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A Quick Guide to Northgard DLC



So you bought Northgard and have been playing it for a while now. You keep looking at those locked up clans in the menu. You keep staring at them, wondering if they are worth the investment; if you should get one, two or none of them. Confused and panicky, you ask yourself "what should I do?!" Worry not, for we have put together a small guide about them so you know exactly which Clan will be suited to your needs.

The original game offers six clans to choose from: Stag, Goat, Wolf, Raven, Bear and Boar; and the DLCs will get you up to five more: Snake, Dragon, Horse, Kraken and Ox. At the time of writing, the Lynx clan is also in the works and due for release next week.

Each one of these clans have different bonuses and for that reason, their play style and strategy are a little different.

Northgard Tips - Starting Clans

Now, I suppose we all know a few things about the original clans. The Stag and Goat clans are the best for the beginners, the former for all the starting bonuses and the latter for the sheep production, allowing you to get a stable economy without much difficulty, though the Goat clan has a slower pace.



Read the rest of the story...


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Viking-themed Strategy Game Northgard Leaves Early Access March 7th


The Clan of the Lynx - Coming Soon!

Introducing the latest clan to make their way upon the shores of Northgard, The Clan of the Lynx!




Led by Mielikki, the Beastmaster, the Clan of the Lynx have an exceptional connection with nature. Proud Hunters, their excellent archery skills and unmatched luring ability is more than enough to ensure the ongoing prosperity of their people.

The Clan adopted the graceful but threatening lynx’s Brundr & Kaelinn when they were just cubs, raising them to serve as the eyes of the clans esteemed leader and a force to be reckoned with on the battlefield.

The Clan of the Lynx is expected to arrive in September and we’ll have more news about the clan very soon!

[h3]In the meantime, awesome new Northgard merch is out now![/h3]


Firstly, Northgard prints are now available now on Displate! Here, you can find a number of amazing bespoke metal prints featuring classic Northgard designs, clan art and some cool exclusive to Displate designs that are available to purchase right now and for a limited time, are 37% off at checkout to celebrate the launch!

Check them out here - https://displate.com/northgard?art=5f1833559120d

And finally, we’ve launched pre-orders for a limited edition run of Northgards Soundtrack on vinyl.

And when we say limited edition run, we’re not kidding, there’s only a few hundred copies left, so head over to the store and grab one while you can - https://www.diggersfactory.com/fr/vinyl/229774/shiro-games-northgard

Balancing Patch [JULY 2020]

Originally posted by author
[h3]Hello Vikings![/h3]

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

[h3]WARNING! [/h3]

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.



[h3]Call to arms[/h3] Now placed in third ⇒ first position.
REMOVED
Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.


[h3]Garrison[/h3] Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.


[h3]Suppressing fire[/h3] Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.




  • New hotkey on Shift+Left click to add/remove a unit from the selection
  • New hotkey on Ctrl+Left click to select units of the same type within a selection
  • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  • Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  • New toggle to choose rather Icons or Military are displayed by default on the minimap
  • New toggle to choose to display World Info by default or not




[h3]Data mods:[/h3]
Addition of modifiable values ​​in Cdb
  • Tool upgrade, weapon upgrade and relic cost in the forge
  • Wood consumption by units
  • Number of units assignable by default to a building


[h3]Script mods:[/h3] Restrict "talk" function to valid bannermen





Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.




[h3]Silos:[/h3]
  • Cost: 100 ⇒ 80 Wood

[h3]Bragaful:[/h3]
  • Under 500 Commercial Influence: +6 ⇒ +3
  • Between 500 and 1000 Commercial Influence: +8 ⇒ +6
  • Between 1000 and 1500 Commercial Influence: +10 ⇒ +9






[h3]Veiled threats[/h3]
  • Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.






[h3]Poison[/h3]
  • Decreases target’s attack speed and move speed by 20% ⇒ 35% for 2 seconds.
[h3]BUGFIX[/h3]
  • Scorched Earth now loots resources on neutral factions.






[h3]Sheep[/h3]
  • Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
[h3]BUGFIX[/h3]
  • The former sheep bonus was active all year for all clans and has been corrected.
[h3]Food Trade[/h3]
  • Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.






[h3]Whirlwind[/h3]
  • Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
[h3]Buy thralls:[/h3]
  • Price increases by 40 ⇒ +50 krowns each time
  • Price decreases -2 ⇒ -4 Krowns each month






[h3]Starting Bonuses:[/h3]
  • Learning a new Lore gives 20 Fame instead of 15.

