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Brundr & Kaelinn, The Clan of the Lynx




Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unique luring technique are more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, who now serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.





  • Earn Hunting Trophies on animal kills.
  • You can summon Brundr and Kaelinn to your Training Camp. Mielikki the Beastmaster is weaker than other warchiefs but does not cost iron.
  • The Archery Range replaces the Axe Thrower Camp. The Trackers they train are ranged units shooting a wide variety of arrows.
  • The Path of the Hunter replaces Military Paths. Spend Hunting Trophies to unlock powerful abilities for Brundr, Kaelinn and the Trackers.



  • Lure (200)
    • Unlock Mythical Lure for Mielikki. She can place a lure in a non enemy controlled zone, which will periodically attract Mythical animals. They come in higher numbers as time passes.
  • Oskoreia (500 )
    • Unlock the Oskoreia ability for Mielikki. She can recall the last and strongest Mythical animals the clan killed. In their spirit form, they come back for a last rampage on earth.






A fierce huntress in her youth, this proud and capable leader now rules the wildlife of Northgard and sees only through her faithful lynx companions eyes.

While her advanced age may limit her effectiveness on the battlefield, she more than makes up for this with her unrivalled command over the wildlife that inhabits these lands who will fight for her and her people without hesitation.









The faithful companions of Mielikke and loyal servants to the Clan of the Lynx.



Brundr is the youngest and more playful brother, and while he may look like an innocent cat, you should never underestimate his fearsome swipes and prowess in combat.

The experienced elder of the two Lynx, Kaelinn has seen a lot and seeks to protect his younger brother and the people of the clan from the dangers that the land of Northgard presents.










Place a Trap in a non-enemy zone. Activate on demand to reveal spikes that damage and slow down the enemy as long as he stays within. Last 30 seconds.












The next Feast’s cost is reduced by 5% (up to 50%) per animal you clan killed. +2 Happiness during a Feast . Also give one free Silo upgrade.



Defense Towers are equipped with the Tracker’s arrows you have selected in the Archery Range.



Lynxes frequently leap and dodge every attack while airbone. Gives Brundr and Kaelinn +35% max life.



Mielikki can place one additional lure at a time. Oskoreia spirits gain +20% Attack Power .



Unlocks Trading Routes at the Trading Post. Allows you to sell Hunting trophies in the Marketplace (2:1 ratio). Merchants produce +15% more Krowns .







When taking on the Lynx Conquest, the Clan of the Lynx gets specific Conquest-only bonuses:













Win with the Clan of the Lynx [not in Story Mode].



Achieve 50 Victories with the Clan of the Lynx [not in Story Mode].



Reveal an enemy Townhall with Brundr or Kaelinn [not in Story Mode].



Trade 500 Hunting Trophies in one game [not in Story Mode].



Release Oskoreia at the highest level of threat.



Build the Relic of the Clan of the Lynx.



Finish a Conquest with the clan of the Lynx.






  • [NEW] Korean language is now available on Northgard.
  • [NEW] Server zone for Asia.
  • [NEW] Northgard is now compatible with Asus Aura keyboard. Aura provides a nearly endless spectrum of colors, patterns and the ability to link lighting to Northgard in-game activity.
  • [NEW] New music ‘Angst Of The Unlighted’ has been added to the game.
  • [NEW] Sound design for Militia.


  • [NEW] Cooldown icon has been added above Ancient Graveyard.
  • [NEW] Option menu has been improved.
  • [BUGFIX] In “Create new game’ menu, “Advanced options” has been corrected. These options were reseted after each new game.
  • [BUGFIX] Clicking on a unit’s skill no longer removes the health bar.
Lifebar

Lifebar UI has been improved. Getting an affect with a lifebar icon (ex: BloodBath) forces the display of the lifebar for the duration of the affect.
  • [BUGFIX] Lifebar icons no longer appear above the blizzard effect.






• Mimirsbrunn is no longer a "consumable": if a player has already recovered his tech, another player can now take the tile back and seek his own tech.

• A player must own Mimirsbrunn if he wants to benefit from the tech he has chosen. If he loses Mimirsbrunn, he must take it back to benefit from the effect.

• Each player can choose their own tech, the tech is not related to Mimirsbrunn.

• Mimirsbrunn button in the lore tree has been moved.


JORMUNR RELIC
  • [NEW] 5 colonized zones gives +1 ⇒ +2 lore production.


[REWORK] Ranged units no longer try to find a place at max range of their targets (especially Watch Towers) if they are already placed and in range. In general, groups of ranged units should try to place themselves a bit smarter around the field.

[REWORK] Attack speed and animation-based damage calculations have been cleaned up and rewritten to standardize the results for all cases.

