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The Dope Game News

The Dope Game - Version 4.4.1 Update

Hey dope fiends! This tiny patch fixes a very rare crash if you select the not-yet-included Brewery location on the map. Technically, you shouldn't be able to select it and this patch makes sure you can't.

Stay safe and warm out there!

The Dope Game - Version 4.4 Update

Hey dope fiends! Yes, another holiday update for you and yours. This time we are updating the base game with the new music tracks from the OST, as well as some fixes for various little bugs, and... removing the size limitations for weapons!



More on the weapon thing, the size limitation is removed game-wide. That mechanic, while classic, sucks honestly. Now you can equip whatever you want no matter how many drugs you're carrying around!

For those curious, here is the full change-log for the game:
  • Added: four new music tracks
  • Fixed: volume sliders
  • Fixed: sound effects level not saving correctly
  • Fixed: dropping drugs from inventory reduced coat size
  • Fixed: missing Xmas prefix name for henchman
  • Fixed: possible crash when visiting Starkham Docks during Xmas event
  • Removed: weapons using up coat space


Our other content updates will be on hold until Haulin' Oats officially launches in February but fear not... they are coming.

Stay warm out there!

The Dope Game - Soundtrack Update - XMas Gift from Macabre Gandhi

Hey dope fiends! Today we are pushing a small update to The Dope Game OST that adds four new tracks from Macabre Gandhi. His gift to you this holiday season. Well, if you already own the soundtrack that is.



These new tracks will be added to the game's next update which will be rather small but soon. Nonetheless, stay warm and have a good holiday season!

Version 4.3 Update

Hey there, dope-fiends! We have yet another patch based on user feedback for your Halloween enjoyment. This primarily all fixes and a few extra little bits. There will be one more patch coming for a few minor things but we wanted to roll out a bunch of bigger bug fixes first.

The change-log is as follows:
  • Added: seeded in more lost stuff
  • Changed: restructured how what is lost or found happens
  • Changed: updated engine to Godot Engine 3.5.1
  • Changed: Classic version now uses new API system
  • Fixed: a few bugs in API system
  • Fixed: turning off holidays doesn't disable them
  • Fixed: issue where backgrounds didn't load right in Halloween mode
  • Fixed: problem with saves loading due to encryption, players may need to delete local saves
  • Fixed: signals for networking loading in background
  • Fixed: missing dialog for old lady
  • Fixed: issue with finding stuff, caused thread to break and nothing to be found
  • Fixed: getting stuck in dialog when fleeing from the cops
  • Fixed: some naming issues with finding or losing items
  • Fixed: organ related keys in translation file


We had to remove save encryption since it broke during the engine change. If you experience problems with saves loading, please delete the save files then just sync from the Options menu. Your save files should be at these locations:
  • Windows - C:\Users\\AppData\Roaming\Godot\app_userdata\The Dope Game\
  • Linux - ~/.local/share/The Dope Game/
  • OSX - ~/Library/Application Support/Godot/app_userdata/The Dope Game/

If you run into any issues with any of this, please reach out to us! Happy holidays!

Halloween Event and Update

Hey dope-fiends! And happy something-or-other. We are about a week late letting you know that the annual Halloween event is live and has been since the 15th. Those of you who play are already aware. The event will run until the Day of the Dead ends on November 3rd.

As tradition dictates, all the NPCs will don costumes and decorate their respective lairs. All the drugs in the game will change into candy. And various areas of the town will be themed appropriately.



To sweeten your candy bags, we also made a quick patch that fixes some translation issues and also now lets you skip ahead during dialog. For those curious, here is the change-log for version 4.2!
  • Added: ability to skip / fast-forward typed dialog sections
  • Changed: updated engine to Godot 3.5.1
  • Changed: minor bits under the hood for upcoming content pack
  • Fixed: issue with game rendering translation files