[h3]Greater Blessings (requires 500 Fame )[/h3]
  • Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food , 50% for Wood ).
  • Baldr: +5 Happiness and +2 Lore production
  • Jörd: WarchiefYour army and upgraded towers get +10% attack
[h3]Handiwork[/h3]
  • Handiwork also grants -10% building upkeep costs.
[h3]Osmosis:[/h3]
  • You obtain 1 Happiness for every 3 colonized zones.
  • Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .






[h3]Recruits (requires 200 Fame )[/h3]
  • Sailors also produce +100% fame .


Originally posted by author
Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

[h3]- Shiro Games[/h3]



Northgard - Wikinger-Strategielspiel erhält Update mit kostenlosem Map-Editor




Die französischen Shiro Games haben ein umfangreiches Update zum Wikinger-Strategiespiel Northgard veröffentlicht, welches das Spiel um einen kostenlosen Map-Editor bereichert. Dieser bringt "sowohl ein ganz neues Level an Anpassungsmöglichkeit, als auch eine längere Lebensdauer mit sich und erlaubt es den Spielern [...]

» Komplette News auf pressakey.com lesen

Free Major Update: Northgard Map Editor

Originally posted by author
[h3]Hey Everyone![/h3]
We're really proud to finally present you the fourth major free update, and possibly the most game changing (no pun intended) yet, The Map Editor!


The Map Editor update stands as one of our biggest updates yet and whole new level of customization to Northgard, allowing you to create and modify battlefields almost limitlessly, populating your maps with buildings, resources, decorations and AI factions of your choosing alongside full control over the visual design and layout of the map.

With this update also comes an external tool allowing even more customization, giving you the ability to change the values of units or buildings (such as attack/defense power, health, price etc..) and write scripts to setup maps with certain units/resources or entirely new victory conditions.

And on top of all of that, the update also implements Steam Workshop support, meaning you guys can create, share, download and play (in both single and multiplayer) each others creations hassle free through Steam!




Here's some more information on what you can do in the editor:
  • Modify maps from classic Northgard map generations

  • Change the elevation and natural barriers between each zones

  • Add any buildings, decorations, creatures/AI of your choosing

  • Edit and customize the starting zones owned by the players

  • Add and edit the special tiles found throughout the map

  • Paint the map with dirt, grass, forest grass and cliff rocks, depending on the biome you created the map on





[h2]Mimirsbrunn:[/h2]


Allows you to assign a villager to become a runemaster and produce lore. They may also discover a new knowledge from opposing clans.

[h2]Udarbrunn:[/h2]


Provides a healing bonus to your healers and allows the use of the Cleanse ability.

[h2]Landvidi:
[/h2]


Units inside this tile gain invisibility, making them undetectable from anyone outside of it.

[h2]Poisonous Swamp:[/h2]


Exudes a poisonous gas which hurts and slows anything that dares pass through it.

[h2]Naströnd:[/h2]


Thick thorns prevent anyone but the most agile of warriors to pass though. They can be cleared by a scout, providing additional wood resources.





With the external tool, you can:
  • Change the values from units or building, such as attack/defense power, health, price etc...
  • Write scripts to setup a map with certain units/resources or add new victory conditions.


You can find all of the necessary information for the best use of this tool HERE




And that's not all, as with this update comes full Steam Workshop support, so once you're able to upload your modded maps on steam workshop, download community created ones and play them all with multiplayer support.


Please be aware, that the Map Editor is currently in "Beta Phase" so you may experience some bugs/quirks or crashes during use, however we aim to identify and resolve any outstanding issues as quickly as possible, so please please inform us of any problems you experience via our forums or Discord!





We know that creating mods can represents some issues, for that we created a full documentation where you'll be able to find tutorials and some answers to your questions. Click on the link to access to this documentation!





[previewyoutube][/previewyoutube]




In addition to the new map editor tools, we have also made some small changes to the game, details of which can be found below:
  • Steam users can now play multiplayer with GOG users (And vice versa)
  • New tiles introduced with the editor can be found in non user generated maps


Originally posted by author
We hope that you'll enjoy this update as much as we enjoyed putting it all together, we're exceptionally proud of the map editor and can't wait to see some of the cool creations you guys come up with!


Stay safe,

Shiro Games