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Can't Drive This News

With Hats, Customization is Now Complete!

Hey everyone!

with the today's update (Build #5552302), we added hats for your cars.
That means, player customization is now complete!


So as a driver, you can now customize:
  • Primary Paint
  • Secondary Paint
  • Pattern
  • Hats / Side & Top Attachments
  • Spoilers / Rear Attachments
  • Noses / Front Attachments


And as the builder, you get to customize:
  • Asphalt Paint
  • Primary Boundary Color
  • Secondary Boundary Color


If you missed it, here's a short refresher on how to unlock customization items:
Perform tricks to increase your UNLOCK-O-METER. As the driver, you can do flips, jump through fiery rings or narrowly avoid moving obstacles (like the hammer, steamroller, etc.). As the builder, you have to build tiles in the very last second, *just* in time for the driver to land on it.

Do five of any of these in one round, and you'll unlock a new random item!


As usual, we've been scouring the game for bugs and glitches, and here are some of the ones we found, and eradicated:
  • Fixed a bug where the unlock-o-meter would break in Capture the Egg
  • Adds an option to clear all user-data in case something breaks
  • Better handles exceptions to drastically reduce game crashes
  • Displays version in settings menu
  • Fixes an issue where builder hints were sometimes not displayed correctly

Put Your Paint on the Pavement!

Hey everyone!

We're back with another update, and another customization option! Here's what's new in Build #5498244


We finally added customizable asphalt colors to the customization menu!
So now, when playing as the builder, you can build with style!

Of course, if you've already unlocked asphalts in previous rounds, you'll be able to instantly equip them as of right now.

Now, go shine!


As usual, there are a bunch of fixes and minor features that we added, and here's a carefully curated selection of some of them:
  • Fixes an issue where joining a game would sometimes crash the game
  • Now displays control hints before first interaction
  • Fixes a bug where players can become scrambled during frame selection
  • Increases size of input icons
  • Adds analytics
  • Restructures crew menu to display vehicle ghosts in menu
  • Fixes a bug where pausing while falling backwards would break the pause menu
  • Fixes an issue where exploding after being invited sometimes broke both the game

Spoiler Alert: Spoilers!

Good news everyone!

We've been working on something for all you drivers out there, so let's get right into Build #5365520.


This update finally adds spoilers for you to slap on the back of your trucks. Attach them in the customization menu after unlocking them.

And here's the real beauty of it: If you've played Can't Drive This before, and unlocked a few items, chances are you already own some spoilers!

Because of how we implemented the unlock system, you've been unlocking items that didn't even exist up until now, and the more items we add, the more items you automatically get.



And as usual, here are a few of the bugs we fixed in this build:
  • Fixed an issue where the game crashed when you exploded after being invited
  • Moved the “press to join" buttons for better legibility
  • Fixed an issue where flips were incorrectly registered after respawning
  • More reliable synchronization between host and client
  • Fades gameplay music correctly in online games
  • Fixed an issue where the "give up" button on the client wouldn't close the menu
  • Fixed an issue where text in the settings menu may become illegible
  • Fixed an issue where usernames were not displayed correctly sometimes

Early Game Features, Unlock-O-Meter, and More

Hey everyone,

time for another update! Build #5296914 brings a few very noticeable updates, so here's what's what:


[h3]Yardage Start[/h3]
We've gotten a bunch of reports saying the game is too hard right from the start, so we decided to change the start tile in Yardage.

The start tile is no longer a boosted ramp, but instead just a double straight tile. This means you get to start the game at your pace, and aren't forced to go full-speed ahead right from the start.
Additionally, Yardage is now much more forgiving at the start. If you don't start driving immediately, you don't explode. In fact, you can completely stop on the start-tile without exploding. The farther you drive, the faster you have to be to not explode.



[h3]Tutorials[/h3]
In addition to making Yardage easier for new players, we added tutorials to teach you all the things you might not know about. You can find them in the SETTINGS MENU!!!! (You'll get the joke once you see the tutorials).