These changes affect:
- Slows: Different slows no longer stack, only the strongest current slow is taken into account and correctly affects the target's DPS.
- Ranged units: Had a different way to calculate their attacks' damages, which resulted in DPS changes with attack speed.

[REWORK] Ranged units' delay between chained attacks was reduced and correctly taken into account for damage calculations
These changes should allow ranged units to attack faster but only once they started shooting.
It also resolved an issue that highly reduced the DPS of ranged attacks (by ~25%), this should be fixed so expect Axe throwers and Trackers to be as deadly from afar as they are in melee range.


[NEW] Right-clicking on an allied unit should move the units to the clicked position and not also that allied unit you clicked on.

[NEW] Wolves will no longer attack the surroundings when their zone is being invaded.

[NEW] Forging an object (ex: relic) while transferring the zone with the forge to an ally, no longer reset progress nor remove resources involved.






• Horse 200 fame bonus gave 5% damage bonus to warriors and axes throwers. This was not intended and it has been corrected.

• Food trade technology : Food trade now increases your Trade Routes Kröwns income by 70% on tiles with a natural food source as intended.

• Trade iron to 0 and getting "Jord's blessing" now gives 10 iron instead of 9.

• Magni’s influence from the dragon's essence bar now shows the correct bonus.

• Dragon’s ‘Capture’ tech : Enslaved Myrkalfar count as +3 ⇒ 2 thralls.

• Vegvisir can no longer be generated on “Imported Knowledge” battle.

• Affects don't get initialized nor completely removed when reloading a game during ongoing affects.

• Fisherman tool has been corrected. In a very specific case, it was not properly working.

• AI Units no longer attack abandoned towers while they could be captured.

• Fixed instant scout injury / Death. Happening when you had Vedrfolnir revealing many tiles before you sent the scout out.

• Selection of friendly units to heal from the healer hut now works correctly.

• Villagers no longer request more houses when a house finishes building.

• A villager turned into a scout is no longer in “No work” (for 2 seconds) after his transformation.

• During the victory dance, some villagers were in “no work” ; This is no longer the case.

• Fixed several crashing issues in multiplayer.




• AI in the conquest battle “Beyond the sea” has been fixed.

• Militia can now appear in “Surrounded” conquest mission.

• It is no longer possible to produce krowns in battle conquest ‘Greed's price’ with Stag clan and its tech 'the Value of Great Deeds'.

• Special rule “The Eldhrumnir relic costs no Iron , takes half the time to forge and doesn’t count as a build relic” in battle ‘Race to Yggrasil’.



• +40 lore from stag’s starting bonus are now correctly given.

• In chapter 3, skipping through the dialogue won’t block Brand and his warriors anymore.





• Button "How to add a mod to multiplayer" has been reworked.

NEW Added function Player.unlockTech() to grant techs to the player.
NEW Added function Player.lockTech() to remove techs from the player.
NEW Added function Player.giveFreeTech() to grant free techs to the player.
NEW Added function Player.unlockedForFree() to know if a tech was unlocked for free.
NEW Added function Player.genericNotify to display custom notifications from script.
NEW Added Player.addPingFlag() to ping the minimap and the world with a flag.
NEW Added field GameState.scriptDesc to add a descriptive text in the Mod window, accessible from the Victory Progress screen.
NEW Added function Player.equipArrow() to change Tracker’s arrow type.
NEW Added function Player.getActiveArrowType() to know which arrows are currently used.
NEW Added function Player.hasTrophy() to know if a Hunting Board ability was unlocked.
NEW Added function Player.unlockTrophy() to unlock a Hunting Board ability for the lynx.
NEW Added function isHost() to test if the script is executed host side or client side. (Multiplayer only)
NEW Added function Player.getTradingPosts() to get all trading posts owned by the player.
NEW A new property “InstantBuild” has been added for buildings in CDB.




[previewyoutube][/previewyoutube]





https://store.steampowered.com/app/1401490/Northgard__Brundr__Kaelinn_Clan_of_the_Lynx/

A Quick Guide to Northgard DLC



So you bought Northgard and have been playing it for a while now. You keep looking at those locked up clans in the menu. You keep staring at them, wondering if they are worth the investment; if you should get one, two or none of them. Confused and panicky, you ask yourself "what should I do?!" Worry not, for we have put together a small guide about them so you know exactly which Clan will be suited to your needs.

The original game offers six clans to choose from: Stag, Goat, Wolf, Raven, Bear and Boar; and the DLCs will get you up to five more: Snake, Dragon, Horse, Kraken and Ox. At the time of writing, the Lynx clan is also in the works and due for release next week.

