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Fall of Civilization - May Update

Hey everyone!
So I wanted to give you a bigger update on my progress in May so far rather than several smaller updates and you will see why. As always this is a fluid process so I like to keep you updated with my current decisions but I love to hear what you think so it can be changed for the better.

Tiles

So I have been in debate for a while regarding the tiles, what types I should have and how they should look. Before I was leaning towards a land retaken by nature so everything was green and thick with foliage but I thought that may not be the most pleasing to look at from an isometric view, especially trying to find differences in the tile types. So for now I have decided a more barren scorched earth landscape (think Fallout or Borderlands).
The current four tile types are (Ground, Forest, Hills/Mountains/ Marshes)

The Marshes in my opinion arent super identifiable from a distance so I may be changing the models on there in the near future.
Each tile type has a different movement cost depending on the Unit.
By default:
  • Ground = 1
  • Forest = 2
  • Mountain = 3
  • Marshes = 2

As its dependent on the Unit, I will be throwing in some abilities and perks that allow those numbers to change. Maybe a certain perk will allow that Unit to travel through Forests at half the cost for example.
Whats everyone's take on the environment so far?


Abilities

There have been some changes and additions to the Abilities system aswell.
Faction Bases have the ability to Spawn Units (whether thats new units or units that have retreated to heal).
World Units will have the ability to Search settlements they come across (Villages, Towns or Cities). Ultimately I decided this worked better as an ability rather than an effect that happens when you move onto the tile because that would mean you would have to leave it and come back to search it again, which is no fun.

I am making some improvements and changes to the combat between the systems but I will be showing that off in a later update.


UI

This is the current World UI.
Im trying to keep it as minimal as possible to not take anything away from the screen. On that screenshot you can also see the new Spawn ability in action along with a ghost unit that lets you know where you can (blue) and cant (red) spawn.
Something you may also notice is how the different the UI on the Bases look, thats something I am still debating back and forth about but I am keeping Banners on the Units themselves I just thought the Bases needed more info.
Trello

If you are interested in keeping track of my day to day progress Im frequently using a Trello page to log issues and track tasks aswell as consider new ideas or requests.
Fall of Civilization: Early Access Development Roadmap

Well thats all for now, theres a bunch of other little things but all in good time.
Hope everyone is keeping well.
Until next time.