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The Dope Game News

The Dope Game - Version 4.4 Update

Hey dope fiends! Yes, another holiday update for you and yours. This time we are updating the base game with the new music tracks from the OST, as well as some fixes for various little bugs, and... removing the size limitations for weapons!



More on the weapon thing, the size limitation is removed game-wide. That mechanic, while classic, sucks honestly. Now you can equip whatever you want no matter how many drugs you're carrying around!

For those curious, here is the full change-log for the game:
  • Added: four new music tracks
  • Fixed: volume sliders
  • Fixed: sound effects level not saving correctly
  • Fixed: dropping drugs from inventory reduced coat size
  • Fixed: missing Xmas prefix name for henchman
  • Fixed: possible crash when visiting Starkham Docks during Xmas event
  • Removed: weapons using up coat space


Our other content updates will be on hold until Haulin' Oats officially launches in February but fear not... they are coming.

Stay warm out there!

The Dope Game - Soundtrack Update - XMas Gift from Macabre Gandhi

Hey dope fiends! Today we are pushing a small update to The Dope Game OST that adds four new tracks from Macabre Gandhi. His gift to you this holiday season. Well, if you already own the soundtrack that is.



These new tracks will be added to the game's next update which will be rather small but soon. Nonetheless, stay warm and have a good holiday season!

Version 4.3 Update

Hey there, dope-fiends! We have yet another patch based on user feedback for your Halloween enjoyment. This primarily all fixes and a few extra little bits. There will be one more patch coming for a few minor things but we wanted to roll out a bunch of bigger bug fixes first.

The change-log is as follows:
  • Added: seeded in more lost stuff
  • Changed: restructured how what is lost or found happens
  • Changed: updated engine to Godot Engine 3.5.1
  • Changed: Classic version now uses new API system
  • Fixed: a few bugs in API system
  • Fixed: turning off holidays doesn't disable them
  • Fixed: issue where backgrounds didn't load right in Halloween mode
  • Fixed: problem with saves loading due to encryption, players may need to delete local saves
  • Fixed: signals for networking loading in background
  • Fixed: missing dialog for old lady
  • Fixed: issue with finding stuff, caused thread to break and nothing to be found
  • Fixed: getting stuck in dialog when fleeing from the cops
  • Fixed: some naming issues with finding or losing items
  • Fixed: organ related keys in translation file


We had to remove save encryption since it broke during the engine change. If you experience problems with saves loading, please delete the save files then just sync from the Options menu. Your save files should be at these locations:
  • Windows - C:\Users\\AppData\Roaming\Godot\app_userdata\The Dope Game\
  • Linux - ~/.local/share/The Dope Game/
  • OSX - ~/Library/Application Support/Godot/app_userdata/The Dope Game/

If you run into any issues with any of this, please reach out to us! Happy holidays!

Halloween Event and Update

Hey dope-fiends! And happy something-or-other. We are about a week late letting you know that the annual Halloween event is live and has been since the 15th. Those of you who play are already aware. The event will run until the Day of the Dead ends on November 3rd.

As tradition dictates, all the NPCs will don costumes and decorate their respective lairs. All the drugs in the game will change into candy. And various areas of the town will be themed appropriately.



To sweeten your candy bags, we also made a quick patch that fixes some translation issues and also now lets you skip ahead during dialog. For those curious, here is the change-log for version 4.2!
  • Added: ability to skip / fast-forward typed dialog sections
  • Changed: updated engine to Godot 3.5.1
  • Changed: minor bits under the hood for upcoming content pack
  • Fixed: issue with game rendering translation files

CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More

Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order.

TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates.

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The Dope Game

So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes.



The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.

We are also going to mix update 1 and 2 together by putting out the DLC updates in with the customization patch. Just to speed things up a bit.

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Haulin' Oats

Release dates have been speculated on a lot and right now we are targeting Q1 2023 with a nice buffer after Steam Winter Sale and a buffer before Steam Spring Sale. Other than the grueling grind that is multiplayer, the game has been getting a graphical overhaul.



Various fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.



A few other things:
  • More animations are being done, like game pieces, icons on the board, etc.
  • A new radio is being added to change tracks in-game if you want to skip some.
  • More music is being added too.
  • Actual hands and arms of in-game "players" being tested.
  • UI overhaul to fit information better.

Hopefully our first multiplayer build will be out this XMas for you guys to test out.

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Into Oblivion

The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.



Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code.

There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update.

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One Way To Die

When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting dumped in favor of this:



A match-style game has been implemented with some new mechanics and there will also be more UI changes. There will be some new death animations and shorter death text, with the option to read longer text if you want. It will also make multiplayer more interesting with the new changes.

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Raise Your Own Clone

Speaking of games no one really liked, the last and least is the one that sucked internally to make and didn't fare very well despite the weird surge in sales lately.

Yes, the game is being completely rebuilt, much like One Way To Die, as the visual novel thing just sucked. Also the writing is not great, but no one said it would be. Sadly there are no images currently of the new style the game is moving towards. As it is lowest on the totem and at this point it is just graphic assets construction.

What we can tell you is that it will end up being a muliti-chapter 2D, top-down, RPG-style remake.

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That's it for this fall update. Unlike previous times, there are no hard dates for anything so there is no disappoint on our end or yours. Have a happy fall season and hope to get some new content out to you all soon!