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Happy New Year!


Greetings, friends! Happy New Year in advance! I wish you all the very best and most positive things—success in your plans, good health, and a peaceful sky above!

I would also like to share an article with you about the development of my current project, Hail to the Rainbow. This is the second part, dedicated to creating 3D content, working with materials, and surface shaders. I believe fans of behind-the-scenes game development will find some of the aspects of this process interesting. Unfortunately, this part is available only in Russian, but there is an introductory first part in English, which you can find here.

Article.


See you in the New Year!

The Hail to the Rainbow demo is on Steam Next Fest



Hello! Those who follow my work have probably already seen the news that the demo version of my new project, Hail to the Rainbow, which is currently in development, is now available on Steam. The game is currently participating in Steam Next Fest. You can support it with your activity during the festival and check out the gameplay if you haven't done so yet. The demo includes a fragment from the main narrative, about an hour long.

Thank you all and best of luck!




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"Hail to the Rainbow" game dev progress



Hi all! Work on Hail to the Rainbow game continues. Now I am actively polishing the locations and game mechanics.


It turned out that even if something seems complete, many nuances later emerge and the path to the finale may be longer. But the process is underway.




Interestingly, in my current work I am noticing a lot of details from "35MM". It's like the individual handwriting of an artist.

Some time ago I published new materials on social networks, and I share them here. Video with fragments of locations, and examples of the photo mode. I think in the world of Hail to the Rainbow there will be a lot of nice places to create interesting shots.

[previewyoutube][/previewyoutube]

Локация - железнодорожный переезд
[previewyoutube][/previewyoutube]

Фоторежим
[previewyoutube][/previewyoutube]

I can’t announce the exact release date yet. I really hope to finish the work at the end of this year, but perhaps the release will be scheduled for early 2025. All the best!

I will be glad to have guests on social networks.

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Work on "Hail to the Rainbow" game is nearing completion




Hello! I've been working on "Hail to the Rainbow" for five years now. Crazy timing, especially for an indie. The process is intense and emotionally difficult. With each new game you try to invest more and more, pay attention to details, you want to make everything as perfect as possible, and this makes development time longer

I finally completed the base of the game, finished all the locations, mechanics and started polishing the project. In general, there is still a lot of work, but the finale is already visible ahead. Last week I played the entire project for the first time, from start to finish. Walkthrough took about 10 hours!

Also, the voice acting for the game was recently completed. For the first time in my project there will be English voice acting. In my practice, this is a big and difficult step, I hope, despite the nuances, it will be a pleasant addition for players :)






It’s not often possible to share the results and remind that work is moving forward, but sometimes I share various materials in public pages. I will give a few examples here.

[previewyoutube][/previewyoutube]

Recent video with a fragment of a cut scene

[previewyoutube][/previewyoutube]


Many thanks to everyone who follows the development, adds to the wishlist and waits for the release, it is very supportive and inspiring! Good luck to all!



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Happy New Year!

Hello everyone! Another year has passed, difficult for many, filled with emotional upheavals and uncertainty. Sometimes I wonder why people continue to play scary and depressing games when there are so many similar things around us in real life. But for some reason we love to immerse ourselves in virtual worlds like these. Perhaps it’s easier for us, because there the danger is just a scenario, we can easily stop events, put them on pause. In life, unfortunately, we cannot do this.

I wish you all good luck next year, so that real danger avoids you as much as possible, strength, good health and a peaceful sky above your head!



My work continues. I had plans to update already released projects, but the current work on the Hail to the Rainbow game takes a lot of time. At the moment I am nearing the completion of the project. I really hope to complete the work by the end of 24. In the meantime, you can take a closer look at “Hail to the Rainbow” on the Steam page, and also watch a short New Year’s video based on the game.

[previewyoutube][/previewyoutube]

Happy New Year!


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