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Can't Drive This News

WE HAVE A RELEASE DATE

Hey everybody,

I can't tell you how happy we are to finally say this:

WE'RE OFFICIALLY LEAVING EARLY ACCESS ON MARCH 19!



The game you've been playing is almost feature-complete, but that's not to say a few things aren't still missing! Today's update (Build #6282173) adds accessibility!


It's important to us that everybody can enjoy our games. Some of you may remember us adding a colorblind mode to our previous title ChromaGun, which was entirely based on colors.
It's unfair to marginalize a group of players, just because they can't play a game the way we do. So, today we're adding two accessibility features to remedy the two main issues players have been having with Can't Drive This.

[h3]Colorblind-Friendly Ghosts[/h3]

We've heard that some colorblind players have trouble distinguishing the tiles' ghosts from the background. That's why we added the option to change its color to either blue (default), red or green. Depending on the type of colorblindness you have, one of these should help set the ghost off from the background!

[h3]Slow-Mode[/h3]
Can't Drive This, at its heart, is a game about chaotic communication between two players with two different points of view. Most of that chaos comes from the game's speed – you can't drive too slowly, or you'll explode, giving you less time to think.

Of course, some people are faster at articulating thoughts than others, and not all neural pathways transmit information at the same speed. Even just the concept of "fast" is very subjective. That's why we're now introducing Slow-Mode.

Regular Speed

Slow-Mode Activated

While Slow-Mode is activated, scores won't be counted towards the global leaderboards.
However, players with Slow-Mode enabled can still play online – the player with the slowest setting in an online match sets the velocity the game will run at – and Slow-Mode won't disable the collecting of achievements either.

We're Almost There

This marks the second-to-last update before our last update on Launch day. You might be thinking "there are still two fundamental features missing!" – and yes, they will both be added to the game, once we leave early access on March 19:



Can't Drive This is not just great with friends, but also to make new ones!
...and then immediately ruin that friendship, because that's just how this game works apparently.
The full release will finally unlock the Matchmaking feature, allowing you to play with random people all over the world.



What's a game without some meta-game around it, right? We added 41 achievements for you to unlock after Launch Day. A few are easy to get, a few are tough, a few are plain funny, and all will reward you handsomely for sticking with the game!




We'll be posting a longer announcement on Launch Day, so I'll keep this one short and simple.

See you all on March 19th!

Leaderboard & Bragging Rights

Hey everybody,

we hope you made it through the holidays and the new year well!
We're getting close to finishing up, and are marching full team ahead towards the full release of Can't Drive This. As such, we prepared a new update for you of course, with Build #6050491.

As of today, you can finally earn your bragging rights in our brand new shiny Leaderboard!



What good is a high score, if it's not for the world to see?
From now on, all 2-Player online Yardage matches are automatically added to the leaderboard. So find yourself a builder or a driver, and get your names up on that wall!

The leaderboard is located in the main menu.


As usual, here's a fine selection of bugfixes:
  • Fixes an issue where the game sometimes crashed when not connected to the internet
  • Fixes a bug where the tutorials wouldn't play any sound
  • Adds additional missing credits
  • Fixes a bug where UI would disappear off-screen
  • Minor wording changes
  • Fixes an issue where Graphics Settings were missing sometimes
  • Reduces the number of tricks needed to unlock an item
  • Fixes a bug where controller vibration would sometimes not work


Let us know what you think!

Cheers

Can't Understand This

Bienvenidos à este anuncio!

We've been working hard on this one, for all you international drivers and builders out there.
Today, we added language support for fourteen languages to Can't Drive This in Build #5944431.

That means every single written word in the game is now available in the following languages (in no particular order):
  • English
  • Deutsch
  • Français
  • Español
  • Русский
  • 日本人
  • 한국어
  • Portugues do Brasil
  • ไทย
  • 简体中文
  • Polskie
  • Italiano
  • Türkçe
  • Svenska


We hope we did a good job, we worked with a multitude of talented professionals – but sometimes, things get mixed up. So if you find something that doesn't sound quite right, or just outright wrong, please tell us on the forums, so we can fix it. :)


And as usual, here's an exquisite selection of squashed bugs and added features:
  • Fixed an error where a random cursor was visible when starting to play
  • Adds missing credits
  • Fixed an issue where the game would hiccup when collecting a Holo
  • Fixed a bug where the Rematch button would get stuck sometimes
  • Added a tutorial video for Lone Racer
  • Fixed a bug where changing mode mid-play could break Yardage and GoD
  • Fixed a bug where the timer sound would play indefinitely after exploding in Lone Racer
  • Removes glitching sound effects when quitting the game
  • Levels in-game music to the same volume as menu-music

Single Player Now Online

Hey all,

just a short update – something went wrong with the Single Player update, and there's no way to find out who's fault it was*.

But the problem was fixed, and the update is NOW available.

For real this time.

* It was me, I forgot to press the button...

New Mode: True Single Player!

Playing a multiplayer game alone?
Welcome to the future!

Eons and eons ago, we released Can't Drive This as a purely multiplayer experience. Naturally, y'all got inventive and started playing the game alone, wrinkling your brains and pushing your hand-eye-coordination (and the parallelism of your sight lines) to the limits.

Well, wrinkle no more.
In Build #5782603, we're super excited to introduce LONE RACER.


Lone Racer is our brand new full-fledged single player mode.
Alternate between driving and building, all under the torment of a vicious new super-villain, the TIMER.
(It's just a timer, really)

Build the road as you usually would. When you're finished building, press the SWAP button*.
You'll instantly take over the role of the driver, driving along the route that you just built.
"Just driving along a prebuilt road? I CAN drive this", you might say.
That's why your building is recorded, and then played back as you drive.
So if it takes you forever to build a coherent road, you're gonna have a bad time driving.



Collect HOLOs for time bonuses, and live to drive another yard.
Explode, and you'll respawn right where you collected the last HOLO.

The score is counted as a combination of round duration, distance driven, and times exploded.

To play Lone Racer, download the latest update, and head over to LOCAL from the main menu, with only one user connected. Let us know what you think!


As usual, there are a bunch of other tweaks and fixes that made it into the new update.
Here are some of our favorites:
  • Made the entire UI juicier! 💦
  • Adds mouse icons for the initial builder hint
  • Displays arrows pointing towards HOLOs for the builder in Game of Drones
  • Displays each mode's player count in mode selection ´
  • Removes mode select timer when playing alone
  • Lets you return to main menu from mode selection
  • Fixes a bug where controllers would rumble indefinitely on pause screen
  • Fixes an issue where tires would stay dirty after respawning
  • Adds controller rumble when exploding
  • Fixes an issue where lives would display wrong in Game of Drones
  • Balances Game of Drones difficulty
  • Fixes an issue where 3-4P Game of Drones would incorrectly fail a level when a driver explodes while others are still alive
  • Fixes an issue where player names were sometimes not displayed correctly
  • Fixes a bug where the game would "crash" when quitting it. ¯\_(ツ)_/¯ Gamedev is fun.


*By default, the swap-button is Tab on keyboard, Triangle on a PS Controller, and Y on an Xbox Controller)