Balancing Patch [JULY 2020]
Originally posted by author[h3]Hello Vikings![/h3]
Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!
[h3]WARNING! [/h3]
Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.


REMOVED Converts all civilians in the area into Militia. They can’t go outside of your territory.
Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.
Each kill on allied territory gives +100% Military Experience.
[h3]Garrison[/h3] Now placed in first ⇒ second position.
Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).
REMOVED Each kill on allied territory gives +100% Military Experience.
You gain 1 free Tower upgrade each year.
You can have a maximum of 4 Militia in your territory.
The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.
[h3]Suppressing fire[/h3] Now placed in second ⇒ third position.
Human units within an area that contains an allied Defense Tower gain +30% defense.
REMOVED You gain 1 free Tower upgrade each year.
You can have a maximum of 6 Militia in your territory.

- New hotkey on Shift+Left click to add/remove a unit from the selection
- New hotkey on Ctrl+Left click to select units of the same type within a selection
- New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
- Select cycle is now called “Go next in Unit/Building type” for clarity purposes
- New toggle to choose rather Icons or Military are displayed by default on the minimap
- New toggle to choose to display World Info by default or not

Addition of modifiable values in Cdb
- Tool upgrade, weapon upgrade and relic cost in the forge
- Wood
consumption by units
- Number of units assignable by default to a building
[h3]Script mods:[/h3] Restrict "talk" function to valid bannermen



Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore


[h3]Silos:[/h3]
- Cost: 100 ⇒ 80 Wood
[h3]Bragaful:[/h3]
- Under 500 Commercial Influence: +6 ⇒ +3
- Between 500 and 1000 Commercial Influence: +8 ⇒ +6
- Between 1000 and 1500 Commercial Influence: +10 ⇒ +9



[h3]Veiled threats[/h3]
- Improves your Trade Routes Kröwns
income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.


[h3]Poison[/h3]
- Decreases target’s attack speed
and move speed by 20% ⇒ 35% for 2 seconds.
- Scorched Earth now loots resources on neutral factions.


[h3]Sheep[/h3]
- Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
- The former sheep bonus was active all year for all clans and has been corrected.
- Food trade also increases your Trade Routes Kröwns
income by 70% on tiles with a natural food source.


[h3]Whirlwind[/h3]
- Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
- Price increases by 40 ⇒ +50 krowns
each time
- Price decreases -2 ⇒ -4 Krowns
each month


[h3]Starting Bonuses:[/h3]
- Learning a new Lore
gives 20 Fame
instead of 15.
[h3]Greater Blessings (requires 500 Fame

- Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food
, 50% for Wood
).
- Baldr: +5 Happiness
and +2 Lore
production
- Jörd: Warchief ⇒ Your army and upgraded towers get +10% attack
- Handiwork also grants -10% building upkeep costs.
- You obtain 1 Happiness
for every 3 colonized zones.
- Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness
.


[h3]Recruits (requires 200 Fame

- Sailors also produce +100% fame
.
Originally posted by authorThank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!
[h3]- Shiro Games[/h3]