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Happy Winter Festival Everybody!



Happy Winter Festival Everybody!


Don’t forget Northgard would be a great gift for one of your loved ones (and right now, it’s pretty affordable)!

What do I hear? You want to offer Shiro Games something too?

The best present we could imagine is completely free! Just wishlist Darksburg, our next game ;)

https://store.steampowered.com/app/939100/Darksburg/

Thank you so much for your support in 2019 and fear not, many great things are coming to Northgard in 2020 ;-)

Again, happy Winter Festival to you all

Winter Festival Update



Hey guys! The Winter Festival is here and it comes with A TON of cool changes! The game’s balance has been completely redone, and we truly hope you’ll have even more fun playing Northgard :-)

I. It’s the Winter Festival again!
  • Permafrost is the default biome during the winter festival.
  • Villagers can build snowmen
  • Giant Trees have winter decoration.
  • Axe Throwers throw snowballs
  • Some Deer have red nose.
  • Bears on Permafrost are white


II. General Changes


1. Lore Related Changes

A LOT of different Lores have been modified to make the game more enjoyable and intuitive to play:
  • Trading lore doesn’t exist anymore.
  • Shipbuilding now allows the Lighthouse.
  • Coinage now allows the trading routes.
  • Mining Efficiency is now at Tier I in Wealth Tree, replacing Trading
  • New Mining Efficiency: +50% speed mining. No more additional ore.
  • Eradication becomes a generic Lore, no longer a Stag specific lore. It is a Tier II in Growth Tree, replacing Mining Efficiency.
  • New Eradication: Silo bonus +10%. -50% upgrade costs. No more happiness bonuses.
  • Recruitment is now triggered when sacrificing a Dragon unit or slaughtering a sheep or a giant boars
  • Medecine : +50% healing speed (no more Healers can bring food when they do not heal).
  • Military Strategy get a max set at 25%


This patch will introduce two new Lores that fill holes in some of the clans potential. These will grant us more flexibility when balancing the game or designing new clans:
  • Tier IV in Growth branch ⇒ Shiny Happy People: -20% required happiness based on your population
  • Tier IV in Wealth branch ⇒ Trading Caravan: Trading Route gets +20%. Affinity with neutral factions grows quicker


2. General Relic Related Changes
  • Mjolnir: does less damage during a shorter time.
  • Skull of Hrungnir: gets a 1 year cooldown and you can summon more than 1 zombie giant.


3. Miscellaneous Changes

Coming with the rework of the Lore tree, the following changes will help balance things up:
  • Healers can bring food when they do not heal. No need for Medicine lore anymore.
  • The Townhall provides +1 krowns.
  • Basic Mining speed has been slowed down.
  • Skirmishers are no more accessible to all clans. They are exclusive to the Snake clan.
  • New tool for Scouts: +15% scouting speed, run between territories
  • Forge building cost is reduced: 60 wood, 15 krowns, 30 sec build time
  • Spectral warriors and Myrkalfars can be found in any Biome, not only Ragnarok.
  • New Altar of Kings: +3 Food / Wood / Krowns / Lore, +1 happiness, 50 fame
  • Supply lines penalty decreasing with time -5% per year
  • There can be more than one Bear in a zone, depending on difficulty and Townhall distance
  • We added a cooldown for the first recruitment of the Warchiefs (This includes Kaija, but not Signy).
  • Projectile Resistance is now an ability.
  • When playing in multiplayer with or against AIs, it is now possible to have an infinite pause.
  • You can keep exploring a Ruin or Shipwreck an ally started to explore without starting over.


4. Neutral Faction Changes

A few things have changed regarding the Neutral Factions behavior to give them a fair impact on the game:
  • Trading with neutral factions improves trading over time.
  • Trading with them prevent them from attacking you (works with Kobolds and Myrkalfar).
  • If you have a positive relationship with a neutral faction, they won’t attack your territories.
  • Blain gets the thunder attack, like the Raven's Giant Mercenaries.


III. Clan Balancing


  • Fresh Fish replaces Hearthstone
  • Foresight replaces Recruitment
  • Near the sea Spirit:
    +1 Krown and +1 Wyrd for 4 building on coastal zone.
    Now replaces Shipbuilding
  • Knowledge from Beyond now allows the trading routes.
  • Fame 500 - Howl from the Sea Master:
    During the Kraken event, your clan is feasting.


