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The Dope Game News

The Dope Game - Version 3.7 Update

Hey, dope fiends! We are pushing a very small update to the game which mostly changes two things. First it adds full-sized buttons to the dialog choices so you don't have to click on the small arrows anymore. Personally, I always hated that and now it is way better. Second, we removed the holiday gift interface. For those who didn't know, sometimes when you booted up the game during the holiday season our server would sometimes send you a Steam key for one of our games. We will be doing something new this season instead!

For those curious, here is the minor change log:
  • Added: full-sized buttons for dialog choices
  • Changed: small code updates
  • Removed: holiday gift system (not related to holiday in-game mechanic)

The Dope Game - The Stash DLC Update

Hey, dope fiends! Today we are pushing out the version 1.1.0 update to the Android Edition bundled in The Stash DLC.

This removes all the Google Play Services crap and adds in our own CoaguCo login process. Once you log in, the game will pull your Steam statistics and merge them into your game. Currently, however, it does not sync your achievements. Also, the Steam version will not automatically sync you Android data. You will have to use the Sync option in the Options menu.

Since Google decided to pull the game with no clear reasoning, which we wrote about last week-ish, the game is now fully available in The Stash DLC from now on and will be updated there. You can also get it on Itch.io and Amazon soon.

For those curious, here is the change log for the Android Edition:
  • Added: retirement option to bank
  • Added: endings section for statistics
  • Added: new achievement - 401(K)
  • Added: text color change on errors in banking interface
  • Added: max deposit/withdraw in bank interface
  • Added: CoaguCo login
  • Added: stat sync with Steam
  • Changed: music max and minimum values in options and globally
  • Changed: various bits of code for performance
  • Changed: updates to API system
  • Changed: statistics area to compensate for more stuff
  • Changed: player cannot select location they are on map, prevents getting trapped
  • Changed: bank may now have deposits/withdraw over $100,000
  • Fixed: issue where finding non-firearm causes game to crash
  • Fixed: not removing medpack after use
  • Fixed: glitch where game would crash if player sold all but 1 of a drug

The Dope Game - The Stash DLC Update - Including Android Edition APK

Hey, dope fiends! Today we are adding the Android Edition's APK file to The Stash DLC. Anyone who has the DLC package will see an update which contains the APK file. You may need to allow your phone to install APK's from unknown sources though. Any time we update the Android Edition, you can find the new APK file in your DLC folder.

If you have played more than two hours on the PC version, you can still visit https://dope.coaguco.com/redeem.php to get a free code to download the game on Google Play store. However, currently it has been removed from Google Play by Google for "promoting illegal activities", so those codes won't work until our appeal goes through. If or when.

We will keep you posted either way.

The Dope Game - Version 3.6 Update

Hey, dope fiends! This is a small update due to issues found by some players. Fixes a weird game crash that some people may have experienced and fixes medpack not reducing properly.

Here is the change log for those curious:
  • Fixed: issue where finding non-firearm causes game to crash
  • Fixed: not removing medpack after use

Into Oblivion - Version 0.4 Update

Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.

If you find any bugs, please report them on the community page or to [email protected], as per usual. We expect there may be many.

Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.

For those who are curious, here is the change log for this update:
  • Added: various sound effects
  • Added: master server to CoaguCo API system
  • Added: server list browser to join interface
  • Added: multiplayer status board for game lobbies
  • Added: One on One multiplayer mode to game
  • Added: multiplayer betting interface
  • Added: hooks for multiplayer achievements
  • Added: stage variable for easier iteration
  • Added: all missing achievement hooks for singleplayer
  • Added: functionality to deal with ties
  • Added: trophy to game over scene
  • Changed: hosting games require you to set game mode before opening host lobby
  • Changed: removed unused Tutorial script
  • Changed: optimized some code
  • Changed: player talking animation duration and frames
  • Fixed: forfeit not working correctly
  • Fixed: multiplayer match updating singleplayer lifetime count
  • Fixed: lobby chat not working at all
  • Fixed: missing mouse cursor graphic
  • Fixed: changing "participation" as client changed it on host and other clients
  • Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
  • Fixed: chat bubbles not showing up correctly
  • Fixed: player being able to join server when game is in progress


More soon!