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Public Beta Launch | Community Update

Ohoï Vikings!
While we take care of the Bifröst mode, it's time to slowly turn toward the next update!
An open beta will be opened containing the main change regarding Trade & Prestige...The trade victory rework!


[h2]The old trade victory[/h2][hr][/hr]

Just like the Wisdom Victory was before, we feel like the Trade Victory is in a frustrating situation right now, for different reasons.

  • It is a very self-centered way to play, and not a very interesting one. All a clan has to do is wait behind their borders, accumulate kröwns, and wait for the numbers to go up.
  • It does not really offer opportunities to opponent players. If they want to make it harder for a player targeting this victory they don’t really have other options apart from eliminating them outright. If they can’t, the clan is basically certain to win.
  • The great trade-route is not that interesting in itself (except for Raven maybe), and so starting to trade with it immediately puts a target on the clans doing it, as this signals a move for victory. So generally most players just avoid it entirely.
  • The reliance on one specific Knowledge (Shipbuilding) means the trade-route is not even an option for you to focus on Trading-posts instead. Making it irrelevant in many games simply due to map generations, clan selected, or else.


[h2]The new Trade Victory[/h2][hr][/hr]

The new victory will be linked to the arrival of the rich foreign nation of Miklagard! Here is what to know at this stage:

Miklagard is a faction outside of the game, to win with diplomacy, you'll need to send them krowns and get their favors! But be warned, the diplomatic war extend to other clans, and you'll have to spend a lot of your income to reach victory!

[expand]
  • The trade with Miklagard can be done via trading post and Docks with the associated knowledge!
  • Specific bonuses/gifts can be gained via trading with them, making this path more rewarding
  • Knowledges and bonuses impact the relations to them like any other routes (Kraken says thank you)
    The goal is to reach 40% of influence toward the faction, and it won't be as easy as waiting in your territory for your influence to grow. you'll have to compete with opposing influences such as:
    • Miklagard itself - The faction start with an initial pool of Influence,
    • The neutral factions - getting rid of them on the map will let you absorb 50% of their influence, the rest fading slowly as time pass
    • Opposing clans - Same as the neutral factions. Get rid of your opponents to take a part of their influence!
[/expand]

[h2]Time for your feedback[/h2][hr][/hr]
As you might have guessed, this is still an early version of the patch. For that reason we only focus on the victory and some functionality might not be entirely functional yet. For that reason we demand you to focus on the specific questions below:

  • Do you find this iteration of the trade-victory more fun to play and interact with than the previous one?
  • Do you see yourself interacting with it more than you did the previous one?
  • What do you think of the rewards offered by the faction? (both gameplay and balance-wise)
  • Do you see yourself playing with it in Pvp settings?
  • Do you see yourself trading with the Miklagard faction even when not directly aiming at a trade-victory?
  • Do you find the current values to be competitive and balanced in Pvp settings? If not why?
Try the feature first and avoid providing feedback based on intuitions or impressions + give us as much details as you can on your play sessions to justify your feedbacks and help us understand your point of view

Be sure to follow those questions for your feedback!
We are waiting for your feedbacks on our Steam Forum or on Discord for more reactivity!

Steam Forum | Discord

↓How to join the public beta branch↓

[expand]
You can find the public beta branch by going in the steam option for the game
[/expand]

Thank you everyone who will participate in this public beta! We'll be sure to read your feedback and add more content later on (like some long awaited balancing...). See you in the public beta branch!

