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  3. Patch notes for Bifrost | 11/10/2024

Patch notes for Bifrost | 11/10/2024

v3.5.38.39885

[h2]Balancing[/h2][hr][/hr]
  • [h3]Vanaheim[/h3]
    • Gullveig fight have been updated

[h2]Bugfixes[/h2][hr][/hr]
  • [h3]Bifröst[/h3]
    • Fixed scouting assignation issue on the Bifröst
    • Fixed memory leak on Muspelheim
    • Fixed save difficulty
    • Fixed Gullveig tile being colonisable
    • Fixed wild boar tusks misplaced
    • Fixed Nomad Branch from Owl starting the fight against Gullveig
    • Fixed Scorched earth fearing unit on specific tile
    • Fixed a crash when placing a barricade
    • Fixed crash with the second start with of the Kraken and Stag
    • Fixed crash with Hounds relic
    • Fixed some various crashes
    • Fixed the golem event on Muspelheim (could hit one tile multiple time)
  • [h3]Conquest[/h3]
    • Fixed clan bonus not effective at the start of a mission
    • Surrounded and Bifrost conquest mission not starting/crashing
  • [h3]UI[/h3]
    • Fixed Midgard biome selection in custom game
    • Fixed crash when looking the lore tree of the Owl in the menu
  • [h3]Building[/h3]
    • Fixed burning time (a new system have been implemented, timing may be a little different than before)
    • Fixed crash when building the Monument to the Gods
  • [h3]Others[/h3]
    • Military Path - Fixed Guardian barricade causing a crash when placed
    • Hound - Fixed foes killed not letting down a carcass if no military unit were in the fight
    • Treasure - Fixed UI issue for the selection of clan for skin
    • Cross of Vidar - Fixed patrol stuck in mission 6

[h2]Known Issues[/h2][hr][/hr]
  • All servers are still unavailable for Bifrost
    Chinese servers are unavailable for multiplayer
  • [h3]Bifröst[/h3]

    [expand]
    • Muspelheim
      • Golem animation may flick a little
      • Thralls doesn’t increase forge production on the Odin’s forge
    • Idavoll
      • Sometime the Oasis tile near a Town hall have foes on it
      • Killing the Sand worm doesn’t trigger Boneyard
    • Nidavellir
      • Miner mine in the deposit
      • Scorched earth doesn’t decrease stone ore from Rockfall
    • Niflheim
      • Nomad Branches can’t use the portal
      • Ship will continue their animation once even after winter start (but production is correctly stopped)
      • No town hall on portal once colonized by a Kingdom clan
      • Torfin’s shadow can’t use portals
      • Squirrel “winter is coming” notification is also displayed during said winter
    • Others
      • Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
    [/expand]
  • [h3]UI[/h3]
    • Some UI are missing for Bifrost mode
    • Hovering the objective UI make it fade out
    • Checking allies lore tree doesn’t display the correct information
    • Units from the Hound clan are listed as allies unit
    • Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)
  • [h3]Clan[/h3]

    [expand]
    • Owl
      • Auto construction step for allies are not smooth with the second shared start with
      • Visual issue when reaching fame 500 in the lore tree
      • Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
    • Goat
      • Visual issue on the feast discount with the second shared start with
      • Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
    • Snake
      • Conquest bonus that allows to use twice more scorched earth doesn’t works
      • Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
    • Lion
      • Can assign Subject on lore stone (this will not produce faith)
    • Kraken
      • Can assign villagers on happiness building (this has no effect for the clan)
    • Lynx
      • Sharp eye doesn't work
    • Squirrel
      • Can make the Banquet of Valhöll (with no effect)
    [/expand]
  • [h3]Bonus[/h3]
    • Interaction between building bonus and allies construction (no slot use bonus)
    • No revive reduction for Lynx and Kaïja with the conquest bonus
    • Killing unit with fire effect will not trigger boneyard
  • [h3]Lore[/h3]
    • Some lore doesn’t work for other clan than the original owner
      • Veiled Threats
      • Pain Suppressant
      • Endless Tide
      • Harpoons (Kingdoms only)
    • Replacing an unlocked lore in the lore tree will count for a new unlocked lore
    • Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
    • Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
    • Carpentry mastery doesn’t decrease upgrade cost of towers
  • [h3]Building[/h3]
    • Lighthouse can be build further time
    • Further barricade can be placed on a same border (only one is functional)
    • Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
  • [h3]Others[/h3]
    • Lobby - Players can select a same building if they click on it at the same time
    • Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
    • Military path - Guardian barricade can’t be placed on ally territory
    • Units - Dragonkin can be untransformed for clan other than the Dragon
    • Sound - Some SFX are missing
    • Forge - Non-forgeable unit visible in the forge selection
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