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Balancing Patch [JULY 2020]

Originally posted by author
[h3]Hello Vikings![/h3]

Today, we’re releasing a comprehensive balance patch designed primarily around feedback and suggestions posed to us by the community since our last balancing patch back in March. We’ve made a number of major changes and even introduced some new mechanics with this update and you can see everything we’ve been working on below!

[h3]WARNING! [/h3]

Please note that we have introduced a backup system for the game progress save file. As with any new system, there is a risk to lose your progress. Please make a copy of any files starting by "stats_" contained in your "save" folder.



[h3]Call to arms[/h3] Now placed in third ⇒ first position.
REMOVED
Converts all civilians in the area into Militia. They can’t go outside of your territory.

Call to Arms is a passive ability placed on your Town Hall. Every six months, homeland sends you 2 Militia to help you defend your territory. Militia is a self-sufficient unit that patrols within your territory and attacks any incoming threats. You can have a maximum of 2 Militia in your territory.

Each kill on allied territory gives +100% Military Experience.


[h3]Garrison[/h3] Now placed in first ⇒ second position.

Each Defense Tower adds +1 to your maximum warband (+2 if upgraded).

REMOVED Each kill on allied territory gives +100% Military Experience.

You gain 1 free Tower upgrade each year.

You can have a maximum of 4 Militia in your territory.

The XP gain bonus of the guardian Path (which used to be on Garrison) no longer gives double XP to players that kill units of a guardian player on his territory.


[h3]Suppressing fire[/h3] Now placed in second ⇒ third position.

Human units within an area that contains an allied Defense Tower gain +30% defense.

REMOVED You gain 1 free Tower upgrade each year.

You can have a maximum of 6 Militia in your territory.




  • New hotkey on Shift+Left click to add/remove a unit from the selection
  • New hotkey on Ctrl+Left click to select units of the same type within a selection
  • New hotkey on Ctrl+[1-9] to create a new group with the selection (already exist within the game, but never got exposed in the Options)
  • Select cycle is now called “Go next in Unit/Building type” for clarity purposes
  • New toggle to choose rather Icons or Military are displayed by default on the minimap
  • New toggle to choose to display World Info by default or not




[h3]Data mods:[/h3]
Addition of modifiable values ​​in Cdb
  • Tool upgrade, weapon upgrade and relic cost in the forge
  • Wood consumption by units
  • Number of units assignable by default to a building


[h3]Script mods:[/h3] Restrict "talk" function to valid bannermen





Source of incredible knowledge, this new zone is protected by 3 spectral warriors and can be colonized with Lore only. Increases building, repairing and forging speed by 30%.




[h3]Silos:[/h3]
  • Cost: 100 ⇒ 80 Wood

[h3]Bragaful:[/h3]
  • Under 500 Commercial Influence: +6 ⇒ +3
  • Between 500 and 1000 Commercial Influence: +8 ⇒ +6
  • Between 1000 and 1500 Commercial Influence: +10 ⇒ +9






[h3]Veiled threats[/h3]
  • Improves your Trade Routes Kröwns income by 75% ⇒ 50% if you have a Warchief and by 150%⇒ 130% with the Warchief in the same zone as the Trading Post. You can trade even when at war.






[h3]Poison[/h3]
  • Decreases target’s attack speed and move speed by 20% ⇒ 35% for 2 seconds.
[h3]BUGFIX[/h3]
  • Scorched Earth now loots resources on neutral factions.






[h3]Sheep[/h3]
  • Having at least one Sheep in an area reduces the need for Firewood by 20% during winter for this area. This effect also lasts all year long if the Sheep is in a Sheepfold.
[h3]BUGFIX[/h3]
  • The former sheep bonus was active all year for all clans and has been corrected.
[h3]Food Trade[/h3]
  • Food trade also increases your Trade Routes Kröwns income by 70% on tiles with a natural food source.