  • Quality of Life replaces Negotiate
  • Warcry cooldown is now shared between both warchiefs.
  • Metalcraft:
    Now replaces Mining efficiency
    Warchiefs mining and forge speed is increased by +60%
  • Excavation: Every Warchief Mining stone or iron produces +4 lore



  • Draconic Frenzy:
    +100% att if a military unit fights with no other allied military unit in the zone.
  • Dragonkin:
    20% projectile resistance is now displayed
    Attack power 12 => 13
    Move speed +10%
  • Blood, Sweat & Tears replaces Medicine
  • Capture: Chance to capture is doubled if warchief is in zone
  • Skull of Hrungnir:
    You can now summon more than one Undead Giant.
    We added a 1 year cooldown after each Undead Giant recruitment
  • Slave Trade replaces Erudition


  • Skirmishers are now exclusive to Snake clan.
  • New Signy:
    She has new stats and she grows quicker
    Age 16: Signy gain ranged attack
    Age 17: Signy can go through neutral foes zones like skirmishers
    Age 18: Signy gain Scorched Earth
  • Scorched Earth:
    Like mercenaries, Signy pillage resources in enemy territory depending of the zone production
  • Under Pressure:
    +20% att and supply penalty reduced for Skirmishers. +10% to other military unit attack.
    +0.5 happiness and +1 Food for each military unit in a non allied zone next to or in an enemy territory
  • Guerilla Tactics:
    Military units gain +1% Attack Power per unit lost or killed in an enemy territory (max 30%)
  • New Black Market:
    +10% merchant production & allows Trading Route
    +50% income from Trading routes with enemy clan
    This clan gains no resources from you and diplomacy is decreased
  • Rapacious Exploitation
    Now replaces Negotiate
    Bonus of special tiles (such as Thor’s Wrath or the Geyser) is doubled
    Rapacious Exploitation no longer allows scouting neutral ruins
  • Gungir: The Clan of the Snake's Relic:
    Unlock the Stealth Ability to all military units
    Stealthy units won’t get attacked by Watch Tower for 5 seconds when entering a tile.


  • Legacy:
    Now replaces Hearthstone
    Altar of Kings production and happiness +50%
  • Herbalism:
    Active menders gives +5% production and +10% Lore production in Mender's hut Zone.
    +20% Healing speed.
  • Simple Living replaces Sharp Axes
  • Lay of The Land replaces Mining Efficiency
  • New Bartering:
    Allows Trading Routes.
    You can trade every resource to neutral factions.
    Trade routes with neutral factions +1 happiness per trading route
  • Osmosis replaces Negotiate
  • Mask of Gullinbursti, the Clan of the Boar's Relic:
    +5 Food production. Summon a non controllable giant boar from all forests.
    Boars into allied territory are pacified.
    You can sacrifice boar from your territory for food (500).
    It regenerates its health quickly.


  • Shield Maiden and Kaija get projectile resistance like Shieldbearers.
  • Kaija costs 40 Food and 40 krowns
  • Hibernation: Units regenerate during winter in allied territory
  • Winter Festival:
    50% penalty winter prod
    +3 Happiness in winter
    +50% on Trading Routes in Winter


  • New Negotiator: +2 krowns, +20% commercial influence
  • Exotic Goods replaces Erudition
  • New weapon in the Forge for Raven Mercenaries: they get 20% projectile resistance.
  • Mercenaries Raid: Longer time before appearing in enemy territory.


  • Starting Bonus: Starts with 40 lore
  • Fame 200: Also gives 75 lore
  • Fame 500: All productions gets +1% per 100 Fame
  • Lore Hero Emblem:
    Altar of kings cost no stone
    Gives +2 happiness and earns fame
    Hero Emblem replaces Recruitment
  • Food Preservation:
    +3 food for each Silo (+5 if upgraded)
    +1 happiness per silo.
    Now replaces Hearthstone
  • Glory of the Clan:
    +20% fame on fame gains.
    +20% on Trading Route and Great Trading Route
  • The Value of Great Deeds:
    Skalds produce 1 krown (+1.5 if upgraded).
    Skalds tools are free and -50% forge time
    Now replaces Mining Efficiency


  • Starting Bonus: Can build only one SheepFold
  • Shepherd:
    2 free sheep.
    Can build a second Sheepfold.
    +10% sheepfold production
  • Industrious replaces Recruitment
  • Amenities replaces Eradication


  • Conqueror:
    +75% attack power versus Tower
    +75% decolonization speed
  • Spoils of War: Villager, Warrior, Skirmisher, Draugr, Warchief give 5 krowns less.
  • Horn of Managarm: It is possible to summon a white wolf individually.


