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Hey Vikings!
Sword & Solace, addresses numerous aspects of the game, with a particular focus on UI, Multiplayer experience, Military aspects of the game, and clan balancing.
We would like to kick off this patch note by saying a big thank you on behalf of all the Northgard team to those of you that took the time to take part in our very first Open Beta!
Here is a quick introduction as to why we have made some of the changes.
UI
Northgard menus had some inconsistencies regarding the way information and choices were presented depending on the game modes.
This prevented certain things such as, but not limited to: playing in Extreme difficulty on a classic map, playing in co-op with an AI clan in single player mode and being able to search the existing lobbies whilst being in one.
The aim of this version of the UI is to unify the different options and elements of the different game modes, thus adding new game options and providing the player with complementary information about those options.
Multiplayer
Here are the first steps towards, what we hope, will be a fairer system that will distribute players more evenly.
We are now using the full scale of our GP system, which means that you will be able to go from 0 GP to 1000+ GP, and no longer get stuck in your progression after hitting 400GP.
As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.
Military
Previously, strategic choices offered by the military path weren’t all as viable from a competitive point of view.
Thanks to player feedback, we decided to shuffle things around and give you the possibility to choose a Military Path, much earlier on in a game, that best suits you, or your clan's playstyle.
We know that forging a weapon is a big investment, so we decided to reduce the cost allowing players to forge more than one weapon.
We changed the weapons forge effects for almost all the units and they will all gain an ability now (warriors are no longer the only cool kids on the block!).
Read on to find out more…

GlobalMore contextual information about the different game options and their impact on the games.
ProfilePlayer rank is now displayed on the main menu, and both profile and multiplayer rank can be accessed from this new entry display.
Single PlayerNew Custom Mode - allow for more customization options, such as setting each AI difficulty level, and coop with and/or against AI clans.
MultiplayerIt is now possible to check the list of existing lobbies after creating/joining one.
You can now filter games based on all the settings of a multiplayer game.
Clan SelectionAnimated backgrounds for each one of the different clans!
More information about the unique aspects and overview of each clan.
ConquestCompleted Conquest clan icon now also indicates the highest level of difficulty at which the Conquest has been completed.
Other minor adjustments

A new tier has been added between Gold and Rimsteel:
Gemstone.
We have reworked how GP is calculated at the end of the game.
All players will start this new season at
300 GP.
In the first
10 games, you will win or lose more GPs, this means that you should reach a rank closer to your skill level faster.
At the end of future seasons, GP will be recalculated based on the player rank in the previous season.
New tier ranges
You will only be able to enter in a lobby if you are in the same GP range as the host. GP range is currently set to
150 GP difference.
Family share accounts are no longer able to play ranked games.
As we have previously stated, this is the first iteration of our new multiplayer & GP system. Improving it further will take time, experimentation, and cooperation.

Leadership Path
Bodyguard: 50 Military XPYour Warchief can recruit a Bodyguard.
This unit will taunt nearby enemies in order to protect your Warchief.
Your warchief produces Military XP for each military unit in the same zone
(10 max)The cooldown to recruit a Bodyguard has been reduced to 3 months. Armed Wing of the Clan: 500 Military XPYour warchief benefits from all weapons forged.
First Line of Defense: 1500 Military XPYour chief gives a
10% 
defense bonus for all your units in the zone.
Rally: 3000 Military XPYour Warchief can use the Rally ability: Your military units gain
30% attack speed and movement speed bonus for
5 sec.
Guardian Path
Oversight:50 Military XPAccess to a new building: Watch Tower.
Watch Tower: Scouts nearby zones and produces Military XP. Their upkeep is less expensive than Defense Towers.Call To Arms: 500 Military XPCall to Arms is a passive ability placed on your Town Hall. Every six months, the homeland sends you Militias in order to help you defend your territory.
The militia is a defensive military unit that cannot leave allied territory.
You can have a maximum of
4 Militia in your territory.
Suppressing Fire: 1500 Military XPYou gain a free Watch Tower upgrade each year.
Human units within a zone that contains an allied Watch Tower or Defense Tower gain +10%

