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The Night of the living Draugar strikes again


[h2]TEMPORARY GAME MODE[/h2]
From the 22nd of October, we welcome you back to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard.

Vikings, it is time to take back what is yours in the Night of the Living Draugar.

however, If you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.

[h2]TEMPORARY TOWN HALL SKIN[/h2]
Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions

Hræsvelg: The clan of the Eagle

Originally posted by author
Hey everyone!

We are proud to present to you our ninth clan, the clan of the Eagle, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Hræsvelg so unique.


https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/






Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will readily venture outside to gather resources.

Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desolate areas.

They are led by Grif, the only survivor of an extinct clan.







Orphaned upon the fall of their parent’s clan, Grif was adopted at a young age by the followers of Hraesvelg.

This demonstration of adaptability made them a perfect leader for the Eagle clan.






  • The Aviaries replace the Scout Camps. They train Falconers and reveal Buried Caches on the map over time.



  • Falconers gain Lore when exploring uncharted lands. They can explore Ruins, Shipwrecks, and close Wolf Dens and Draugr Tombs even outside their territory.

  • You start with 1 Hawk. They turn a cleared zone into a Boneyard, providing natural resources from the zone and healing your units.

  • Resources are dropped in a Loot Pouch on the zone. It can be claimed by the Eagle clan, or left for an ally clan to collect.

  • Aviaries require no building slot and increase the maximum number of Hawks you can send on a Boneyard.

  • The clan gains no Fame for colonizing new zones.



Fame 200 | Nomadic Tribe
  • Clan units outside of the territory consume -30% Food and Firewood.

  • Zones can be upgraded using Food.

  • Houses and Military Camps in upgraded zones house +1 Pop and +1 Warband.


Fame 500 | Scavenging
  • Wolf Dens, Draugr Tombs, Ruins, and Shipwrecks can be explored a second time. Providing additional resources except Fame.



Sentinel
  • Replace: Colonization

  • Effect: Falconers can be assigned as Sentinel to a zone to increase its production, and the
    attack power of units in the zone.


Blood Eagle
  • Replace: Defensive Strategy

  • Effect: When a unit is attacked in a zone containing Hawks, they blind the enemy unit for 3 seconds.


Training Field
  • Replace: Feeling Safe

  • Effect: For each zone without foes bordering the clan territory, the clan gains +1 Happiness.


Rapine
  • Replace: Legendary Heroes

  • Effect: Decolonizing an enemy territory turns the zone into a Boneyard. Hawks collect resources from production buildings in addition to natural resources.


Foraging
  • Replace: Mining Efficiency

  • Effect: Resources gained from colonizing special zones, closing Wolf Dens and Draugr Tombs are increased by 60%.



  • Relic reveals a Forbidden Cache containing rare resources guarded by mythical creatures.

  • For each opened Buried Cache military units gain +2% Attack Power permanently (max: +10%).

  • Every time a Forbidden Cache is opened, all current military units gain +10% Attack Power until they die (max of combined bonuses: 30%).





Note

The clan is available in all game modes, and will be available in Ranked multiplayer in two weeks. A special channel is open on the Northgard server for you to provide feedback on the clan balancing so we can get the balance as close to perfect as possible for when the clan becomes available in ranked.




[previewyoutube][/previewyoutube]







  • The clan can use Swidden Field on its zones to temporarily increase production at the cost of a reduced production afterward.

  • The clan can copy knowledge of any clan they encounter.



Skirmishers
  • Skirmishers can be used to attack enemy territories but they do not decolonize zones on their own.


Signy

Age 16: Raised by Wolves
  • Signy gains Cloaked ability.

  • When units are Cloaked among wild creatures, they neutralize their aggressivity toward the clan, and increase their aggressivity toward enemy clans.

  • When an assault is launched by the creatures, they reveal the zone they attack.
Age 17: Shadow of the Wild
  • All military units gain Cloaked ability.



Black Market
  • Merchants produce 20% more Kröwns.

