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CoaguCo End Of 2024 Update

Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes...



Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it!

One Way To Die

Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game.



The story chunks have been condensed and re-written but are still as ridiculous as before. Conversion is about 90% finished at this point and will be out sometime after the new year. Probably January. Seriously!

Haulin' Oats

I personally loved this game but it totally bombed. That said we are about to release the game's 1.0 version on its anniversary in March. Most of the additional stuff was scraped but this last update will bring it out of Early Access and provide all the best, core things we wanted to do with it.



Like what, you ask? Local co-op, all the bug fixes, some re-worked rules, and more polish. There is a controller support and Steam Deck patch slated for after the release patch so fear not!

The Dope Game

Speaking of fear, the list of cool things that got axed from this final update gives it to me.. but the list of bug fixes restores hope.



The Fatal Dose update will come in May for the nine year anniversary! Holy shit, nine years of slanging dope and broken updates?! Yes. Mostly just fixes and minor feature additions like controller support finally and Steam Deck support. Some of the more ambitious things like multiplayer were dropped so this update will actually ship!

Also, the sequel has been canceled to work on new projects like one we can't talk about just yet. At least not until all these updates get out the door!

Into Oblivion

This game was basically finished with The Last Drop update but we are scheming on putting in a controller support and Steam Deck update out sometime near the end of 2025. But don't hold your alcohol-laced breath on that.

Raise Your Own Clone

And a game I think we all hated will finally get an update we all deserved initially. Plagued by so many issues, this game was a nightmare to work on and completely missed the mark on what it was supposed to be. Bunch of assholes, I say.



However, it is being completely rebuilt from scratch into what a later design meant to do with and with more competent people now. It will be re-released in August to commemorate our favorite clone... The Flash himself. Yeah, he was the model.

What's Next?

We are doing some collaborations this coming year on some new projects but focusing on putting these old ones to their graves first. Announcements on new stuff will come in the summer of 2025 so don't worry.

We'll talk soon. Thank you all so much for all the support over the years. Miss and love you, bitch!

CoaguCo 2024 Update

Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released.



The Dope Game
We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates.

The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer.

The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on that. Hopefully you folks will enjoy it.

Haulin' Oats
Finally bringing this baby out of Early Access after a very long delay. Most of the future plans for the game have been scrapped but couch co-op, controller support, and some rules changes will be included with version 1.0. The game will also appear on GameNite sometime after April too!

One Way To Die
The overhaul is almost upon us! This free and over ten-year-old game will finally get a last update. It is a somewhat nod to the masses who never read text and those who want multiplayer to be less of a pain.

Raise Your Own Clone
A game we can all hate is getting a complete rebuild from the ground up. Instead of creating a whole new game ID for it, I figured it was best to reward those who had purchased the game with some much better. The old version can obviously still be played but, let's be real, no one is doing that.

Into Oblivion
Last but not least by any means, Into Oblivion already got its final update. However, there will be one more patch to provide controller support and Steam Deck support.

Developer Change
All games listed will be moving to the old but new again Tenth&Hess Games for their final releases; not that you'd really notice. The original studio that actually started these projects long before they ever came to Steam will be taking back over. Granted there is no real personnel change, it just seemed fitting that everything ends where it began..

The Future?
Most of this year will be spent designing some new, possible projects. Two of which will need character models but we'll deal with that when and if the time comes!

Stay tuned!

The Dope Game - Impending Patch - Xmas Update

What's up, dope fiends! Finally breaking a long silence to update you on what is going on with this final Dope Game patch, which includes a lot of fixes you all have reported since the last remaster patch. Please note, the patch is not live yet but is coming very soon for this holiday season!



First, this finally update will be dubbed "The Hot Dose Update" as it is going to inject a bunch of stuff I was going to cut for a variety of reasons and to give the game a final, deserved send-off. I will mostly gloss over the features being added but also want to mention that (I think) all of the reported bugs should be squashed and, sadly, some new ones introduced.

Code Overhaul / Removing Localization
Almost all of the code has been re-written. I have spent the last two months re-writing everything scene by scene. Mostly to tighten stuff up but to also remove the problematic language changing functions. I have no plans to localize the game into more languages due to cost and it has been causing issues with different sections so it got gutted.

Makeshift Brewery
A cut feature is coming back: Jenkins Makeshift Brewery. It is at the Starkham Docks and he sells various new items to enhance your playthrough. He cannot be killed but like the Shady Merchant will shut up shop if attacked. Oh, and he sells you new outfits.

Henchmen
Henchmen will now have avatars that randomly generate and can now be set at different locations to slang drugs for you. You can give them a small inventory and set a basic price rule. They will sell and collect money. However, they can be arrested by cops or decide to steal your stuff.

Multiplayer
This feature was also cut due to issue with syncing and such. However, during these last two months I figured out a way to kind of make it work. People will be able to now host lobbies, folks join, then the game starts. While you cannot directly interact with each other, you are basically going for the highest scores / most money made.

The prices will sync across players per day and you will still mostly play like you do in singleplayer. You can, however, chat with other players while slanging. This was the best compromise I could make work currently. While I probably won't add more features to this, you never know.

Also, players can customize their avatars now.

More? More!
There are some other goodies sprinkled in too. Use of your Steam avatar instead of the in-game one. Auto-resolve combat. Updated interfaces. Controller support. Steam Deck support. Etc, etc. My patch notes will be released with the update in case you are curious.

I am hoping to push the update next week during the madness of the Steam Winter Sale so keep an eye out! I expect some bug fix patches after that too.

Stay safe, happy holidays, and get ready for the big finale for The Dope Game.

CoaguCo Summer Update 2023

Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future!



Haulin' Oats
There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games.

The Dope Game
The beloved Dope Game will be getting a final patch soon. It contains all the fixes from bugs we've received since the remaster update. It will also put the nail in the coffin for some features we planned like multiplayer and character customization. Multiplayer... just didn't work and that's OK. Resources will be moved to a new game project instead but we'll give this beast the ending it deserves.

Into Oblivion
Well, this game received its last patch with The Last Drop update and has been laid to rest. I do miss those characters and hope to bring them back at some point somewhere else. Some vague representation of the ideas for the canceled Brewmaster expansion were worked into a recent game jam game called TasteMaker. Good times!

One Way To Die
The final update for One Way To Die is almost, almost ready. We've talked about it before so I won't go into lots of details here. However, for a free game that wasn't super popular, it has received a lot of love over the years. I'm really looking forward to this final update, I think it's neat.

Raise Your Own Clone
For a game I hated worked on and it seems other people hated to, it is getting a full revamp with something I wanted to try. It will be the last to get updated but it is a really big overhaul. More on that when it gets closer but maybe the people of Turkey will stop buying so many copies.

The Great Beyond!
For the future, CoaguCo will probably release two more games then call it quits. Game development can be fun but making commercial games sucks: both time and money. It has been fun seeing folks enjoying these games and hilarious seeing people hate them. We will keep you posted as we go but at least there is light at the end of this tunnel!

Have a safe and, hopefully, not too hot rest of your summer!

The Dope Game - Version 4.4.1 Update

Hey dope fiends! This tiny patch fixes a very rare crash if you select the not-yet-included Brewery location on the map. Technically, you shouldn't be able to select it and this patch makes sure you can't.

Stay safe and warm out there!