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Balancing Patch [JULY 2020]

Originally posted by author
[h3]Hello Vikings![/h3]

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

[h3]WARNING! [/h3]

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.



[h3]Call to arms[/h3] Now placed in third ⇒ first position.
REMOVED
Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.


[h3]Garrison[/h3] Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.


[h3]Suppressing fire[/h3] Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.




  • New hotkey on Shift+Left click to add/remove a unit from the selection
  • New hotkey on Ctrl+Left click to select units of the same type within a selection
  • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  • Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  • New toggle to choose rather Icons or Military are displayed by default on the minimap
  • New toggle to choose to display World Info by default or not




[h3]Data mods:[/h3]
Addition of modifiable values ​​in Cdb
  • Tool upgrade, weapon upgrade and relic cost in the forge
  • Wood consumption by units
  • Number of units assignable by default to a building


[h3]Script mods:[/h3] Restrict "talk" function to valid bannermen





Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.




[h3]Silos:[/h3]
  • Cost: 100 ⇒ 80 Wood

[h3]Bragaful:[/h3]
  • Under 500 Commercial Influence: +6 ⇒ +3
  • Between 500 and 1000 Commercial Influence: +8 ⇒ +6
  • Between 1000 and 1500 Commercial Influence: +10 ⇒ +9






[h3]Veiled threats[/h3]
  • Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.






[h3]Poison[/h3]
  • Decreases target’s attack speed and move speed by 20% ⇒ 35% for 2 seconds.
[h3]BUGFIX[/h3]
  • Scorched Earth now loots resources on neutral factions.






[h3]Sheep[/h3]
  • Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
[h3]BUGFIX[/h3]
  • The former sheep bonus was active all year for all clans and has been corrected.
[h3]Food Trade[/h3]
  • Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.






[h3]Whirlwind[/h3]
  • Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
[h3]Buy thralls:[/h3]
  • Price increases by 40 ⇒ +50 krowns each time
  • Price decreases -2 ⇒ -4 Krowns each month






[h3]Starting Bonuses:[/h3]
  • Learning a new Lore gives 20 Fame instead of 15.

[h3]Greater Blessings (requires 500 Fame )[/h3]
  • Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food , 50% for Wood ).
  • Baldr: +5 Happiness and +2 Lore production
  • Jörd: WarchiefYour army and upgraded towers get +10% attack
[h3]Handiwork[/h3]
  • Handiwork also grants -10% building upkeep costs.
[h3]Osmosis:[/h3]
  • You obtain 1 Happiness for every 3 colonized zones.
  • Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .






[h3]Recruits (requires 200 Fame )[/h3]
  • Sailors also produce +100% fame .


Originally posted by author
Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

[h3]- Shiro Games[/h3]