A December road map update - Part III
Hi everyone, Dan here again, back with part 3 of our weekly teases of forthcoming content for the game!

We have heard from multiple members of the community that we might lack variety in our items.
We've also heard that the give/take design of many of the charms is not much fun.
We will be revisiting the design of many items in the game, but also plan to add even more! Many of these are being themed as black market items, we are not ready to reveal them all just yet, but they are in the works. Rest assured what they bring to the game is going to be... interesting.


Many of the comments we receive are about the hero balancing and skills. We really welcome these comments. We’ve already started to buff the slower characters in the last update and we plan to continue this work as we get feedback on the new changes. In the long term, we are planning to revise the skill trees, especially for Bia, Johnson, and Automatom:
We will also be adding new skins for some of the fan-favourite heroes!
Balance changes for the heavy characters will be ongoing, and likely release in incremental patches over the coming months.
We’d love some feedback on these new features coming to Speed Brawl. If there is anything you think we forgot, please drop us a comment below or reach out on our Discord channel.

Items & Equipment
We have heard from multiple members of the community that we might lack variety in our items.
We've also heard that the give/take design of many of the charms is not much fun.
We will be revisiting the design of many items in the game, but also plan to add even more! Many of these are being themed as black market items, we are not ready to reveal them all just yet, but they are in the works. Rest assured what they bring to the game is going to be... interesting.

Heroes

Many of the comments we receive are about the hero balancing and skills. We really welcome these comments. We’ve already started to buff the slower characters in the last update and we plan to continue this work as we get feedback on the new changes. In the long term, we are planning to revise the skill trees, especially for Bia, Johnson, and Automatom:
- We are not happy with Bia’s sweet-spot ability and will be replacing it, potentially with a critical hit ability.
- Johnson’s ground attack bonuses don’t seem to be appreciated and will be replaced with other skills. We are looking for suggestions here.
- Automatom’s charge attack is hard to use and we are working on a revision where he can charge and move at the same time.
We will also be adding new skins for some of the fan-favourite heroes!
Balance changes for the heavy characters will be ongoing, and likely release in incremental patches over the coming months.
We’d love some feedback on these new features coming to Speed Brawl. If there is anything you think we forgot, please drop us a comment below or reach out on our Discord channel.