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90 Minute Fever News

Club Profiles

Hi everyone

We’ve added Club Profiles into the game!

You can now right-click any team, click ‘Profile’, and find out useful information on them straight away. This includes their League Position, Latest Results, most recently played formation, and the players that have been performing best for them so far this season. You can also still access their full squad list as before. And you can do this for both Senior and Youth Teams.



Also within this area is a Team History tab. This shows a graph of their performance over past seasons (both for Senior and Youth), and the trophies they have won so far. So now you can instantly take a look at the goliaths of the game and see how you measure up against them, as well as keeping an eye on the up and coming challengers and your divisional rivals.

Thanks!

Player Traits & Hot/Cold Players

Hi everyone

Big update for you this month! It includes some very significant Match Engine improvements with the aim of making more attributes more important and improving the general flow of the game. We also aim to make the match experience more enjoyable and rewarding to encourage managers to play matches ‘live’ and have added a couple of new features that will make playing those matches all the more important.

Enhancing the match experience further is a brand new Hot/Cold Player feature. This new feature will give you more things to consider in each match and make playing matches ‘live’ more important as you potentially try to tailor your tactics to which players are on form!



Also in this update is another brand new feature: Player Traits. Players who graduate fully scouted from your academy are awarded special traits. We won’t list out what they are… but there are a number of these to be discovered! The new feature will better reward managers who interact with the academy process and give additional reasons why bringing youth through is a very feasible alternative to the transfer market approach.



To ensure that academies are more accessible for managers who do not upgrade their academy or newer players who are as yet unfamiliar with academies, a couple of changes have been made to make these easier to get to grips with. The ability to see which attributes are next to be revealed and the ability to see the overall/ceiling of the player for fully revealed players is now available for trials that haven’t been upgraded.

We've also added the option to convert unused Youth Recruitment Points into Development Points for graduates. This gives managers more flexibility to develop academy players instead of relying solely on the transfer market.

This update also includes a much-requested addition: a Club Profile*** area for every team. This will allow teams to easily show off their achievements/trophies, and in addition, it shows details of each team’s current league position, recent results and most recent lineup/formation at a glance.
***Please Note: A last minute issue has prevented us from deploying this area - we will be doing a follow-up release in the next week or so to get this into the game!***

Finally, this update includes various smaller tweaks, visual improvements, and bug fixes. A detailed list of the main changes follows below.


[h2]Match Engine Update[/h2]
  • Big Match Engine Update, including lots of changes to the core Match Engine.
  • This includes balancing changes to the majority of attributes.
  • Too many changes to list here. Try it out to see what has changed!


[h2]Hot / Cold Player feature[/h2]
  • In every match, each team will have 2 ‘hot’ players and 2 ‘cold’ players in their starting lineup. Hot players receive a boost to every attribute. Cold players receive a reduction to every attribute.
  • Each team will also have 1 ‘hot’ player and 1 ‘cold’ player on the substitutes bench.
  • You find out which of your players are hot and cold at half-time. At this point you can use this extra information to better enhance your decision-making.
  • You only find out which of your players are hot and cold, NOT your opposition’s players.
  • Bot teams do not have hot/cold players. All bot player attributes are unaffected by this change.
  • The new Player Traits system will interact with the Hot/Cold Player system. Find out how when you have players with these!


[h2]Player Traits Feature[/h2]
  • Player Traits affect various things in the matchday experience. They interact significantly with the new Hot/Cold Player feature.
  • When the last attribute for an Academy Player is revealed, the player is considered ‘Fully Scouted’ and receives a Player Trait.
  • Academy trialist players that are not fully revealed do not graduate with a Player Trait. This ensures that traits are not common and make these players special.
  • In rare circumstances, players can graduate with 2, or even more rarely, 3 Player Traits. These players will not be common, and some interesting combinations could be possible!
  • If a player has any Player Traits, they keep these their whole career and they do not gain or lose traits during their career. i.e. If they sign for another club they keep their traits.
  • Player Traits only function in Competitive matches (i.e. they have no effect in friendly matches)