defense.
Each Watch Tower adds
+1 to your maximum warband
(+2 if upgraded).
Hold The Line: 3000 Military XPYou can place spike walls in a zone that will deal damage when an enemy tries to engage.
Legions Path
Military Base: 50 Military XPYour Warchief can recruit a Bodyguard.
When there is more than
1 military building in a zone, they produce Military XP.
Reduce the cost of military buildings by
20%.
War Effort: 500 Military XPReduce the base cost of military units by
25% (does not affect the cost per Warband).
Veteran: 1500 Military XPBonuses from upgraded military buildings are
50% more powerful.
Call of Valhalla: 3000 Military XPWhile in the Battleground zone your units have
30% 
attack power and attack speed bonus.
Battleground zone: In a zone where 10 clan units die, the zone becomes a battleground. You have 10% bonus Military XP.
General ChangesWeapon cost50 
Krowns &
10 ->
5 
Iron, takes
6 ->
3 months to forge.
WeaponsWe removed all the stats from the forge, now if you want to improve it you have to upgrade camps (except Mercenary).
WarriorCharge -> Increases run speed when the engaged target is close enough and applies Breached Armor
(10% less
defense) on the first hit.
Shield BearerShield Wall -> When entering a zone with enemies, this unit will have
40% bonus

defense during
5 seconds.
TrackerFeral Instinct -> When Trackers kill an enemy, they have a
20% chance
(50% against animals) to summon their spirit animal.
Axe ThrowerDouble Attack -> The second attack of this unit is quicker.
Skirmisher, Dragonkin, Valkyrie, Shamans, and Mercenary are unchanged.
With the removal of stats from the weapon improvements, some units were at a disadvantage, such as the Trackers and Axe Throwers (due to their range) so we adjusted them accordingly.Axe ThrowerTheir range has been greatly increased.
TrackerTheir range has been greatly increased and their

attack by
15%BodyguardIncrease their

health by
10%Shield BearerIncrease their

defense by
1 and their projectile resistance by
10%Unit recruitment cost The cost of recruiting units has changed.
Rather than each unit recruitment costing
+6 more

Krowns for each military unit you already own, the cost increases by
+6 for each military unit of the same type, and only by
+3 for each military units of a different types. Allowing for a more diverse warband at a reduced cost.

Horse was too spawn dependent and only had one playstyle, going for Excavation -> QoL then full mid tree. We tried to change this by giving the clan more flexibility, allowing for other playstyles.
Starting BonusesVillagers build and repair 30% faster -> Eitria & Brok can build, repair, mine, and forge
20% faster.
Eitra has an additional
+30% bonus for builds and repairs.
Brok has an additional
+30% bonus for forges.
Fame 200: CraftsmenUpgraded tools get an additional +10% production bonusWhen in the same zone, Warchiefs mine and forge
50% faster.
Selling

Stone or

Iron earns
+20% 
Krowns. Neutral factions will accept

Stone and

Iron.
Allies and neutral factions receive double resources.
Fame 500: Earth LegacyYou discover
2 
Stone and
2 
Iron deposits in your territory.
You can build a second Relic -> Zones with or adjacent to an active relic gain
+15% production.
Lore TreeMetalcraft has been removed.
Quality of Life replaces Erudition.
Völund Fire (New) replaces Mining Efficiency:
Each Warchief mining
Stone or
Iron earns +4
Lore -> Warchiefs produce
5 
Lore for each ore extracted.
Ancestral Influence:Relics don't use a building slot. Zones with or adjacent to an active relic gain +5% production. -> Relics don't use a building slot. You can build a second relic
(max 1 relic per zone).
Forging a relic takes
50% less time.
We felt Stag was a bit underwhelming so we tried to redefine its personality and give it some cool tools to play with, mostly based around
Fame and expansion.
Fame 200: SuppliesEach year a boat brings you +50
Food,
Wood and
Krowns, +25
Lore and +5
Stone. -> Each
200 
Fame a boat brings you
+50 
Food,

