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The Dope Game News

Into Oblivion - Version 0.4 Update

Hey, anonymous alcoholics! Today we are putting out the first version of the multiplayer for beta. That being said, a few things aren't working just yet... like spectating and any other multiplayer mode -besides- One On One. Trying to start any other ones will result in a hard crash. However, you should be able to start servers, join servers, and all that.

If you find any bugs, please report them on the community page or to [email protected], as per usual. We expect there may be many.

Now we are focusing on getting spectator mode finished up and added in, then off to add the rest of the multiplayer modes. Then, of course, polish and release.

For those who are curious, here is the change log for this update:
  • Added: various sound effects
  • Added: master server to CoaguCo API system
  • Added: server list browser to join interface
  • Added: multiplayer status board for game lobbies
  • Added: One on One multiplayer mode to game
  • Added: multiplayer betting interface
  • Added: hooks for multiplayer achievements
  • Added: stage variable for easier iteration
  • Added: all missing achievement hooks for singleplayer
  • Added: functionality to deal with ties
  • Added: trophy to game over scene
  • Changed: hosting games require you to set game mode before opening host lobby
  • Changed: removed unused Tutorial script
  • Changed: optimized some code
  • Changed: player talking animation duration and frames
  • Fixed: forfeit not working correctly
  • Fixed: multiplayer match updating singleplayer lifetime count
  • Fixed: lobby chat not working at all
  • Fixed: missing mouse cursor graphic
  • Fixed: changing "participation" as client changed it on host and other clients
  • Fixed: weird bug where in Options 'Windowed' was replaced by 'Vitals'
  • Fixed: chat bubbles not showing up correctly
  • Fixed: player being able to join server when game is in progress


More soon!

The Dope Game 2 - Announcement

Hey, dope fiends! So we talked a bit about making a sequel a while back and got some suggestions from you folk. Afterward, we looked at the game and some other related things and started jotting down ideas. Now, it seems we have enough material to start moving forward with development!

Casting Call
Before we get into the details that we can share, let's talk about character models. In the original, some close friends were turned into the characters you dealt with or killed. In the sequel, we need a whole hell of a lot more.

If you are interested in being a character in the game, drop us a like at [email protected] and we'll give you the photo requirements and further details!

Speaking of character models, here is what Phyllis looks like in the sequel: https://i.imgur.com/fsxYZgm.jpg

Back To Starkham
So this time around we are going to let you explore more of Blannington state, seven cities to be exact. Some have been mentioned in The Dope Game already, others mentioned in others games we made. Nonetheless, you can now slang and more in each.

The game, this time around, relies heavily on a reputation system. Not only for each city, but each district and each character. Getting high or low reputation will unlock new activities and opportunities.

Multiplayer is now a thing. You can play the traditional "timed" matches (15 days, 30 days, etc.) in singleplayer or invite others to compete against. There will also be two other major game modes, both of them multiplayer.

Gangs will also debut. You can start up persistent gangs in the game, comprised of both NPC characters and other players. You can make bases, share resources, and wage war against others. You can even betray gangs from the inside.

There is a bunch more going on and what we've mentioned thus far is a bit vague. However, as development ramps up we will discuss it more in detail.

Street Loyalty And Retirement
As per usual, we are adding bonuses in for people who own our previous games. Those won't be discussed here yet and we aren't 100% sure what they'll be currently.

The Retirement Update from The Dope Game let you save money towards The Dope Game 2. In the beginning of time in Starkham, you'll be able to access those funds or the consequences there of.

Development
We are at the tail end of wrapping up Into Oblivion and in the alpha stages with Haulin' Oats. That being said, The Dope Game 2 probably won't get a lot of development time until this winter. However, we will be updating folks on the process as we go. Stay tuned!

The Dope Game - The Retirement Update - Version 3.5

Hey, dope fiends! The day has come and the final content update for The Dope Game is upon; we present to you, the Retirement update.

Not a whole hell of a lot was added outside of the new retirement function at the First Bank of Starkham. This allows you to permanently, at the maximum rate of $100,000,000, put back money for use in The Dope Game 2 (more on that below). There is no maximum amount for your retirement, but be aware that the bigger that value gets the more scrutiny it will be under by the Feds.

Quick Sale

Oh, the game is now 50% off for today only on both Steam (starting at 10AM) and Itch (starting at midnight).

Anniversary Gifts

And a few small gifts for the quicker among you. If you own the game, share it with a friend. But quickly.
https://steamcommunity.com/sharedfiles/filedetails/?id=1398961159

Change Log

This update also includes some bug fixes and other small things. Oh, and we dropped support for 32-bit Linux and Mac; you really should be on 64-bit anyway. Here is the change log to explain:
  • Added: retirement option to bank
  • Added: Russian version of retirement buttons
  • Added: endings section for statistics
  • Added: new achievement - 401(K)
  • Added: text color change on errors in banking interface
  • Changed: music max and minimum values in options and globally
  • Changed: made with Godot splash screen
  • Changed: various bits of code for performance
  • Changed: updates to API system
  • Changed: statistics area to compensate for more stuff
  • Changed: updated Steamworks API stuff
  • Changed: player cannot select location they are on map, prevents getting trapped
  • Changed: dropped support for Linux 32-bit and Mac 32-bit
  • Fixed: glitch where game would crash if player sold all but 1 of a drug


The Dope Game 2

If you've been poking around our updates and forums, you'll see that the sequel has been discussed and is currently begin designed. We are having an announcement for that next week sometime with more details and a casting call for character models (if you want to be in the game as a character keep an eye out).

If you want to throw in your two cents, head over to the official discussion here: http://steamcommunity.com/groups/coaguco/discussions/4/1458455461483643887/

The Dope Game - Retirement Update Coming May 31st 2018

Hey, dope fiends! We are rolling out one more content update for the game on it's two-year anniversary, dubbed The Retirement Update.

What's it got? Well, in light of the sequel starting development next Fall, this content update will help in migrating you into the upcoming sequel. The migration mechanic will give you different starting bonuses when you return to Starkham based on certain stats like total money earned and drugs sold. You will also be able to "bank for your retirement"... with more on that later.

The game will also be ported over to Godot 3 to take care of the shitty 32-bit integer problem we had with Godot 2. As well as fixing a few other small issues and adding a few more minor things.

More details on all this as we get closer to the launch!

X-Mas Holiday Events Now Active - The Dope Game and One Way To Die

Hey there, we are just writing to let you know that the X-Mas Holiday events are now active in both The Dope Game and One Way To Die. Besides theme changes and some extra achievements becoming active, users may randomly receive a gift key to one of our games when in-game.

We are also selling our games at a discount over at Itch.io, for those of your who may not own any. A little bit of a head-start on Steam's Winter Sale. But expect similar discounts on Steam too.

Happy holidays!