prevented ranked season end rewards from being awarded correctly.
  • Corrected an issue sending users to an out-of-date discord invitation on in the game client.


Miscellaneous:
  • Perks have been reset to begin ranked season 12.
  • Server migration to Google Cloud is now complete.

Community Update - Deceit in 2018!



Hey everyone,

After compiling feedback from hundreds of threads, discord messages and the questions prompted by teasing this post, it’s finally time to give everyone an update on what we’ve been working on and share some of our plans for Deceit in 2018!

Server upgrade – Migration to Google Cloud Platform (Coming soon)

It’s an open secret that the consistent growth of new players has been an exciting challenge to keep up with, in fact with over 1,600,000 players active on Deceit and 400,000 new players this month our tech team have been working around the clock to keep as many of you immersed in the game as possible. To give Deceit a longer lasting, stable and scalable solution we’re switching things over to Google Cloud, aiming to give better and more consistent access to the game for everyone! We’ve made this a major priority and we’re expecting to finish this up sometime over the next few weeks.

Community Administration – Enhancing our community tools (Coming soon)

Partially motivated by the huge influx of players from around the globe, we’re revisiting our community administration efforts. Over December we rolled out an early revision of our in house anti-cheat, taking the fight to players who unfairly use tools to gain an advantage over others. Now we’re doubling down on our commitment to creating a great gameplay environment by adding more depth to our internal moderation tools, making your reports matter even more than before and helping us to work through them quickly and accurately. Finally, we’re rounding out the external game experience by expanding our hugely successful community moderation program on Discord. Keep an eye out for some new blue tags and be sure to extend them the same warm welcome you’ve always done as the helpful and passionate players they’ve always been.

Expanding the world – Building a new map for Deceit (Near future, a few months out)

As outlined in a previous post, we are working towards releasing a fourth map for Deceit; currently in extremely early concept stages we wanted to share our commitment to one of the most commonly requested content additions.

Over the last few weeks our designers have looked at previous locations exploring themes, gameplay and reviewing a swathe of user feedback to shape our next setting into one worth waiting for. More details to follow separately when they are available.

Growing new communities – Deceit on consoles (Far future, late 2018)

Another huge and exciting goal on our roadmap for Deceit this year is bringing it to an even bigger player base through a multi-platform console release. Many potential players have watched Deceit’s development closely, reaching out to us to request a port of the game on Playstation 4 and XBOX One both of which we are happy to confirm are under investigation for later in the year. We look forward to sharing more details on this when development begins.

Compiled feedback – Top community questions
Are you still fixing bugs or is the game ‘finished’?

I think it’s fair to say the game is better than ever before, despite that our team is still working through fixing bugs in order of priority and with respect to their frequency.

Will we see more Deceit events in the future?

Yeah, we enjoy making them and the community seems very positive about playing them so it’s on our radar.

I can’t connect to my profile and sometimes games end early, what’s up with that?

It’s a server thing and the Google Cloud Platform upgrade should take care of this, in addition to that the server change over should also address issues around users unable to start matches, users experiencing higher than normal latency during peak times and users unable to load their profile.

Are you going to stop people being able to talk at the beginning of the game before we can see who it is and mute them?

Our technical team are already working on this, I’ve personally reviewed a bunch of reports without any accompanying information and the occasional screaming has been a rather unwelcome surprise. Expect something on this in a patch note relatively soon.

Will my country get a shirt and gun like the others?

It’s possible, but we also don’t want to diminish the meaning behind the other cosmetics. Traditionally we’ve added shirts and guns to celebrate the efforts put in by community translators to localise the game, help us understand foreign language communities and assist in promoting Deceit to them.

Stay up to date!

Got a great question? Want to contribute the next great Deceit meme? Looking for the insider scoop before the next community update? Be sure to stay in touch by following us on Twitter, Facebook, Twitch TV and YouTube for all of the latest news and trailers.

Sam Hills
Community Manager

v4.0.6 Patch Notes



Features:
  • New perk tree added to rotation
  • The Yeti Terror's active ability now reduces light damage taken by 80% (down from 100%)
  • Christmas event and assets have been removed
  • Added Yeti third person animations to give the Yeti form its own recognisable silhouette
  • Updated the UI for the Terror Blood Bar


Bug Fixes:
  • Fixed a bug which caused multiple Alexs to appear in a game
  • The game no longer crashes when internet connection is lost
  • Instances of Terrors lagging and executing after being downed should be significantly reduced