-Northgard Team


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Patch Notes for 22/10/2024

v3.5.40.39999

RANKED SEASON- The current season has been prolonged

[h2]Bugfix[/h2][hr][/hr]
  • Bifrost - Servers available
  • Bifrost - Fixed UI not displayed after reconnection
  • Bifrost - Added security to avoid crash during Gullveig’s fight
  • Bifrost - Fixed Vanaheim map generation starting over and over
  • Bifrost - Fixed second start-with from the clan of the Dragon not working as intended (no slots for thralls on allies production building)
  • Bifrost - Owl Fixed Auto construction step for allies not smooth with the second shared start with
  • Bifrost - Fixed upkeep discount on towers already built when unlocking the Guardian military path
  • Bifrost - Fixed crash when brawler/berserker are fighting in the arena
  • Bifrost - Fixed unit stuck on Gullveig tile after killing it with poison
  • Bifrost - Fixed end winter bonuses not diplayed after reconnection
  • Conquest - Fixed double bonus obtained and crash when opening the victory UI
  • Cross of Vidar - Fixed crash mission 6 after cinematic in game
  • Cross of Vidar - Fixed crashes in mission 1
  • Rig’s Saga - Fixed objective not validated in mission 4 when not building the Longship Dock on the Town Hall tile
  • Wolf - Fixed kröwn earned when killing a Berserker with Spoils of War
  • Dragon - Fixed fame not increasing some bonus from the Dragon Essence
  • Relic - Fixed Gefjun’s Jar reducing food wood and kröwn consumptions
  • Military Path - Fixed free upgrade tower not consumed when used with Guardian path
  • UI - Fixed Operatives Dwarves and Warchief visible in the forge building

[h2]Known issues[/h2][hr][/hr]

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Addressing RU Servers Issues

Hello everyone!

If you are trying to play from Russia, you may have noticed that the mutliplayer button is currently unclickable. Meaning you do not have access to our servers at the moment.
This situation is unfortunately outside of our control and deserves some clarification.

Starting this Friday, our servers could not be reached from Russia. Following a thorough investigation on our end, we can safely determine that the source of the issue is exterior to our infrastructure. We suspect the root cause to be outside of our control. Thanks to the help and comments from our community, we noticed that players could join our servers by using third-party tools, masking their country of origin. As we speak the issue seems to be limited to the Russian territory.

To help us figure out how to solve this issue and asking for your assistance, we have opened a temporary Steam Forum.

Help us here

We will keep you updated on the situation via our usual social media channels.


-Shiro Games

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[h2][RU][/h2]

Текст переведён с помощью ИИ.

Привет всем!

Если вы пытаетесь играть из России, возможно, вы заметили, что кнопка мультиплеера в данный момент неактивна. Это означает, что вы не имеете доступа к нашим серверам на данный момент. К сожалению, эта ситуация находится вне нашего контроля и требует разъяснений.

Начиная с пятницы, наши серверы стали недоступны для России. После тщательного расследования с нашей стороны мы можем с уверенностью сказать, что источник проблемы находится вне нашей инфраструктуры. Мы предполагаем, что корень проблемы лежит вне нашей компетенции. Благодаря помощи и комментариям от нашего сообщества, мы заметили, что игроки могут подключаться к нашим серверам, используя сторонние инструменты для маскировки своей страны. На данный момент проблема, кажется, ограничивается территорией России.

Чтобы помочь нам разобраться в проблеме, мы открыли временный форум на Steam и просим вашей помощи.

Помогите нам здесь

Мы будем держать вас в курсе ситуации через наши обычные каналы в социальных сетях.

— Shiro Games

Patch notes for Bifrost | 11/10/2024

v3.5.38.39885

[h2]Balancing[/h2][hr][/hr]
  • [h3]Vanaheim[/h3]
    • Gullveig fight have been updated

[h2]Bugfixes[/h2][hr][/hr]
  • [h3]Bifröst[/h3]
    • Fixed scouting assignation issue on the Bifröst
    • Fixed memory leak on Muspelheim
    • Fixed save difficulty
    • Fixed Gullveig tile being colonisable
    • Fixed wild boar tusks misplaced
    • Fixed Nomad Branch from Owl starting the fight against Gullveig
    • Fixed Scorched earth fearing unit on specific tile
    • Fixed a crash when placing a barricade
    • Fixed crash with the second start with of the Kraken and Stag
    • Fixed crash with Hounds relic
    • Fixed some various crashes
    • Fixed the golem event on Muspelheim (could hit one tile multiple time)
  • [h3]Conquest[/h3]
    • Fixed clan bonus not effective at the start of a mission
    • Surrounded and Bifrost conquest mission not starting/crashing
  • [h3]UI[/h3]
    • Fixed Midgard biome selection in custom game
    • Fixed crash when looking the lore tree of the Owl in the menu
  • [h3]Building[/h3]
    • Fixed burning time (a new system have been implemented, timing may be a little different than before)
    • Fixed crash when building the Monument to the Gods
  • [h3]Others[/h3]
    • Military Path - Fixed Guardian barricade causing a crash when placed
    • Hound - Fixed foes killed not letting down a carcass if no military unit were in the fight
    • Treasure - Fixed UI issue for the selection of clan for skin
    • Cross of Vidar - Fixed patrol stuck in mission 6