  • The clan can trade even with Factions and Clans at war against them.

  • When Cloaked on a neutral faction zone, units degrade the relationship between the faction and enemy clans.


Rapacious Exploitation
  • Each zone affected by Swidden Field provides +1 Happiness to the clan (max: +3).


Under Pressure
  • Skirmishers can attack enemy production buildings to steal the resources they contain.


Guerilla Tactics
  • Each unit slayed or lost in enemy territory permanently increases all military units Attack Power by +1% (Max: 20%).

  • This bonus is doubled during the first 5 seconds of combat.







Shield Wall (Shield Bearer forge upgrade)
  • Unit defense is increased by 40% when receiving the first attack in combat (rather than when the combat engages in the zone).


Cloaked
  • Units cloaked among wild creatures consume 50% less Food.



Marketplace
  • It is now possible to buy the smallest amount of each resource at the Marketplace.


Mines
  • Ore extraction now functions with a gauge system. Miners increase the gauge, when full, 1 Ore is extracted at once from deposit and added to the clan resources (This is to avoid the problem of 0,5 ore being extracted from deposits, and deposits giving 14 ores total instead of 15 for example).



Dwarves
  • Dwarves when in good relations with a clan now just give one type of Ores (Stone or Iron) - randomly selected at the start of each game - The ores they sent players are extracted from the deposits on their territory. Eliminating the faction will allow a clan to colonize the zone to exploit the remaining resources.



Scouting
  • There is now a maximum scouting time for a zone. On big and huge maps, time required to scout the farthest zones are thus decreased.


Performances
  • Optimized various game systems to improve multiplayer performances.


Creative Mod
  • Player names can be customized in the map editor

  • Units stats are now displayed without a factor in the Northgard Editor.


UI
  • Improved the font system for 4k monitors, so all the texts are displayed nicely (it’s crisp!).

  • In the multiplayer lobby, the players’ ELO are displayed correctly.

  • War notifications are now clickable, and it moves the camera to where the fight happens.


Controls
  • Add a special keybind (ctrl-e) to select all military units that can go outside the player territory.


Localization
  • Improved various texts







  • Fixed a bug where sometimes FFA placement at the end of the game was wrong

  • Fixed Navy color on the minimap

  • Fixed a memory leak in the map creator

  • Fixed a bug where myrkalfar raids wouldn’t launch

  • Fixed a UI glitch with modded games in the multiplayer lobby

  • Fixed Overwork SFX stop before the end

  • Fixed IA Squirrel cook meals

  • Fixed the achievements “Great explorer” is no longer validated by launching the campaign

  • Fixed some localizations

  • Conquest Kraken : the second bonus now works on Dystopia battle

  • Conquest Squirrel : can no longer produce Krown through meal on Greed's Price battle

  • Krown productions from Skald can benefit from production bonuses like Feast

  • Heroes and companions are no longer consuming wood while outside their territory

  • The competitive event window no longer shift when the event is finished

  • When playing the squirrel clan, AI can now cook meals

  • "Operative Dwarf" now mine their ore correctly

  • When writing something in the multiplayer chat, the “/’ no longer opens the console.

  • Reset UI scale to 1x when switching off 4k.



  • P2P transfer issue if the Host leaves the game and there are several non-AI players

  • Some french sentences are not translated

  • Coop conquest: no reconnect button

  • Falconers are unable to scout enemy townhalls




https://store.steampowered.com/app/2138500/Northgard__Hrsvelg_Clan_of_the_Eagle/

Gamescom Announcements

Originally posted by author
Hello everybody!

We're extremely happy to finally share with you all of the incredible stuff we’ve been preparing for Gamescom over the last few months!

We hope that you will be as excited about this news as we have been throughout development, and we can't wait to share even more details about what’s to come down the line.

Let's start!





[h4]Northgard | The Clan of the Eagle[/h4]

We start these announcements with the preview of the next Northgard clan, the Clan of the Eagle!


