1. Fall of Civilization
  2. News
  3. Fall of Civilization - Feature Discussion - Unit Occupations

Fall of Civilization - Feature Discussion - Unit Occupations

Hey all, so I'm starting the first of many scheduled updates to come to show the community I am back in a big way and committed. The first post - Feature Discussions - Unit Occupations.
The purpose of all these Feature Discussions is to open the floor to the community on Features currently in development and discussing what they like, what they don't and what they may want to change.

So I am currently removing the class system of (Survivor, Military, Civil, Builder) instead going for something more open ended, Occupations.
This would give each Unit a backstory and skills they could bring to your faction. But that doesn't limit Units down a certain path in the same way a Skill Tree would. Players are able to still use their Units in any capacity as needed, but a Builder would always be better than others at constructing structures like Farms and Watchtowers.

Units may have access to two skill trees; general and occupational.
General skills will help all units in their day to day life including but not limited to; travelling, foraging, dealing with radiation .
While the occupational skill tree would work as expected, improving the units previous skills such as improving building times or combat prowess.

Lastly the thing to discuss in terms of Occupation, traits. This something not 100% planned yet but as it was previously discussed by Steven (Iron Ming) and myself earlier on Discord so I thought I'd share that. Replacing the current trait system for units and making it more focused on that units occupation, instead of offering one random good OR bad trait it would give one good and bad trait.
For example:
  • A Soldier may have better accuracy but that also means they're more vulnerable to sneak attacks.
  • A Doctor may be able to heal more than one Unit a turn but for a lesser amount.


As always I would love to hear from you and see what you think, what you like and what you don't.
So feel free to reply, post a discussion or reach me and other members of the community on the Discord.