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AcidPunk : Echoes of Doll City News

Hotfix #2 2021

-Various performance optimizations and fix of a memory leak which would cause the game to lag after a few moments. Now the experience should be waaaaay smoother for everyone.

-Also corrected Valve Index controllers tilt for a more natural feel. More fine tuning of Index controls coming this week as well as a few minor bugs corrections.

Hotfix #01 2021

Corrected a game breaking bug where some of the new achievements prevented subsequent levels from loading.
(level1/level7).

Team InfiniVerse

March 2021 Major update.

Hello fellow dollcitizens!

After lots of work, we are back with a major update and we will be posting hotfixes during all week to correct a few details and problems you may encounter. The pandemix is slowing us down in our beta testing process but we are making good progress.
Let's skip to the important part: what's new with this update?




Global features

Totally rewrote main character gameplay and controls.
Availbale perks and enhancements are displayed on your right arm.
AR button turns blue when activated. You also need to press it a little longer to activate in order to prevent missclicks - wait for the beep!
New combat mode including a brand new shield (remember to hold your shield in front of you to move straight).
New double jump animation when controlling a bot.
Changed checkpoints and teleporters 3D models.
Dispatched new bots patrols and and turrets (sound design in progress).
Enhanced bots IA and reactivity.
New level.
Changed the path in older levels.
Skip the introduction and quicker access to the main game.
New achievements, more are on their way.
Invisible walls got more visible^^
Fixed a bug when access cards made controllers appear.
Fixed potential conflicts between different HMDs and controllers.
Fade to black during transitions.
Added slight controller rumble when grabbing a ladder.
New musical themes added.





Tutorial entirely redone

Tutorial automatically starts when you lauch the game for the first time. Still accessible from the HUD.
Added explanation videos for some actions.
Redesign of the main path.
Added a bot hacking section.
Added a combat section.
You can now leave the tutorial at anytime to go back to the main HUD.

Level select mode :
New visuals
Auto detects player's HMD & controllers (Oculus/HTC/Index/Touch/Wand/Knuckles).
Seated / gamepad mode is not available for now and will make its comeback for the final release.

HUD

Minor visual improvements.
Fixed a bug when level selection didn't work correctly.
New museum level (we will add way more content alongside new updates).


New movie theater level (new shows will start with the next update).
New level (level 7).

Level 1 (minor changes)

Fixed some block volume problems when moving with stick/trackpad.
Minor visual improvements.

Level 2 (minor changes)

Fixed a bug when music wouldn't start correctly during the second half of the level.
Added interactive bubbles to display comic book pages.
Added patrolling bots.
New path to prevent annoying backtracking.
Minor visual improvements.

Level 3 (minor changes)

Added gameplay sequences during the roller coaster part.
Fixed player position on HTC HMDs during the roller coaster.
Giant fingers can now touch you. Fingers are meant to TOUCH, aren't they?

Level 4 (minor changes)

Added videos for the second part of the level.

Level 5 (minor changes)

Minor visual improvements.
Fixed a bug when the door would stay closed.

Level 6 (minor changes)

Added a shield mode AR Chip.
Added bot patrols.
Visual improvements.
Minor bug fixes and improvements.

Level 7 (new level)


Alpha version
New musical theme.
Sound design still needs to be implemented for the second half of the level.

Level 8 (minor changes)

Added the option skip the cinematic and proceed to the next level.

Level 9 (minor changes)

Minor visual improvements.

Level 10 (minor changes)

Various visual improvements.

Level 11 (major changes)

New roller coaster section.
Miscellaneous visual improvements.
Improved gameplay and camera when you control the bot on the screens.
New platforms.
Corrected a bug when synchronization with the bot didn't work properly.
New ending.

Level 12 (major changes)


Brand new path where you tiny little arms will probably suffer!
New section and major visual improvements.

Well, that's all for now. As final release is getting closer, we want this first part of the game to be near perfect, then we will start introducing the new levels and revamped ones which will guide you to the endgame. And stay tuned, there will be lots of surprises on the way!

Cheers,

Team InfiniVerse

Merry X-Mas!

We've got some news for you.
First, we'd like to thank you for your feedback on the game. Here is the current state of development and what's coming next.

The current sanitary crisis has somewhat disrupted the planned schedule, but we are making prgress and doing our best to improve the gameplay and the game overall.

We are currently in the process of finalizing the last levels of the game. The update of the old levels, the scenario, music, and sound design being almost completed, we are mainly focused on the gameplay and integration of the new elements.

Meanwhile, a new update should come very soon, mainly to fix the bugs that have been reported, and to give you a more stable version of the game so that you can get the most of the current experience.

Roomscale / gamepad versions:

Currently we are mainly working on the roomscale version. The gamepad version will be updated for the release of the game, which will allow you to approach the Dollcity universe from another point of view thanks to the 1st person and sidescroller gameplay.

In the meantime, here are some screenshots of the new levels playable in the final version, which, if all goes well, is scheduled for Q1 2021 (at last!). We are also planning some updates after release, with some free surprises along the way.

XOXO

Team InfiniVerse









September minor update

Hello fellow Dollcitizens,

Here is a minor update with some small improvements:

- You can now quick select levels using the ingame menu (no more going back and forth to the main HUD!)
- Completed levels are now labelled as such in the HUD

We will keep on updating the game until the final release... We still have some aces down our sleeve, so keep in touch!

Cheers,

Team InfiniVerse