[h2]Known Issues[/h2][hr][/hr]
  • All servers are still unavailable for Bifrost
    Chinese servers are unavailable for multiplayer
  • [h3]Bifröst[/h3]

    [expand]
    • Muspelheim
      • Golem animation may flick a little
      • Thralls doesn’t increase forge production on the Odin’s forge
    • Idavoll
      • Sometime the Oasis tile near a Town hall have foes on it
      • Killing the Sand worm doesn’t trigger Boneyard
    • Nidavellir
      • Miner mine in the deposit
      • Scorched earth doesn’t decrease stone ore from Rockfall
    • Niflheim
      • Nomad Branches can’t use the portal
      • Ship will continue their animation once even after winter start (but production is correctly stopped)
      • No town hall on portal once colonized by a Kingdom clan
      • Torfin’s shadow can’t use portals
      • Squirrel “winter is coming” notification is also displayed during said winter
    • Others
      • Second start-with from the clan of the Dragon doesn't work as intended (no slots for thralls on allies production building)
    [/expand]
  • [h3]UI[/h3]
    • Some UI are missing for Bifrost mode
    • Hovering the objective UI make it fade out
    • Checking allies lore tree doesn’t display the correct information
    • Units from the Hound clan are listed as allies unit
    • Some text might show codes instead of actual words (Forge, Bifrost bonuses, etc)
  • [h3]Clan[/h3]

    [expand]
    • Owl
      • Auto construction step for allies are not smooth with the second shared start with
      • Visual issue when reaching fame 500 in the lore tree
      • Specific root from the clan already placed doesn’t transform into “Nomad branches” when taking the second conquest bonus of the clan
    • Goat
      • Visual issue on the feast discount with the second shared start with
      • Halvard ability doesn’t sent automatically sheeps on your territory (you need to order them manually once used)
    • Snake
      • Conquest bonus that allows to use twice more scorched earth doesn’t works
      • Clan knowledge and Stolen lore may cause some lore to be unlockable without having unlocked the previous ones
    • Lion
      • Can assign Subject on lore stone (this will not produce faith)
    • Kraken
      • Can assign villagers on happiness building (this has no effect for the clan)
    • Lynx
      • Sharp eye doesn't work
    • Squirrel
      • Can make the Banquet of Valhöll (with no effect)
    [/expand]
  • [h3]Bonus[/h3]
    • Interaction between building bonus and allies construction (no slot use bonus)
    • No revive reduction for Lynx and Kaïja with the conquest bonus
    • Killing unit with fire effect will not trigger boneyard
  • [h3]Lore[/h3]
    • Some lore doesn’t work for other clan than the original owner
      • Veiled Threats
      • Pain Suppressant
      • Endless Tide
      • Harpoons (Kingdoms only)
    • Replacing an unlocked lore in the lore tree will count for a new unlocked lore
    • Stolen lore can be used further time if you take a lore from a clan in your game with Clan knowledge
    • Overcrowding doesn’t allows Kingdom clans to build two smithy on a same tile
    • Carpentry mastery doesn’t decrease upgrade cost of towers
  • [h3]Building[/h3]
    • Lighthouse can be build further time
    • Further barricade can be placed on a same border (only one is functional)
    • Jottun camp reward display the Wolf clan flag even if you don’t play the wolf clan
  • [h3]Others[/h3]
    • Lobby - Players can select a same building if they click on it at the same time
    • Multiplayer - Reconnecting to a Bifrost game during bonus selection will not display the bonus UI
    • Military path - Guardian barricade can’t be placed on ally territory
    • Units - Dragonkin can be untransformed for clan other than the Dragon
    • Sound - Some SFX are missing
    • Forge - Non-forgeable unit visible in the forge selection
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⚔️ Vikings and Beavers 🦫

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In honor of the [color]Bifröst[/color] major update on Northgard as well as the [color]Wonders of Water[/color] content patch on Timberborn, we offer you a special bundle!

Will you use your wood to build a Viking longship or a beaver aqueduct? Will you smelt the iron to craft a broadsword or build a steam engine? Why not both!
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[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]
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https://store.steampowered.com/bundle/45817/Vikings_and_Beavers/
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