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Patch notes for 04/07/2024

v3.5.13.38575

[h2]Balancing[/h2]
We’ve seen players expressing frustration with the first conquest battle, and the way the AI titans are rarely exiting their territory, so we’re addressing it by making sure the AI Titans spend more time outside their territory

[h3]Owl Conquest - Titanomachy[/h3]
  • AI Titans have been adjusted


[h2]Bugfix[/h2]
  • Hound - Fixed Berserker life bar visible in Landvidi tile
  • Owl - Fixed notification for relation spamming
  • Conquest - Fixed "Lands of Oblivion" loading a save increasing the number of foes on portal tile
  • Ranked - Fixed Ragnarok and Permafrost map being proposed
  • Ranked -Fixed free concede message in FFA when a player disconnect from the game
  • Ranked - Fixed an issue in the repartition of GP when a player near 0 GP was in a team


[h2]Known Issues[/h2]
  • Server issues
  • Some text issues


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Summer Sale on Northgard! Up to 75% off

Ohoï Viking!

Northgard and its expansions are part of the Steam Summer Sale 2024!
For the occasion, the base game is 75% off its original price!


[hr][/hr][h2]Get the base game for a quarter of the price[/h2]
And lead your clan to victory

https://store.steampowered.com/app/466560/Northgard/ [hr][/hr]

[hr][/hr][h2]Share the Starter pack with your friends![/h2]
Including three additional clans with diverse gamestyle

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/ [hr][/hr]

[hr][/hr][h2]Complete your collection with the Viking Age Edition[/h2]
Cross of Vidar | Clan of the Owl | Clan of the Hounds not included

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/[hr][/hr]

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Patch notes for 19/06/2024

v3.5.9.38413

Hounds Balancing


From the data we’ve tracked regarding the balancing of the Clan, the Clan doesn’t seem to be too strong overall (Winrate in ranked: 35% in Duel | 51% in 3v3 | 3% in FFA), but we’ve seen from your feedback many of you still find it too strong in some settings, so the strength of the Clan may be still unbalanced at higher ranks. We’ll be investigating this in particular, but in the meantime, we’re still reducing its stronger aspects to prevent potential exploits.

[h2]Knowledge[/h2]

We’ve seen many discussions about Bloodthirst, and the fact it’s breaking a fundamental rule about healing in combat, which is something we usually do not allow, as we’ve lately made changes to some clans to reinforce this (like the Eagle boneyard, and Snake Scorched Earth).
We usually prevent this because, on a large warband, this can lead to long and frustrating fights for the opponents, where it can feel like the enemy is not even taking damage.

We do allow it in some cases where it increases the survival chances of a few important units. We do, for example, allow it for Torfin with the knowledge Unstoppable, and the same logic applies to Hounds. As the Clan has the smallest warband among all clans, it is easier to target one unit to take down, and each unit lost is a significant setback for the Clan, so it needs ways to help its units survive the fight.
We will decrease the speed at which it heals the units to make it less frustrating to the opponents. Still, we do not want to remove the possibility of healing during combat, as it is already not fast enough to prevent a unit from being killed if targeted.


[expand][h3]Bloodthirst[/h3]
  • At a speed of 1 HP per second 0,75 HP per second
[/expand]
[h2]Units[/h2]

[expand][h3]Foxskin[/h3]

[expand]
  • Attack Power 12,512
  • Shredding Claws (Lvl 2 ability)
    • Each attack slows the target by -7,5%-3%
    • With Hord Instinct each Foxskin increases this value by +2,5%+1,5%
    • To a maximum of -20% > -15%
  • Hunter’s Mark (Lvl 3 ability)
    • No longer reduces the target speed
    • Increase the damages they receive by +35% > +15%
    • With Hord Instinct each Foxskin increases this value by +10% > +3%
[/expand]

[h3]Bearskin[/h3]

Similarly to the heal during combat of Bloodthirst, we’ve seen many discussions about the fairness of Death Deceiver and the ability to make a unit unkillable for a few seconds. As this only affects one unit at a time and only lasts a few seconds, for us, it is a tool for the Clan to avoid losing a valuable unit without a chance to react and not something we want to remove. But we’ll make the effect last a bit less time to try and make it less frustrating to opponents.