Each one of these clans have different bonuses and for that reason, their play style and strategy are a little different.

Northgard Tips - Starting Clans

Now, I suppose we all know a few things about the original clans. The Stag and Goat clans are the best for the beginners, the former for all the starting bonuses and the latter for the sheep production, allowing you to get a stable economy without much difficulty, though the Goat clan has a slower pace.



Read the rest of the story...


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Viking-themed Strategy Game Northgard Leaves Early Access March 7th


The Clan of the Lynx - Coming Soon!

Introducing the latest clan to make their way upon the shores of Northgard, The Clan of the Lynx!




Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unmatched luring ability is more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, raising them to serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.

The Clan of the Lynx is expected to arrive in September and we’ll have more news about the clan very soon!

[h3]In the meantime, awesome new Northgard merch is out now![/h3]


Firstly, Northgard prints are now available now on Displate! Here, you can find a number of amazing bespoke metal prints featuring classic Northgard designs, clan art and some cool exclusive to Displate designs that are available to purchase right now and for a limited time, are 37% off at checkout to celebrate the launch!

Check them out here - https://displate.com/northgard?art=5f1833559120d

And finally, we’ve launched pre-orders for a limited edition run of Northgards Soundtrack on vinyl.

And when we say limited edition run, we’re not kidding, there’s only a few hundred copies left, so head over to the store and grab one while you can - https://www.diggersfactory.com/fr/vinyl/229774/shiro-games-northgard

Balancing Patch [JULY 2020]

Originally posted by author
[h3]Hello Vikings![/h3]

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

[h3]WARNING! [/h3]

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.



[h3]Call to arms[/h3] Now placed in third ⇒ first position.
REMOVED
Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.


[h3]Garrison[/h3] Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.


[h3]Suppressing fire[/h3] Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.




  • New hotkey on Shift+Left click to add/remove a unit from the selection
  • New hotkey on Ctrl+Left click to select units of the same type within a selection
  • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  • Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  • New toggle to choose rather Icons or Military are displayed by default on the minimap
  • New toggle to choose to display World Info by default or not




[h3]Data mods:[/h3]
Addition of modifiable values ​​in Cdb
  • Tool upgrade, weapon upgrade and relic cost in the forge
  • Wood consumption by units
  • Number of units assignable by default to a building


[h3]Script mods:[/h3] Restrict "talk" function to valid bannermen





Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.




[h3]Silos:[/h3]
  • Cost: 100 ⇒ 80 Wood

[h3]Bragaful:[/h3]
  • Under 500 Commercial Influence: +6 ⇒ +3
  • Between 500 and 1000 Commercial Influence: +8 ⇒ +6
  • Between 1000 and 1500 Commercial Influence: +10 ⇒ +9






[h3]Veiled threats[/h3]
  • Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.






[h3]Poison[/h3]
  • Decreases target’s attack speed and move speed by 20% ⇒ 35% for 2 seconds.
[h3]BUGFIX[/h3]
  • Scorched Earth now loots resources on neutral factions.






[h3]Sheep[/h3]
  • Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
[h3]BUGFIX[/h3]
  • The former sheep bonus was active all year for all clans and has been corrected.
[h3]Food Trade[/h3]
  • Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.






[h3]Whirlwind[/h3]
  • Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
[h3]Buy thralls:[/h3]
  • Price increases by 40 ⇒ +50 krowns each time
  • Price decreases -2 ⇒ -4 Krowns each month






[h3]Starting Bonuses:[/h3]
  • Learning a new Lore gives 20 Fame instead of 15.

[h3]Greater Blessings (requires 500 Fame )[/h3]
  • Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food , 50% for Wood ).
  • Baldr: +5 Happiness and +2 Lore production
  • Jörd: WarchiefYour army and upgraded towers get +10% attack
[h3]Handiwork[/h3]
  • Handiwork also grants -10% building upkeep costs.
[h3]Osmosis:[/h3]
  • You obtain 1 Happiness for every 3 colonized zones.
  • Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .






[h3]Recruits (requires 200 Fame )[/h3]
  • Sailors also produce +100% fame .


Originally posted by author
Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

[h3]- Shiro Games[/h3]



Northgard - Wikinger-Strategielspiel erhält Update mit kostenlosem Map-Editor




Die französischen Shiro Games haben ein umfangreiches Update zum Wikinger-Strategiespiel Northgard veröffentlicht, welches das Spiel um einen kostenlosen Map-Editor bereichert. Dieser bringt "sowohl ein ganz neues Level an Anpassungsmöglichkeit, als auch eine längere Lebensdauer mit sich und erlaubt es den Spielern [...]

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