[h2]Youth Recruitment Point Conversion[/h2]
  • Youth Recruitment Points can now be converted into Development Points for graduates (note: this can only be done while a player is a Youth player, when they become a Senior player it can no longer be done).
  • You can convert any unspent Youth Recruitment Points into Development Points at any point in the season.
  • The conversion rate is 1 Youth Recruitment Point = 500 Development Points. Development Points can (as is now) be used to reveal training options, add/change positions, and recover players from injury.
  • This feature has been added to allow users who don’t always spend all of their Recruitment Points to put these points to use elsewhere


[h2]Friendly Match Lobby Change[/h2]
  • No longer an exclusive Supporter Feature - all managers are now able to create matches in the Friendly Match Lobby. This should help managers with and without Supporter Days find matches with specific conditions and/or opponents as they wish


[h2]Other Academy Changes[/h2]
  • All managers now receive a partial ‘Foresight’ ability as part of the Academies. This will allow managers to see the next 3 attributes that will be revealed for a player even if they don’t have an upgraded academy. This is represented by the letters A, B and C to denote the next three attributes that will be revealed for a player
  • The ability to see the Overall and Ceiling of an Academy player is now available to everyone, not just those that have upgraded their academy.


[h2]Other Changes[/h2]
  • Help text / tooltips / wording improvements
  • Numerous bug fixes and visual improvements

Training System Update

Hi everyone

The release earlier this month updated the Training system to switch up the gameplay a little! The initial visible attributes are now mixed between the A and B options so that neither option begins fully revealed, meaning that you never have a complete option to pick initially. This increases the importance of using your training points wisely as there’ll no longer be a fully revealed option you can ‘safely’ fall back on.

We also tweaked the potential career paths of players by increasing the variance of training options throughout their careers, especially for older players. This means that there is potentially a lot more scope for some older players to retain their useability if the right options come along for them - again, meaning that using those training points wisely will become even more important.

New Contracts Page

Hi everyone

We have added new functionality to the game to enable clearer management of contracts and wages for your squads. This should enable everyone to have an at-a-glance picture of how their squad is shaping up for the following season.

The new area includes information on player wages for the following season, which players (if any) will graduate from your academy, and shows if you’re currently due to have any spaces in your squad. You can now manage all of your player contracts from this area, rather than having to do so from each player’s profile.

This new ‘Contracts’ screen can be found under the ‘Transfers’ menu option.

This update also includes the addition of a Chinese language option to the game!

A summary of the changes is listed below:

New Contracts Page
  • Centrally manage all expiring contracts from a single place
  • See what your squad will look like next season
  • See what your squad wages will be next season
  • See which trialists will and won’t graduate, and why
  • See how many available squad spaces you have next season, and if any of those have certain requirements (i.e. must be a goalkeeper)
  • See which of your players will retire at the end of the season


Other Changes
  • Added Simplified Chinese language option
  • Improvements to Training page

New Club Reputation and Youth Recruitment Features

Hi everyone

The start of this month saw a major update! A new Club Reputation System has been introduced, as well as a brand new and exciting Youth Recruitment Feature. There has also been huge changes to the Transfer System and the way Player Contracts work which should invigorate the gameworld!

[h2]New Club Reputation Feature[/h2]
The new Club Reputation System means that your team’s performance is more important than ever. Each season your best competition performance will have direct influence on your Wage Cap, so every position counts! A new Leaderboard will appear at the end of the month so you can compare yourself against your rivals!

[h2]New Youth Recruitment Feature[/h2]
A new and exciting Youth Recruitment Feature has been introduced. Every month the first week of the season will see teams fighting it out for the best youth prospects as they use their skill and judgment to decide which targets to go for and how many Recruitment Points to bid.

[h2]Changes to Transfer System & Player Contracts[/h2]
There have been big changes in this area to invigorate the transfer market. We’re expecting a lot more signing and releasing of players as users wrestle with the management of their squad under a tight wage budget that really brings good decisions to the fore. And the changes to the contracts system should see many, many good players available every season. Knowing when to extend and when to release will make squad management a challenge that will prove a real test even for the top managers.