TITANS 0.4.6 - For a fistfull of arrows.
Hello everyone,
This week we continue to improve the game and add selected features. We’re focussing on animations, sinchronicity and a new combat system for our Bows. Each bow now has a drag time that’ll add power and distance to the shot. We improved your freedom in aiming and gave the bow a new crossair to improve your aiming. Ideally, this will allow you to fight the titan on better terms and reward good aim and skill.
About the Fire Titan itself: we’re finally testing it internally and preparing to release it. Last time our testers happily managed to destroy everything we assembled, including my hopes and dreams. So we can’t give you a date for sure, but it’ll be in the near future, once we’re confident about the titan’s stability and replayability.
Good hunting and godspeed.
NEW FEATURES
UPDATED FEATURES
BUGFIXES
This week we continue to improve the game and add selected features. We’re focussing on animations, sinchronicity and a new combat system for our Bows. Each bow now has a drag time that’ll add power and distance to the shot. We improved your freedom in aiming and gave the bow a new crossair to improve your aiming. Ideally, this will allow you to fight the titan on better terms and reward good aim and skill.
About the Fire Titan itself: we’re finally testing it internally and preparing to release it. Last time our testers happily managed to destroy everything we assembled, including my hopes and dreams. So we can’t give you a date for sure, but it’ll be in the near future, once we’re confident about the titan’s stability and replayability.
Good hunting and godspeed.
NEW FEATURES
- New Bow and dedicated combat system, with draw strength and crossair.
- New aiming animation. You can now recognize when someone’s going to shoot you.
- New player animation when aiming from up close, you can now aim a little bit higher.
UPDATED FEATURES
- All skins are now sinced between clients. You’ll be finally envied for having a Duck tattoo.
- Melee attacks are now sinced up between players and can be foretold. This won’t prevent Giuda from backstabbing you at the least opportune moment.
- Armour is now sinced up between players. Now Giuda will be able to properly assess if you’re too heavily armoured for a quick and inappropriate backstab.
- Bow now prioritize using arrows in hotbar.
- Wardens now attack the player only after someone attacked them.
- Wardens now will be restored to full life if all players leave them alone for more than five minutes.
BUGFIXES
- Fixed Arrows collisions, because we hated to see players using them to climb mountains only to jump out of the map.
- Fixed a rare bug in which a player could hug a tree so bad dryads went envious of his merging abilities.
- Fixed a bug in which the mining crossair did not turn red to inform you that the target was mineable.
- Fixed a rare bug on the loading screen that prevented you to do anything short of killing your pc and burn down the house.
- Severely nerfed the Gazelle Trade Union, as it prevented players to exploit them for resources.
- Severely enhanced Gazelle respawn as it prevented them to show up and be killed.
- Fixed a bug on Tools attack animation that crippled your player with a funny backache.