This update will download automatically from Steam. If you have any problems/queries with regard to the update, leave a comment below or contact us at [email protected] where our Support Team will be ready to assist.

Thank you to everyone who provided feedback and suggestions over the last few months and of course, a big thank you to the beta testers!

We hope you all enjoy this update and have a great holiday season!

- Shiro Games

Show us some love: VOTE for Northgard as Labor of Love in the Steam Awards!

The Shiro Games Publisher Midweek Sale Is Now On!

The Shiro Games Publisher Midweek Sale has begun, and with it we've discounted our entire catalogue of games at up to 75% off!

Check out the deals available below:

Evoland - 50% off
Evoland 2 - 50% off
Evoland Legendary Edition - 75% off
Northgard - 60% off
Northgard - Sváfnir, Clan of the Snake - 50% off
Northgard - Nidhogg, Clan of the Dragon - 50% off
Northgard - Svardilfari, Clan of the Horse - 50% off
Northgard - Lyngbakr, Clan of the Kraken - 50% off

Take advantage of these awesome discounts while you can, as the sale only lasts until Friday!

- The Shiro Games Team

Northgard Conquest




Hey everyone!

We're really proud to finally present you the third major free update, and the biggest one yet: Northgard Conquest.

Northgard Conquest is a standalone game-mode that can be played solo or co-op, with a succession of various challenges offering a gaming expansion of +100 hours. The difficulty of the co-op mode will be based on strong collaboration between players.

Forget the lore, choose your clan and let's fight!







Northgard Conquest offers you the possibility to choose your own experience when facing the harsh challenges of Northgard Conquest.






If you want to challenge yourself and personalise your Clan with unique bonuses whilst counting on your own skills and decisions, then choose the Northgard Conquest solo-mode, defeat the other clans and claim the Throne.

Believe in your strengths, establish the best strategy, exploit resources in an optimal way and build the most formidable clans to endure Northgard’s relentless hostility!





Another addition is the ability to share your adventure and overcome the harsh obstacles with the power of collaboration in the new Northgard Conquest co-op mode.

Northgard Conquest encourages teams to experiment and discover every combo available in this game-mode! But beware, Northgard Conquest is a cunning opponent! Having two in a team means double power, double bonuses and of course, double the problems! But nothing is impossible for fearless vikings.

Plan a global strategy, divide the tasks, collaborate, and master the continent together!







Northgard Conquest introduces a brand new way to present and organize all the different challenges Northgard Conquest offers: The Conquest Map.



The Conquest Map is formed by several challenges, 3 of which are specific to each Clan (and adapted to their specialties) which remain constant. The other challenges are pulled from a random pool of challenges, which means that if you restart a Conquest with the same Clan, you will get a different map with different challenges!

As soon as you succeed in one of the 3 specific challenges, several different paths are unlocked and the choice of which path you take is up to you.










Conquest challenges are completely independent between themselves and will challenge you with various specific victory conditions and rules for each challenges. Here’s some examples:


Too Many Wyverns:
Victory condition:

- Kill 3 Wyverns.

Special rules:

- Lots of Wyverns are spotted, it's time for a hunt!
- Town Halls are already protected by updgraded Watch Towers.





Race to Yggdrasil:
Victory condition:

- Find the legendary World Tree Yggdrasil, and be the first to conquer it.

Special rules:

- Yggdrasil is larger and cost twice the price to colonize.
- There is more Fishes, Fertile Lands and Deer in the map.





Kobolds Infestation:
Victory condition:

- Gain enough territories and raise your Fame to obtain the title of King.

Special rules:

- Many Kobolds camp everywhere. Kobolds are more aggressive, respawn and expand quicker.
- For each decolonized Kobolds territory, earn 10 Fame .








As you progress through your Conquest, you'll get to choose specific favors to power up your clan and help you win the next challenge (applicable only to the Conquest game mode).



You can obtain these synergizing favors at the start of a Conquest!



And if you succeed in beating the entire Conquest of a Clan, you'll get a marvelous Town Hall skin related to it! You'll be able to use these skins in all modes:


Clan of the Bear / Boar


Clan of the Goat / Stag



Clan of the Dragon / Raven



Clan of the Snake / Kraken



Clan of the Horse / Wolf








As the biggest major update yet, Northgard Conquest also includes a variety of specific elements as special units, buildings, resources, events or maps. During challenges, you’ll need to exploit them as best you can to succeed!




Valdemar The Cursed

Valdemar was a Legendary King who died bringing battle to Helheim. He now wanders Northgard’s land to avoid death and reach Valhalla. He is usually surrounded by a group of Dark Vaettir who will not let you reach their King.




