Update 1 - A new development build is here!
Hi everyone! Its been a busy couple of years but none more so than 2020, here's hoping this year is better for everyone.
Fall of Civilization is starting fresh and on the road to a final game.
1.01 has been now pushed to the beta (dev) branch.
Developer branch
There is a new branch where I will updating the builds more regularly while I'm adding or fixing things and taking in feedback. When we (myself and you, the community) are happy with the current build state It will be pushed to the main branch and the sales will reopen!
If you want to wait until a good build is uploaded to the main branch that's completely fine, but if your interested in seeing what's changed and want to help out:
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Whats new?
Plan moving forward
I will be uploading atleast one build a week on Friday evening (UK time) with the possible chance of smaller build update/s in the week.
Known bugs performance issue on the bigger maps (Large, Huge)
spawn UI placement
low reproduction - crash- spawning new units
using the Camp ability may freeze the player turn
Missing correct text on Interact abilities
Can scroll with the camera while on UI events
The Next Build
My plan for the next build will be taking feedback from this current build and fixing some issues and tweaking gameplay.
Aswell as that I will be
For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!
Fall of Civilization is starting fresh and on the road to a final game.
1.01 has been now pushed to the beta (dev) branch.
Developer branch
There is a new branch where I will updating the builds more regularly while I'm adding or fixing things and taking in feedback. When we (myself and you, the community) are happy with the current build state It will be pushed to the main branch and the sales will reopen!
If you want to wait until a good build is uploaded to the main branch that's completely fine, but if your interested in seeing what's changed and want to help out:
To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta
Whats new?
- The Start sequence has been changed into two parts (Assigning Factions & Getting Starting Resources)
- The game is split up into two different modes - World and Combat.
- Each tile in the World has a terrain type (Dirt, Forest, Marsh and Mountain) which determines where you start combat.
- Changing the visual style
- Going for a minimalistic UI experience
- Drag and Drop widgets (inventory systems/trade)
- Raiders and their camps
- More!
Plan moving forward
I will be uploading atleast one build a week on Friday evening (UK time) with the possible chance of smaller build update/s in the week.
Known bugs performance issue on the bigger maps (Large, Huge)
spawn UI placement
low reproduction - crash- spawning new units
using the Camp ability may freeze the player turn
Missing correct text on Interact abilities
Can scroll with the camera while on UI events
The Next Build
My plan for the next build will be taking feedback from this current build and fixing some issues and tweaking gameplay.
Aswell as that I will be
- More work on Optimisation
- Fixing the Camp Ability freeze
- Disable camera scrolling during UI events
- Fixing missing text on Interact Abilities
For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap
Join the discord or use the game options to report bugs!