[expand]
  • Death Deceiver (Lvl 3 ability)
    • Make the first unit in the zone to die invincible for 3 seconds > 2 seconds
    • With Hord Instinct each Boarskin increases this value by +1 sec > +0,5 sec
[/expand][/expand]

[hr][/hr][h2]Bugfix[/h2]
[expand]
  • Cross of Vidar - Fixed raid in mission 4 getting stuck
  • Hounds - Fixed foxes soul size when summoned from a dead Foxskin
  • Hounds - Fixed Wild Hunt event not working when foes were killed in conquest mission God's Fury
  • Hounds - Fixed Brawler not forging the sword in conquest mission Shards of Misfortune
  • Hounds - Fixed carcass not collectable if too close to a border of a tile
  • Hounds - Fixed a crash with the last bonus conquest if spectral doesn’t have the space to be spawned
  • Owl - Fixed Healing Herbs military experience earned when placed on the Clan of the Hound
  • Owl - Fixed erudition lore not granting a free lorestone if placed in an ally territory before reaching 30 in relation
  • Raven - Fixed life amount for the giant sent in raids
  • Boar - Fixed herbalism not working as intended
  • Stoat - Fixed an issue with Military upgrade that all could be placed on different Sentry camp
  • Snake - Fixed tile discovered by Scorched Earth in conquest mission “Lands of Oblivion”
  • Kingdom - Fixed camera position at the start of a game
  • Conquest - Fixed foes being invisible when attacking in conquest “Lands of Oblivion”
  • Conquest - Fixed hostility in conquest mission “Gem cutter”
  • Save - Fixed some crash when loading a save
  • Crashes - Fixed crash caused by special character in player tag
  • AI - Fixed AI not building lighthouse
  • Environment - Fixed crows life bar
  • Achievement - Fixed “Knowledge is power” not unlocking
  • Relic - Fixed relic being forged instantly when forged in first
[/expand]

[h2]Known Issues[/h2]
[expand]
  • Translation issues in some texts
  • Endless slowing effect after being hit by a foxskin (occasionally - details or videos needed )
  • Server issues
[/expand]

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ROAD MAP UPDATE | BIFRÖST

We're almost a week since the Hounds is available in all gamemodes. It is now time to look for what's coming and going back on the road map previously shared.


[h2]Claws and Jaws[/h2]

We're at the end of the Claws & Jaws seasons, as we already said, we are happy with the clan of the Hounds and the new wild life added to the game. After some rebalancing and while answering your remaining feedbacks, it is now time to redirect most of our energy toward the next update...

[hr][/hr]
[h2]Bifröst[/h2]

Aimed for the end of this summer, the next free major update will include a new PVE Game mode that will makes you roam around new biomes!

While we would love to tell more about this updates, there is still a lot of work to do but be sure to follow us on our socials to get any new infos as soon as we deliver them!



If you want to prepare your friends for the new PVE modes, tell them about Northgard being on sale until the end of the day as well as the Hounds being 10% off its original price until this friday!
See you later for new updates on the game

-Shiro Community Team
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Clan of the Hounds in Ranked | Patch notes for 06/06/2024

v3.5.6.38277

Hounds Balancing
A lot of small tweaks and rebalancing of the clans as we’re making it available for ranked games. The idea behind those changes is not only to nerf the strongest elements, but also to rebalance some elements that feel underutilized compared to other elements. For example we’re making Foxskin less strong, in order to make the Wolfskin more interesting, and we’re decreasing the heal of Bloodthirst, while making the speed of heal faster, and making the heal ability of the Boarskin stronger in exchange, to incentivize using it to compensate.

With this patch release, the clan is now available in ranked multiplayer.

[expand][h2]Star-with [/h2]
  • Berserkers now have a max amount of resources they can collect at once when absorbing a soul (80 max).

[h2]Knowledge[/h2]
[h3]Bloodthirst[/h3]
  • When gaining Military XP, regain 40% of it as heath > 30%
  • At a speed of 0.5 HP per second > 1 HP per second

[h2]Units[/h2]
[h3]Foxskin[/h3]
  • Attack Power 14 > 12.5
  • Shredding Claws (Lvl 2 ability)
    • Each attack slows the target by -10% > -7.5%
    • To a maximum of -50% > -20%
  • Hunter’s Mark (Lvl 3 ability)
    • Mark reduce target speed by -25% > -15%
    • Increase the damages they receive by +50% > +35%