[h3]Whirlwind[/h3]
  • Dragonkin frequently ⇒ sometimes executes a mighty swirling strike that damages all surrounding enemies.
[h3]Buy thralls:[/h3]
  • Price increases by 40 ⇒ +50 krowns each time
  • Price decreases -2 ⇒ -4 Krowns each month






[h3]Starting Bonuses:[/h3]
  • Learning a new Lore gives 20 Fame instead of 15.

[h3]Greater Blessings (requires 500 Fame )[/h3]
  • Freya: Winter penalty is massively reduced (30% ⇒ 70% for Food , 50% for Wood ).
  • Baldr: +5 Happiness and +2 Lore production
  • Jörd: WarchiefYour army and upgraded towers get +10% attack
[h3]Handiwork[/h3]
  • Handiwork also grants -10% building upkeep costs.
[h3]Osmosis:[/h3]
  • You obtain 1 Happiness for every 3 colonized zones.
  • Zones with Forests, Swamps, Poisonous Swamps or Fish provide 1 Happiness .






[h3]Recruits (requires 200 Fame )[/h3]
  • Sailors also produce +100% fame .


Originally posted by author
Thank you all for your continued support and invaluable feedback that have made this update possible. Keep the feedback and suggestions coming!

[h3]- Shiro Games[/h3]



Northgard - Wikinger-Strategielspiel erhält Update mit kostenlosem Map-Editor




Die französischen Shiro Games haben ein umfangreiches Update zum Wikinger-Strategiespiel Northgard veröffentlicht, welches das Spiel um einen kostenlosen Map-Editor bereichert. Dieser bringt "sowohl ein ganz neues Level an Anpassungsmöglichkeit, als auch eine längere Lebensdauer mit sich und erlaubt es den Spielern [...]

» Komplette News auf pressakey.com lesen

Free Major Update: Northgard Map Editor

Originally posted by author
[h3]Hey Everyone![/h3]
We're really proud to finally present you the fourth major free update, and possibly the most game changing (no pun intended) yet, The Map Editor!


The Map Editor update stands as one of our biggest updates yet and whole new level of customization to Northgard, allowing you to create and modify battlefields almost limitlessly, populating your maps with buildings, resources, decorations and AI factions of your choosing alongside full control over the visual design and layout of the map.

With this update also comes an external tool allowing even more customization, giving you the ability to change the values of units or buildings (such as attack/defense power, health, price etc..) and write scripts to setup maps with certain units/resources or entirely new victory conditions.

And on top of all of that, the update also implements Steam Workshop support, meaning you guys can create, share, download and play (in both single and multiplayer) each others creations hassle free through Steam!




Here's some more information on what you can do in the editor:
  • Modify maps from classic Northgard map generations

  • Change the elevation and natural barriers between each zones

  • Add any buildings, decorations, creatures/AI of your choosing

  • Edit and customize the starting zones owned by the players

  • Add and edit the special tiles found throughout the map

  • Paint the map with dirt, grass, forest grass and cliff rocks, depending on the biome you created the map on





[h2]Mimirsbrunn:[/h2]


Allows you to assign a villager to become a runemaster and produce lore. They may also discover a new knowledge from opposing clans.

[h2]Udarbrunn:[/h2]


Provides a healing bonus to your healers and allows the use of the Cleanse ability.

[h2]Landvidi:
[/h2]


Units inside this tile gain invisibility, making them undetectable from anyone outside of it.

[h2]Poisonous Swamp:[/h2]


Exudes a poisonous gas which hurts and slows anything that dares pass through it.

[h2]Naströnd:[/h2]


Thick thorns prevent anyone but the most agile of warriors to pass though. They can be cleared by a scout, providing additional wood resources.





With the external tool, you can:
  • Change the values from units or building, such as attack/defense power, health, price etc...
  • Write scripts to setup a map with certain units/resources or add new victory conditions.


You can find all of the necessary information for the best use of this tool HERE




And that's not all, as with this update comes full Steam Workshop support, so once you're able to upload your modded maps on steam workshop, download community created ones and play them all with multiplayer support.


Please be aware, that the Map Editor is currently in "Beta Phase" so you may experience some bugs/quirks or crashes during use, however we aim to identify and resolve any outstanding issues as quickly as possible, so please please inform us of any problems you experience via our forums or Discord!





