Patch notes for Bifrost | 11/10/2024
v3.5.38.39885
[h2]Balancing[/h2][hr][/hr]
[h2]Bugfixes[/h2][hr][/hr]
[h2]Known Issues[/h2][hr][/hr]
https://store.steampowered.com/app/466560/Northgard/
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[h2]Balancing[/h2][hr][/hr]
- [h3]Vanaheim[/h3]
- Gullveig fight have been updated
[h2]Bugfixes[/h2][hr][/hr]
- [h3]Bifröst[/h3]
- Fixed scouting assignation issue on the Bifröst
- Fixed memory leak on Muspelheim
- Fixed save difficulty
- Fixed Gullveig tile being colonisable
- Fixed wild boar tusks misplaced
- Fixed Nomad Branch from Owl starting the fight against Gullveig
- Fixed Scorched earth fearing unit on specific tile
- Fixed a crash when placing a barricade
- Fixed crash with the second start with of the Kraken and Stag
- Fixed crash with Hounds relic
- Fixed some various crashes
- Fixed the golem event on Muspelheim (could hit one tile multiple time)
- Fixed scouting assignation issue on the Bifröst
- [h3]Conquest[/h3]
- Fixed clan bonus not effective at the start of a mission
- Surrounded and Bifrost conquest mission not starting/crashing
- Fixed clan bonus not effective at the start of a mission
- [h3]UI[/h3]
- Fixed Midgard biome selection in custom game
- Fixed crash when looking the lore tree of the Owl in the menu
- Fixed Midgard biome selection in custom game
- [h3]Building[/h3]
- Fixed burning time (a new system have been implemented, timing may be a little different than before)
- Fixed crash when building the Monument to the Gods
- Fixed burning time (a new system have been implemented, timing may be a little different than before)
- [h3]Others[/h3]
- Military Path - Fixed Guardian barricade causing a crash when placed
- Hound - Fixed foes killed not letting down a carcass if no military unit were in the fight
- Treasure - Fixed UI issue for the selection of clan for skin
- Cross of Vidar - Fixed patrol stuck in mission 6
- Military Path - Fixed Guardian barricade causing a crash when placed
[h2]Known Issues[/h2][hr][/hr]
- All servers are still unavailable for Bifrost
Chinese servers are unavailable for multiplayer
- [h3]Bifröst[/h3]
[expand]- Muspelheim
- Golem animation may flick a little
- Thralls doesn’t increase forge production on the Odin’s forge
- Golem animation may flick a little
- Idavoll
- Sometime the Oasis tile near a Town hall have foes on it
- Killing the Sand worm doesn’t trigger Boneyard
- Sometime the Oasis tile near a Town hall have foes on it
- Nidavellir
- Miner mine in the deposit
- Scorched earth doesn’t decrease stone ore from Rockfall
- Miner mine in the deposit
- Niflheim
- Nomad Branches can’t use the portal
- Ship will continue their animation once even after winter start (but production is correctly stopped)
- No town hall on portal once colonized by a Kingdom clan
- Torfin’s shadow can’t use portals
- Squirrel “winter is coming” notification is also displayed during said winter
- Nomad Branches can’t use the portal
- Others
- Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
- Muspelheim
- [h3]UI[/h3]
- Some UI are missing for Bifrost mode
- Hovering the objective UI make it fade out
- Checking allies lore tree doesn’t display the correct information
- Units from the Hound clan are listed as allies unit
- Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)
- Some UI are missing for Bifrost mode
- [h3]Clan[/h3]
[expand]- Owl
- Auto construction step for allies are not smooth with the second shared start with
- Visual issue when reaching fame 500 in the lore tree
- Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
- Auto construction step for allies are not smooth with the second shared start with
- Goat
- Visual issue on the feast discount with the second shared start with
- Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
- Visual issue on the feast discount with the second shared start with
- Snake
- Conquest bonus that allows to use twice more scorched earth doesn’t works
- Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
- Conquest bonus that allows to use twice more scorched earth doesn’t works
- Lion
- Can assign Subject on lore stone (this will not produce faith)
- Kraken
- Can assign villagers on happiness building (this has no effect for the clan)
- Lynx
- Sharp eye doesn't work
- Squirrel
- Can make the Banquet of Valhöll (with no effect)
- Owl
- [h3]Bonus[/h3]
- Interaction between building bonus and allies construction (no slot use bonus)
- No revive reduction for Lynx and Kaïja with the conquest bonus
- Killing unit with fire effect will not trigger boneyard
- Interaction between building bonus and allies construction (no slot use bonus)
- [h3]Lore[/h3]
- Some lore doesn’t work for other clan than the original owner
- Veiled Threats
- Pain Suppressant
- Endless Tide
- Harpoons (Kingdoms only)
- Replacing an unlocked lore in the lore tree will count for a new unlocked lore
- Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
- Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
- Carpentry mastery doesn’t decrease upgrade cost of towers
- Some lore doesn’t work for other clan than the original owner
- [h3]Building[/h3]
- Lighthouse can be build further time
- Further barricade can be placed on a same border (only one is functional)
- Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
- Lighthouse can be build further time
- [h3]Others[/h3]
- Lobby - Players can select a same building if they click on it at the same time
- Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
- Military path - Guardian barricade can’t be placed on ally territory
- Units - Dragonkin can be untransformed for clan other than the Dragon
- Sound - Some SFX are missing
- Forge - Non-forgeable unit visible in the forge selection
- Lobby - Players can select a same building if they click on it at the same time
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