[previewyoutube][/previewyoutube]

Carried by the winds, the agile explorers of Hraesvelg do not need to occupy a large territory, for they will easily venture outside to gather resources.

Their profound knowledge of the terrain and their ability to exploit it to its fullest allow them to survive in the most desert areas. They are led by Grif, the only survivor of an extinct clan...

More details will be shared very soon!




[h4]Northgard | New Campaign Chapter[/h4]

As a long-awaited novelty, we are extremely happy to say that the next chapter of the Northgard campaign is coming...

More details will be released very soon! But at this time we can only share with you some concepts of it. Tell us what you think about them and feel free to speculate in the comments about what we might be seeing in this highly anticipated expansion!






https://store.steampowered.com/app/466560/Northgard/








[h4]Dune: Spice Wars | House Corrino[/h4]

As we have already shared with you, the Imperial House Corrino, rulers of the Known Universe for the last ten millennia are finally coming to Arrakis...

The factions on Arrakis have become unruly, and as such, the Padishah Emperor Shaddam IV is left with no choice but to make a rare trip to the desert planet, alongside his feared Sardaukar in order to remind them of his dominion. While he holds a lot of power, he must also be careful to preserve certain essential relationships, most crucially with the Spacing Guild.

Playing as House Corrino, players will experience a very different kind of economy to balance. Tip the scales of spice in your favor by receiving spice taxes or bribes from other factions while paying the Spacing Guild’s fees to maintain interstellar travel at affordable rates and hold the empire together.

House Corrino will join the battle in the next major update, releasing soon.

Stay tuned for news...






https://store.steampowered.com/app/1605220/Dune_Spice_Wars/








[h4]Wartales | The Great Gosenberg | Next Free Major Update[/h4]

We're incredibly excited and proud to present the second free major update for Wartales, The Great Gosenberg, which will bring hours of new content and gameplay!





Gosenberg, our beautiful capital, is a marvellous place, filled with beautiful architecture, the smartest and richest minds in all of the land and host to the most gifted of artists and performers.

This historic city operates today as a central merchants hub, providing opportunities not only to the rich and powerful, but anyone who is savvy enough to dabble in the trades. Beneath the surface however, it seems there is a much more sinister side to this seemingly idyllic city, one that has spent years waiting to be uncovered...

Gosenberg is yours to explore in Wartales this September!


[previewyoutube][/previewyoutube]


https://store.steampowered.com/app/1527950/Wartales/



Originally posted by author
And that's it for our Gamescom announcements and news!

We hope you enjoyed discover them, and are as excited as we are during their development!

More details will be share with you very soon, so stay tuned...

Shiro Games Team.

Northgard Free Weekend





Welcome, Vikings!

We're very proud to announce that Northgard is free to play this weekend!


The Steam Free Weekend starts on the 29th and ends on the 31st of July so you'll have plenty of time to hone your skills and work towards conquering this mysterious, newfound continent! And if you want to carry on playing afterwards, you can pick up the game at a massive 75% off!

Northgard is a unique, immersive RTS based on Norse mythology where you control a clan of Vikings vying for control of a strange and dangerous new land.

Witness the epic tale that is Rig’s Saga, bring glory to your Clan of choice in Conquest and vy for control of Northgard by defeating your opponents and working with your teammates in multiplayer.



Happy conquering vikings, we look forward to seeing you on the battlefield…


https://store.steampowered.com/app/466560/Northgard/

Shiro Games

Announcing a new campaign for Northgard!

Hey Vikings!

After 5 years and nearly 3M units sold, Northgard’s story continues with Cross of Vidar, the follow up to Rig’s Saga.


[previewyoutube][/previewyoutube]
The fight against Hvedrung united the six clans of Northgard, but it did not suffice to prevent the onset of Ragnarök.



Forced to escape, our heroes will set foot on a foreign land and get involved in the quarrels of its leaders.



The stage is set for their ultimate fight against the dark powers of Ragnarök.

This Northgard Expansion arrives this winter.