We know that creating mods can represents some issues, for that we created a full documentation where you'll be able to find tutorials and some answers to your questions. Click on the link to access to this documentation!





[previewyoutube][/previewyoutube]




In addition to the new map editor tools, we have also made some small changes to the game, details of which can be found below:
  • Steam users can now play multiplayer with GOG users (And vice versa)
  • New tiles introduced with the editor can be found in non user generated maps


Originally posted by author
We hope that you'll enjoy this update as much as we enjoyed putting it all together, we're exceptionally proud of the map editor and can't wait to see some of the cool creations you guys come up with!


Stay safe,

Shiro Games

Balancing Patch [MARCH 2020]

Originally posted by author
[h3]Hey everybody![/h3]
We've been hard at work collecting and collating your feedback the past few months and using your insights we have implemented numerous alterations and improvements to the game for the latest Northgard balance patch. Check out what we've been up to below!





- New Altar of Kings cost:
  • 300 Woods
  • 300 Kröwns
  • 15 Stones (Instead of 10)

- Altar of Kings has been reworked, it now gives:
  • +1 Wood / +1 Food / +1 Kröwn / +1 Lore for every 200 Fame - (0-199 Fame : +0 ; 200-399 Fame : +1 ; 400-599 Fame : +2 ; etc) +50 Fame after building it
  • +1 Happiness

- The Clan of the Snake can no longer build the Altar of Kings.

- Lighthouse & Kraken Event:
  • Building a Lighthouse on a Harbor or a Longship Dock prevents it from being attacked by the Kraken Event.

- Carved Stone:
  • Cost cuts from 15 Stones to 10 Stones .

- Brewery Price Reduction:
  • 80 Woods
  • 40 Kröwns .

- Villagers can no longer repair a Tower on a Tile under attack.




- Healers / Menders:
  • Healing Speed has been improved by +10%.

- Smiths:
  • Relics take less time to forge.

- Shield Bearers:
  • Attack Power +5%
  • Defence Power -5%

- Wyverns:
  • Wyverns have received a complete cosmetic redesign and are now scarier than ever!






- AI has been improved: Better resource management, better defense and a bit more aggressive.

- World Hostility has been increased by +10%.

- Winter Wood's consumption now depends on difficulty.

- Draugr Invasion Event is scaled upon difficulty.

- Earthquake Events are scaled upon difficulty.




- World Hostility is always set to High in ranked games.






- Guardian, Suppressing Fire:
  • Yearly free Defense Tower upgrade is now stacked if not used.

- Conqueror, Veteran fighters:
  • Skirmishers: increased the Decolonisation Speed by +5% each. (Previously for Dragonkins).
  • Dragonmen: Whenever a dragonkin kills an enemy unit, you gain a few Dragon Essence.







- Mjöllnir:
  • Damages are halved on military units.

- Bragaful:
  • Kröwns bonus depending on your Commercial Influence is improved.

- Scabbard of Gram:
  • Deceleration Speed reduced by -5%

- Jörmunr:
  • You can colonize zones with Lore every 4 months (instead of 6).







- Erudition:
  • Increases Loremaster Production by 40%. First Carved Stone is free.

- Negotiate:
  • +20% marketplace stock replenishment.

- Recruitment:
  • FROM: “Permanently increases Population Growth Speed by 25%. This raises to 50% during 6 months if any unit from your clan is killed by an enemy clan or sacrificed.”
  • TO: Permanently increases population growth speed by 25%. You gain an additional 5% during 4 months for each unit from your clan killed by an enemy clan or sacrificed. (Max 75%) “

- New Boar's stolen lore:
  • Osmosis (previously Legacy)











- City Builder:
  • In improved zones, specialized units get a +10% Production Bonus (instead of 15%) and Buildings upkeep cost is reduced by -50% (instead of -100%). Reduces cost of area’s development by -50%.

- Military Pressure (200 Fame bonus):
  • All non-villager units get a production bonus depending on the number of military units you control.

