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Fall of Civilization News

Fall of Civilization - May Update

Hey everyone!
So I wanted to give you a bigger update on my progress in May so far rather than several smaller updates and you will see why. As always this is a fluid process so I like to keep you updated with my current decisions but I love to hear what you think so it can be changed for the better.

Tiles

So I have been in debate for a while regarding the tiles, what types I should have and how they should look. Before I was leaning towards a land retaken by nature so everything was green and thick with foliage but I thought that may not be the most pleasing to look at from an isometric view, especially trying to find differences in the tile types. So for now I have decided a more barren scorched earth landscape (think Fallout or Borderlands).
The current four tile types are (Ground, Forest, Hills/Mountains/ Marshes)

The Marshes in my opinion arent super identifiable from a distance so I may be changing the models on there in the near future.
Each tile type has a different movement cost depending on the Unit.
By default:
  • Ground = 1
  • Forest = 2
  • Mountain = 3
  • Marshes = 2

As its dependent on the Unit, I will be throwing in some abilities and perks that allow those numbers to change. Maybe a certain perk will allow that Unit to travel through Forests at half the cost for example.
Whats everyone's take on the environment so far?


Abilities

There have been some changes and additions to the Abilities system aswell.
Faction Bases have the ability to Spawn Units (whether thats new units or units that have retreated to heal).
World Units will have the ability to Search settlements they come across (Villages, Towns or Cities). Ultimately I decided this worked better as an ability rather than an effect that happens when you move onto the tile because that would mean you would have to leave it and come back to search it again, which is no fun.

I am making some improvements and changes to the combat between the systems but I will be showing that off in a later update.


UI

This is the current World UI.
Im trying to keep it as minimal as possible to not take anything away from the screen. On that screenshot you can also see the new Spawn ability in action along with a ghost unit that lets you know where you can (blue) and cant (red) spawn.
Something you may also notice is how the different the UI on the Bases look, thats something I am still debating back and forth about but I am keeping Banners on the Units themselves I just thought the Bases needed more info.
Trello

If you are interested in keeping track of my day to day progress Im frequently using a Trello page to log issues and track tasks aswell as consider new ideas or requests.
Fall of Civilization: Early Access Development Roadmap

Well thats all for now, theres a bunch of other little things but all in good time.
Hope everyone is keeping well.
Until next time.

Fall of Civilization - Faction Banners

One of the new improvements Im making to the game is the interaction between the UI and the world. So instead of making decals on the floor under your units I decided to make a symbol that can be easily seen and identified over them instead.

Hey all, apologies for not posting last week but i assure you I was busy getting some of the systems working for future updates!


So all units, bases and structures will have a banner looming over them to identify their faction color and their faction symbol. I will possibly/probably be looking to change the symbols I have so far in the near future for something cleaner and more consistent. Aswell as this you may also noticed two other key details of the update, the survivor unit changes clothing color based on their faction and they are standing on some labelled terrain tiles.

These tiles are not finalized versions yet but a step in the right direction away from placeholders. They look quite bland now understandably but will look more lifelike once props are added such as (Trees, rocks, lakes, buildings and more)


As always I would love to hear from you and see what you think, what you like and what you don't.

So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

Fall of Civilization - Creating your Faction #1

This week I have been working on the start of the game and faction creation, since its been nearly a month since the first post about it as a feature discussion.
It still has some work to go but I am posting the screenshots of the three stages of faction creation / starting the game and will update them more as time goes on.
(Hopefully there will be a GIF or short video tomorrow)


So the first image shows what will be the main screen for playing with your settings and the basics of your faction.

This is and will be something that determines what you start with. By spending actions in a point buy system. This is something as you can see still very much in progress.

An Ideal is a new concept to the game which doesn't constraint how you play or want to play but gives you an appropriate bonus to a certain playstyle of your choice. (To be determined)

As always I would love to hear from you and see what you think, what you like and what you don't.

So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

Fall of Civilization - GIF - Unit Inventory #2

Just another quick update for this weekend, some progress on the Inventories system!
Now that the majority of the functionality is done, it will making things like interacting with units in the Base and the Trading system, easier to sort out!



As always I would love to hear from you and see what you think, what you like and what you don't.
So feel free to reply, post a discussion or reach me and other members of the community on the Discord.

Fall of Civilization - Screenshot - Trade #1

While Covid-19 hangs heavy over alot of us right now, I hope everyone is well.
This week I will be showing the changes to Trading so far.

The last two weeks have been hectic, this past one having me move from my work home to another location where I'm now all set up riding out the quarantine. With that being said, Im healthy and hope to stay that way, so Im going to carry on working on this.
Right now I have some of the functionality done but the artwork is not final, just for the prototyping.

New (In Progress)

Old


I wanted trading to have more options and impact on your gameplay, so instead of just trading items and resources, I will also be adding resources per turn and structures.
Maybe you want to offer resources in small installments or give up a watchtower that you can't maintain?

As always I would love to hear from you and see what you think, what you like and what you don't.

So feel free to reply, post a discussion or reach me and other members of the community on the Discord.