TITANS 0.3 - Performance improvements
Hello again. In the last three weeks we worked hard to improve the game on the technical aspect. As a result, our map had to be reworked. While our models were already built to be modular, clean and efficient there’s always room for improvement. We tackled some of that in the weekly updates but we felt our map needed a serious overhault to further address performance. As a result, we changed most assets in the game scene in order to severely improve performance. This is still work in progress and we plan to improve it in light of... Well, lighting. That part is always tricky and is silently improving hotfix after hotfix. You know how light is: if it works you do not see it, if it it’s broken everything feel unreasonably ugly.
Last but not least, we hear a lot of sentiment about the art direction - some favourable, some not - and while we understand some of the most vocal arguments our duty is to provide the best experience for all users. This require a lot of work and several iterations. So keep with us, speak with us, join us on bloody Discord.
We need this in order to move on Titans and their Wardens. Ops, that was a spoiler!
Since this was a bloody wall of text, I leave you with a treat: as you explore the new map, you might find yourself in front of a certain ominous canyon. Beware of its denizens and get ready to fight them in the near future.

Remember to update your game before jumping in as the old versions are not compatible with the new map and plugins.
Good hunting and godspeed.
NEW FEATURES
UPDATED FEATURES
Last but not least, we hear a lot of sentiment about the art direction - some favourable, some not - and while we understand some of the most vocal arguments our duty is to provide the best experience for all users. This require a lot of work and several iterations. So keep with us, speak with us, join us on bloody Discord.
We need this in order to move on Titans and their Wardens. Ops, that was a spoiler!
Since this was a bloody wall of text, I leave you with a treat: as you explore the new map, you might find yourself in front of a certain ominous canyon. Beware of its denizens and get ready to fight them in the near future.

Remember to update your game before jumping in as the old versions are not compatible with the new map and plugins.
Good hunting and godspeed.
NEW FEATURES
- New mountains, now they are mesh-based instead of terrain-based.
- New terrain. We worked on it in order to greatly reduce the GPU load.
- Drastic changes to a lot of Unity Engine stuff that you’ll never notice.
UPDATED FEATURES
- Fixed a bug relative to resource farming that made impossible to ever gain more than one at once.
- Tools now possess a gather multiplier. Higher tech tools should gather more resources.
- All combat is now more accurate and damage output is more reliable.
- Changed the level design and resource placement. Caves and canyons are now a reality.