Dark Vaettir

Unholy Ice Spirits that should not live on this side of Bifrost.




Undead Wyvern

A Frightening Beast, unnaturally turned into something even more terrifying.







Gemstones

Valued resources coveted by overseas merchants.







Gates of Niflheim

Ancient and mystic gates that bring Death from another time in Northgard every Winter…




Pillars of Glory

An ancient legacy for famous Kings. Assign Heralds to Pillars of Glory to earn Fame for your Clan.







Supply from Homeland


Boats coming from Homeland will frequently bring you new Villagers to reinforce your Clan.




Mercenary Raid


A mercenary ship could been spotted near your coasts. You must prepare!




Curse


Some of your units will be infected by a strange disease...




Frozen Attack


Death is coming...




Sons of Hymr


Some strange gates are glowing, prepare to fend off the invaders!







Northgard Conquest introduces new specific map configurations that you'll be able to explore during challenges, like The Inner Sea.



This brand new map configuration will host challenges that encourage you to establish the best strategy and exploit all the available resources to succeed and conquer.








In addition to the basic difficulty modes (Easy / Normal / Hard), Northgard Conquest has introduced most challenging difficulty yet: Extreme Mode.

This difficulty will do everything in its power to stop you from reaching the Throne and will make Northgard an incredibly hostile continent, more so than it ever was.

But if this difficulty isn't challenging enough for you... maybe we create an even more difficult one that will make Northgard a true nightmare for you!






The arrival of Northgard Conquest marks the beginning of a new Multiplayer Season: Conquer the region and ascend to the top of the leaderboard by taking the Throne on your own!












Bear Conqueror
  • Complete a Conquest with the Clan of the Bear.


Boar Conqueror
  • Complete a Conquest with the Clan of the Boar.


Dragonic Conqueror
  • Complete a Conquest with the Clan of the Dragon.


Goat Conqueror
  • Complete a Conquest with the Clan of the Goat.


Horse Conqueror
  • Complete a Conquest with the Clan of the Horse.


Kraken Conqueror
  • Complete a Conquest with the Clan of the Kraken.


Raven Conqueror
  • Complete a Conquest with the Clan of the Raven.


Snake Conqueror
  • Complete a Conquest with the Clan of the Snake.


Stag Conqueror
  • Complete a Conquest with the Clan of the Stag.


Wolf Conqueror
  • Complete a Conquest with the Clan of the Wolf.









Emperor
  • Complete a Conquest on Hard Mode.


Sovereign
  • Complete a Conquest on Extreme Mode.









Domination
  • Complete at least 6 Conquests with different Clans.


Perfectionist
  • Complete a Conquest by winning all challenges.


I came, I saw, I conquered.
  • Win each of the 30 different challenges at least once.














  • New in-game display system which allows you to easily see other players characteristics.



  • Blizzard, Rats Infestation, Earthquake, Draugr Invasion and Frozen Sea are now announced 3 months in advance instead of 6.
  • Changes in the ELO calculation to greatly discourage wintrading.
  • Wisdom Victory: No need for active units anymore.
  • Great Trade Routes will now be momentarily paused while the lighthouse is burning.
  • All events get their own icons in the calendar.
  • Kobolds power decreased a bit.



  • Fixed settings defaulting to french after each update.
  • Fixed an unlimited resource with multiple Trade Routes to exploit.
  • Fixed the Hightide FX not visible for the clients in multiplayer.
  • Fixed the unlocked tech count required for the blessings in campaign mode. The counter started at -1.
  • Typos and small stability fixes.
  • Fixed the Stone and Iron exchange rate with the Raven's homeland trade.
  • Fixed the display of a player's rank history in the leaderboard.
  • Fixed an old error in the ELO calculation. Two players of equivalent ranks should win/lose an equivalent number of points. Defeat should not have the player lose four times what the winner earned.
  • Fixed a bug that allowed militia to leave territory.
  • Scabbard of Gram lag improvements.
  • Fixed an issue that didn't allow kraken fishermen to fish on coasts.
  • Near the Sea Spirit: Totems were counted as buildings, while they were not supposed to.
  • There were some broken achievements, they're now fixed.






We hope that you'll enjoy this update, as much as we enjoyed creating it!

We really proud of it as this update represented a huge challenge for us, so we hope that we succeeded in making Northgard Conquest a game-mode an amazing experience!




https://store.steampowered.com/app/466560/Northgard/