[h3]Bearskin[/h3]
  • Blade Breaker (Lvl 2 ability)
    • Reduce target’s attack power by -35% > -25%
    • With Hord Instinct - each additional bearskin reduce it by -10% > -2.5%
  • Death Deceiver (Lvl 3 ability)
    • Make the first unit in the zone to die invincible for 6 seconds > 3 seconds

[h3]Boarskin[/h3]
  • Mender’s Legacy (Lvl 2 ability)
    • While regaining health, heals wounded units by 1 HP per second > 1.5 HP per second
  • Blood Sacrifice (Lvl 3 ability)
    • Boarskin sacrifices 75% of its health > 60%
    • Over 5 seconds > 4 seconds
    • And converts 100% of it to wounded units > 200%

[h2]Fame 500[/h2]
  • Berserkers can level up to level 7, each additional level requires 200 XP > 250 XP

[h2]Conquest Battles[/h2]
Following some feedback we’ve received about the second conquest battle of the clan being too challenging in comparison to the others, we’re swapping it for another one.
[expand]
  • Hounds clan battle n°2 is now No Gods No Master. (Previously The Great Hunt)
  • The clan can now play the Age of Vampires battle.
    • The clan can only evolve 1 berserker, which is considered the Warchief of the clan, and has the nightwalker ability.
[/expand]
[h2]QOL[/h2]
[expand]
  • Bloodthirst visual signal (on health bars) has been reworked to be more clear, and cause less confusion. (with some players thinking it would work as a shield and prevent taking damage for exemple)
  • It is now possible to remove an animal soul from the arena having to avoid players getting stuck in some cases and having to destroy the building.
[/expand][/expand]

[hr][/hr]
Other


[h2]Gate of Helheim[/h2]
We’re adding a new rule to the Gate of Helheim zone, to address the issues of some clans benefiting too heavily from the Valkyrie spawn instead of being challenged by it.

[expand]
  • Killing the Fallen Valkyries on the gate of Helheim and later summoned by the gate (when colonized) no longer give Military XP nor trigger any “on kill” effects. (Hounds Bloodthirst, Eagle Boneyard, Wolf Spoils of War, Lynx Trophies, and so on…)
[/expand]
[h2]Lore Victory[/h2]

[expand]
  • Direct gains of Lore accumulate Lore/ Faith for the Monument and the Victory. (Ruins, Ox Warcraft, Lion start-with, Hounds boarskin soul absorption, Eagle caches, and so on…)
[/expand]
[hr][/hr][h2]Bugfix[/h2]

[expand]
  • Hounds - Fixed color displayed for the conquest Town Hall
  • Hounds - Fixed animal souls from the last conquest bonus consuming wood
  • Hounds - Fixed control group not working on Berserkers after evolving from their Brawler form
  • Hounds - Fixed Brawler on forge not going back to No work state after finishing all forges
  • Hounds - Fixed Berserker captured by Dragon not granting the soul of the Berserker with fame 200
  • Hounds - Fixed Brawler not producing Fame on Pillar of Glory in conquest mission Viking’s Glory
  • Hounds - Fixed Brawler not producing food on Healer Hut
  • Hounds - Fixed Brawler not mining molten rocks in conquest mission Shards of Misfortune
  • Hounds - Fixed Silo not increasing food production for Brawler
  • Hounds - Fixed Bloothirst not working when stolen by Owl, Snake, or Mimirsbrunr
  • Hounds - Fixed crash when two unit died during a fight in the Brawler Camp
  • Hounds - Fixed Boarskin dying when using his lvl 3 ability while Medecine was unlocked
  • Hounds - Fixed Foxskin slow not applicated at the good moment
  • Hounds - Fixed Brawler or Berserker being able to be assigned to other military camp
  • Hounds - Fixed Brawler assignation limit on production building allowing to overcap the number of workers
  • Hounds - Fixed a crash when killing foes on the Yggdrasil zone in conquest mission Battle for Midgard
  • Hounds - Fixed Brawler stuck in Brawler camp when loading a save
  • Kingdom - Achievement Improvised Carpentry will not be unlocked if a woodlodge is built
  • Fixed host that can control guest unit in conquest mission Age of Vampires
[/expand]

[h2]Known Issues[/h2]

[expand]
  • Hound - Last conquest bonus may cause a crash when used
  • Hound - Fox soul summoned from a dead berserker is smaller than usual in the Brawler camp
  • Some text issues
[/expand]

https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/