- The True Hero (500 Fame bonus):
  • Torfin can use provocation: all enemy units and towers target Torfin during a short period and his Defense Power is increased by +100% for 6 seconds (instead of 10 sec.)

- Unstoppable:
  • Torfin gains +5% Attack Power and Defense Power for each discovered Ancestral Equipment. Whenever a unit dies in the same zone as Torfin, his Health slowly regenerates by 10% of the dead unit’s max Health .








- Norns:
  • Happiness Production +20%
  • Wyrd Production +10%.

- Near The Sea Spirit:
  • Generates +1 Kröwn and +1 wyrd every 3 buildings on coastal zones. (Instead of 4 buildings.)

- Foresight Lore moved to replace Medicine.

- Howl of the Sea Master (500 Fame bonus):
  • Military units killed in a neutral or enemy zone have 30% chance to become Spectral Warrior, joining your ranks under your orders. (Max 7 spectral warriors under your control).









- Signy:
  • -5% Attack Power .








- Dragonkin:
  • -5% Attack Power .








- Lay of the Land:
  • The Environment Hostility has been reduced by -70%
  • Increase of the Production by 10% for non-villager units in Forests, Swamps or Fish. (Instead of 10% for all the villagers.)

- Bartering:
  • Neutrals will no longer accept the same trading ressources twice. (Except for food for giants)

- Lore Tree:
  • “Osmosis” is moved from “Negotiate” to “Trading Caravan”.








- Gear Upgrade:
  • Gives +2% Attack Power (Instead of 1%) and Defense Power for each active Sailor or Merchant (20% max instead of 15%).








- Add a new feature on Goat’s Relic: Building Goat’s Relic now allows you to build another Sheepfold.

- New Starting Bonus:
  • The Clan start with one Sheep and can build 2 Sheepfolds.

- Sheep produce 10% less Food .

- “Shepherd” Lore and “Spare Tools” (Goat’s 200 Fame bonus) are reversed.








- Hero Emblem:
  • Altar of Kings cost 5 Stones to build.






- While kiting with ranged units, the next attack takes a little bit of time to throw a projectile.

- Wolves can migrate to empty neutral territory.

- It is no longer possible to assign another sheep to a Sheepfold with the “industrious” Lore.

- Wyverns fixes: Skin colors change upon their Power / Resolved a difficulty issue on Hard Mode in Cooperation (Conquest)

- Earthquake can no longer target the Altar of Kings.

- The steam overlay display has been fixed for macOS Catalina


Originally posted by author
Thank you all for your support and all of the feedback you have provided over the last few months, it has been absolutely invaluable in our work. Keep the feedback and suggestions coming!

- Shiro Games

Himminbrjotir: The Clan of the Ox



Originally posted by author
[h3]Hey everybody![/h3]
It's time to reveal the latest clan to grace the lands of Northgard... Please welcome the Clan of the Ox!







Led by Torfin, an ancient leader who returned to help his progeny, it is known for its tremendous might and unrelenting devotion to its ancestors. While they may not be the fastest starters, once they've gained some momentum, they can crush anyone and anything in their way.





  • Your Warchief is the powerful Torfin.
  • He can find Ancestral Equipment from Ancient Battlegrounds and equip them to become even stronger.
  • Your units are tougher, larger and eat 10% more than the other clans.
  • They have a +15% attack power and defence bonus.
  • Specialized civilian units have a +40% base production bonus, except loremasters.
  • Buildings can hold only one unit, and houses hold less people.












An imposing and unpredictable figure, with unmatched strength and an arsenal of Ancestral Equipment that served only to enhance his already devastating array of attacks, Torfin was considered by those who had not had the misfortune of crossing his path in battle to be an embodiment of tall tales and hearsay.

Now, having led the Ox Clan to becoming one of the most feared and respected in all of Northgard, there are few who question his legitimacy as he lies dormant, awaiting the day that his people call upon him and his immense power once more.