Wood and

Krowns,
+25 
Lore and
+5 
Stone.
Fame 500: Dedication -> AnnexationUpgraded buildings gain an additional 10% production bonus.All productions get +1% per 100
Fame. -> For each
200 
Fame, the Colonization price is decreased by
5% and unit production is increased by
3%.
Fame 1000: Valorous Leader (New)Your warchief gains the Valorous Leader ability. His base

defense also increases by 100% and his

health by
60%.
Lore TreeFood PreservationFor each Silo, gain
+3 
Food
and +0.5
Happiness, +5

Food
and +1
Happiness if upgraded.
Young and ProudIncreases your military units'
attack power by 3% for every positive
Happiness you have. -> Increases your military units'

attack power by
2% per zone you control
(30% max).
Glory of the ClanIncreases

Fame gains by
20% ->
30%Increases gains from Trade Routes and Great Trade Routes by
20% ->
10% each
200 
Fame.
Relic: HlidskjalfGives your Warchief the Annexation ability. Whenever your Warchief decolonizes a zone, you colonize it for free. -> You can train Einherjar by assigning them to Hlidskjalf.
Einherjars are proud warriors that want to partake and die in the most glorious battles possible.
Their base
attack power increases with
Fame and they benefit from all Warrior upgrades.
They cost more
Krowns and consume 50% more
Food.
Draconic FrenzyBodyguard is no longer counted in the effect.
DragonkinDragonkin recruitment price increases by
15 >
10 
Kröwns for each Dragonkin you already own.

With the Military Path reworked, we wanted to adjust the hunting path to give the clan of the lynx a bit more versatility.
Sharp Eyes and The Great Hunt swapped positions.
Nature Freedom has been removed.
Experienced Hunters: replaces Nature FreedomMilitary units that participated in killing a foe permanently gain
+5% 
attack power
(max +25%). Lost upon death.
Ferocious ChargeForged melee units can use Charge ability and gain
30% damage on a charge attack.
Weapons are
100% faster to forge and cost
50% less.
Shield MasteryShieldBearers' weapon is free.
Increases the resistance of all military units by
5%
Banquet of ValhöllThe special victory of the clan of the squirrel has been decorrelated from the fame. Now it must have at least
8 active Cooks to prepare the meal, even during the preparation.
Preparation time has been increased to
6 months.
OverworkOverworking gives a
30 ->
40% bonus to your unit's production at the cost of their

health.
Shamanic CareWhen healed by Eir, your units consume 50% less
Food. -> While being healed your units consume
-30% less

Food.
Purification PyresWhen the clan units kill foes or die, all your Shaman Camps pyres ignite.
While active you produce
+1 >
+0.5 
Lore and new villagers arrive faster.

Stats at the end of the game display more information.
Improved KeyBindings. Complex key combinations can be used, like Ctrl-Alt-Shift-3. Extra mouse buttons can also be bound.
Building a Training Camp is no longer required to build other camps.
You can now recruit your Warchief in other military Camps except for clans: Snake, Dragon, Horse, Ox, Rat, and Lynx.
The supply malus has been reworked.
Continuing conquests is now done via the load game section .

Bear spawn correctly prioritizes spawns with fish nearby.
Lorestones spawning in the second circle from a Townhall should be less frequent.
If a Townhall is destroyed by the burning effect, the player will be defeated.
Clan of the Dragon scouts will no longer trigger attack notifications while going through a neutral faction.
Player units will no longer make side steps when trying to attack another unit.
The second Stag bonus from Conquest has been fixed, Villagers are now correctly affected by silos.
Rally point behavior has been fixed.
You can now transfer zone with a tower on it.
Rat can no longer use houses.
Cooldown of Ancient Spirit ability is now correctly triggered.
Killing Wolf's unit with Mjolnir should not trigger Spoil of War.
Dwarven Operatives are now affected by Breaded Fish Filets.
Fixed

Fame 500 Kraken: Spectral Warrior can't spawn in allied territory.

Current game saves aren't compatible.
Epic Games Store and GOG can be disconnected from game servers.