We would liked to have implemented a beautifully integrated way of teaching you the game by playing, but we're an indie studio. And indie studios are notoriously poor (unless they had that one hit game that made them stupid rich), so we made tutorial slide shows. *shrug-emoji*

We want to make sure you know about the tutorials, so when you play the game without having seen one, the first two tutorials will play automatically. In this case, they're not skippable, because we're supremely evil beings.

Don't worry though – when you watch them from the settings menu, you will be able to skip them.



[h3]Unlock-O-Meter[/h3]
You can do flips and stunts to unlock new customization items. But until yesterday, there was no way to see your unlock progress. Well, there is now.

To unlock a new item, you must perform 10 tricks or stunts in a single round. The Unlock-O-Meter shows you exactly how many remain in order to unlock a new item.

You don't have to look for it in-game, it'll make itself very noticeable.


[h3]Street Paints[/h3]
Last but not least (maybe least, who are we to judge?), you can now customize your road, for when you're playing as the builder.

With the asphalt still to follow up soon, you now have the ability to colorize the curbs, which are normally red and white.


[h3]Fixes[/h3]
Here are a few of the issues we fixed, bugs we squashed, and minor updates we added since the last version:
  • Added a nice big effect for when you beat your high score
  • Fades out the music on the game over screen
  • Localization: All texts should now work entirely in English and German
  • Added an "Apply" button to resolution and language settings
  • Added a "Give up" button in-game, in case you get stuck somehow
  • Selected mode in mode-selection is now highlighted
  • Cursor in mode-selection is now locked when mode is selected
  • Now uses your system language as the game's language by default (German and English only for now)


As usual, if there's anything you'd like to let us know, we want to know! Whether it's bugs you found, features you want, or changes you don't like – please hop on over to the Steam Forums, and empty your heart out.

See you on the Forums!



Tutorials Photo by Renan Kamikoga on Unsplash

Unlockables Are Here!

Hey all,

we're back with a new update this week! So let's jump right into the novel sensation that is Build #5156201.


We know you've been waiting for this for a while: You can now finally unlock customization items!

Tricks and stunts no longer add bonus points – instead, they unlock items. Perform 10 tricks in a single session to unlock a new item. Any combination of tricks or stunts will do. Here's a list:
  • FLIP (Do a flip)
  • HOOPED (Jump through a fire ring)
  • NEAR MISS (Narrowly avoid hitting a moving obstacle)
  • CLOSE CALL (Build a tile
  • just* in time to save the driver)


As of now, the only available customization parts are paints, patterns, and noses (read below). You will however be able to unlock every type of customization – even if you can't equip or even see them yet. You'll be able to use them, once they're added in a future update.


The third customization slot is now available: Noses!
If you've ever felt your Monster Truck to be too faceless, feel no more!

With currently...
  • 28 noses
  • 26 patterns
  • 43 paint jobs


... we're now just over A MILLION possible customization combinations.


As usual, we did a bunch of other things, that were pushed out of the spotlight by unlocks and noses. Here are a few of them:
  • You may now disconnect a controller on the Game Over screen, without the game rage-quitting
  • Ballons with Holos on them are lit up now, which is pretty
  • Removed bonus points for stunts, because of score-mongering (reported by Citabogue & Paragon | Janni & Paragon | Jocy)
  • Stunts now unlock customization items (even ones not yet available. Future-you approves this.)
  • Adds noses to vehicle customization, because all trucks need noses.
  • Building with the mouse now works, when mouse-lock is active. Magical.
  • Danger Glow no longer progresses while in the air. More close calls. Neat. (reported by Citabogue)
  • Makes menu controllable with WASD, because why not (reported by Sofi)
  • Vehicles now explode in joy when all Holos are collected in Game of Drones
  • Game of Drones will no longer end prematurely for various reasons
  • Imitating real life, you can no longer drive in the air in Game of Drones
  • The splash screen is now monkey-safe


And of course, if you find anything that bothers you – or anything you really love, let us know!

See you on the Forums!