Even in death, Torfin continues watching you upon his Throne from his stone statue. It shows everyone the past, the future and the glory of your Clan, represented by the Clan of the Ox’s most amazing and powerful Warchief in its history.

Torfin isn’t recruited like a usual Warchief. Like a god avatar, you can summon him from his own Throne. His cost is as huge as his might (15 and 250 ).









With centuries of battles behind him, Torfin is able to recall where he can obtain and equip the very same Ancestral Equipment that brought him and the Clan of the Ox so many battlefield victories in aeons past in order to considerably increase all of his abilities and heighten his already devastating array of attacks.




After being summoned, Torfin remembers ancient gigantic battles and where to find some useful equipment. Depending on your military experience, those ancient battlegrounds can appear everywhere in Northgard. Torfin can excavate buried Ancestral Equipment from there, and equip them.









There are 6 unique items of Ancestral Equipment dedicated to Torfin, who is able to wear only 1 equipment of each type, so you have to choose your equipment wisely before charging your enemies. You can change Torfin’s equipment at any time whilst in your territory if not battling.


Tyr's Ancestral Equipment


Heimdall's Ancestral Equipment







It is a terrific helm. It is said that Torfin stole it from the gods themselves with only his pure strength. Forging it back grants Torfin with the ability to “Ram” buildings. Target a building and Torfin will ram to it and destroy it in one headbut. A few buildings are immune to this attack : non-clan buildings, carved stone and Townhall.








  • In improved zones, specialized units get a +15% production bonus and buildings don’t have an upkeep cost.
  • Can be stolen by the Snake Lore “Stolen Lore”.


  • Idle military units in your territory gain Military Experience.
  • 50% of Training Camp upgrade cost.


  • Weapons are +50% faster to forge and cost -50% less.
  • Warriors gain +100% damage after charging (10s cooldown).


  • Torfin gains +5% and for each discovered Ancestral Equipment.
  • Whenever a unit dies in the same zone as Torfin, his regenerates by 10% of the dead unit's max health.


  • Gaining military experience gives and .









By challenging the Ox Conquest, the Clan of the Ox gets specific Conquest-only bonuses:






11th Battle bonus







Ox clan has its own conquest map. If you manage to win Conquest mode with the Clan of the Ox, you will unlock the special Ox Townhall.


Conquest Map




Special Townhall








[previewyoutube][/previewyoutube]








Unstoppable Force
  • Win with the Clan of the Ox.


Ox Master
  • Achieve 50 victories with the Clan of the Ox.


Ox Conqueror
  • Finish a Conquest with the Clan of the Ox.


I need more RAM!
  • Build the Aegir relic.


Destruction Derby
  • Destroy 4 different buildings in a single game.


This isn't even my final form!
  • Find all 6 Ancestral Equipments in a single game.


Who needs houses?
  • Win a game without reaching max population



  • "During the Kraken event, your clan is feasting." is unlocked at Fame 200 instead of Fame 500.

  • Howl from the Sea Master: the chance to become a spectral warrior is now at 20% instead of 10%.

  • No more cooldown for Warchiefs at the beginning of the game, except for Kaija.

  • New Sheep Master achievement can now be achieved

  • Stolen lore can steal all allowed lores, not only those from Clans that you own.

  • Svalinn's relic protects now your clan from "High Tide" and "Spectral Warriors" Kraken abilities.



  • Svarn's requests for help during the Chapter 6 of the Story Mode now work as intended.

  • You can now build only one Altar of Kings at a time as intended.

  • Text chat no longer disappear when typing message with numpad.

  • Fixed display of resources obtained from imports.

  • It is no longer possible to use infinite amount of workers on Hörgr.

  • Clicking on Kraken’s spectral attack notification now redirects the camera to the attacked tile.

  • All giant's have an AoE attack that deal damage on every non-allied units.

  • “Near The Sea Spirit” correctly allows Trading Route when stolen by Snake.

  • In chapter 9 of the Campaign, Hrímgandr isn’t blocked anymore by watchtowers.







https://store.steampowered.com/app/1223060/Northgard__Himminbrjotir_Clan_of_the_Ox/