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Speed Brawl News

A December road map update - Part II

Hi everyone, Dan here again, back with part II of our tease of the next big Speed Brawl update!



Competitive Mode

PvP mode has to be our top-requested feature, and we are working on it.

We will be framing this mode as a race where players take turns to fight battles as quickly as possible and try to beat the other player’s time.

There will also be a simultaneous race mode where players try to do as much damage as possible before reaching the finish line.

Both of these modes make use of the existing combat system and we hope to launch them in the new year.



Enemy Revamping

Enemies and bosses have been a recurring source of frustration for some of our players. We’re taking a few steps to polish them.

One recurring complaint has been enemies which block your punches and force you to attack from a certain angle. We’ve been playing with softening this mechanic a little bit and our next patch will see a number of distinct improvements:

  • A counter will always work for blocking enemies and will now knock enemies down (even big ones).
  • Enemies lose their armour when knocked-down, opening them up to a flurry of counter-attacks and making the dodge-counter more valuable.
  • Hitboxes on all enemies which use the blocking mechanic has been tweaked to be less punishing.
  • Smaller enemies which used to block no longer do to remove confusion.
  • The reaction time of blocking enemies has been reduced so they don’t follow you as aggressively.




We’ve also noticed that players can get overwhelmed easily with the complexity of certain enemies and how dangerous they are.

This is especially a problem in the Crown and Guinea leagues. We have taken a few immediate steps to rectify this in recent patches (reducing enemy counts and removing some attack patterns), but we have a long-term plan to continue working in this area.

Our plan is to take complex enemies with difficult attack patterns and transition them into the role of a mini-boss. We will then introduce variants of existing low-level enemies but with increased stats. This should make late-game battles more predictable and less crazy while giving each of those cool attack patterns more space to flourish in a mini-boss battle.

These revisions to reduce overwhelm will probably not be in the next patch but should be coming in the next few months.



As always, we’d love some feedback on these new features coming to Speed Brawl.

If there is anything we forgot, please drop us a comment below or reach out on our Discord channel.

A December roadmap update with a little tease from our first major update!

Hey everyone,

I’m Dan, the producer on Speed Brawl. Since launch, we have received a ton of feedback, both good and bad, about Speed Brawl. I sincerely thank everyone who has taken the time to write to us or make videos with your comments. We are very much committed to improving and building on Speed Brawl’s unique combat system and I wanted to take this opportunity to share with you our roadmap for the next few months.



Our Approach

Before delving into specific features and improvements we are building, I want to explain our approach to Speed Brawl.

Since launch, we have focused on quality of life improvements that aim to reduce frustration for new players. In line with those objectives, we have made timers an optional setting, reduced the number of enemies in some battles that were overwhelming and made certain enemies easier or more intuitive to fight. Along with that, we’ve been working on bug fixes, performance improvements, and providing support as needed via our official Discord Channel.

Our priorities are:
  • Ensure the game is stable and optimized.
  • Improve playability and get more people into Speed Brawl.
  • Provide additional content and challenges for those already enjoying the game.


Additional content? Over the coming weeks we’d like to tease some elements of what we are working on next... here's the first!

Platinum Content

A few players have mentioned to us that Gold trophies are very easy to get once you get a hang of the game, especially in co-op. In our upcoming patch, we’ll be adding Platinum Trophies, and Plus-rank & S-rank badges to give those that want to perfect their combat skills more to strive for.



Platinum Trophies will be new times available for all the levels which are based on players with late-game gear and high-skill. These times will be much faster than Gold and we are looking at the leaderboards for each level to set these appropriately.

Plus-rank is a special badge you will earn for each level in the game for completing the level without losing any health. This will encourage people to work on their dodge-game.

S-rank is a special badge you will earn for completing each level in the game in a single fluid combo. As long as you have your speed trail behind you, your combo never expires, so you can actually do this. We’ve challenged ourselves at the office to beat levels in this mode and it is a lot of fun. Playing to maintain your combo is the pinnacle of what we built Speed Brawl to be all about.

With all these new rankings and badges, players will be able to reach 160% completion.



We’d love some feedback on these new features coming to Speed Brawl. If there is anything we forgot, please drop us a comment below or reach out on our official Discord channel.

A November road map update! Also, online leader-boards have been reset.

To celebrate the release of the game on consoles in Europe, and the arrival of another update patch of tweaks and optimisations for the game on Steam, we're going to reset* our leaderboards!

*Local times will be retained by your save file.



Owing to the substantial changes to game balancing, and the removal of a few bugs that could result in some unexpected unsportsmanlike conduct, we're going to flush the game's leaderboards. This will give new and returning players another run at being number 1, and more accurately represent some of the astonishing run times brawlers are scoring!

Once again, thank you to everyone in the Speed Brawler community, your reviews, streams and comments have been devoured by everyone here at Double Stallion Games. We've got some amazing additions to the game in development, we're listening to your critiques and requests, and we cannot wait to bring you even more Speed Brawl!

As a little tease, our current roadmap for continued development includes the following:

  • Platinum Trophies for all events.
  • S and + Rank challenges across all events.
  • Character and enemy revisions to bring more speed to the game.
  • New skins for fan favourites.
  • New colours and more trail options.
  • A brand new brawler.
  • Oh yeah, and we're taking a tentative look at... Competitive modes




So... If you haven't left us a review, please do.

And... If you haven't told a friend about the game, please do that too.

Finally and most importantly... Keep on Brawlin', Brawlers!

Lee / @londonfilmgeek

Speed Brawl has flown from its starting cage!



Now the brawling begins!


Yesterday, Speed Brawl launched on Steam and all three consoles, and you got to peer inside our vision of the post-lunar war Britain in the 1880s.

https://www.youtube.com/watch?v=o6mtJKbfK0s

If you joined us on launch day and have spent some time with the game we'd be incredibly grateful if you might leave a review of the game here on Steam.


Reviews drive visibility, which drives more potential brawlers to the game and will allow us to keep developing features and functions for the game for long to come.

Also, we invite you to come and join our official Speed Brawl Discord channel


Visit https://discord.gg/speedbrawl and say hello!

We have plenty more in development to add to the game, and we cannot wait to show you what we have... when the time is right.

Thank you for your time from all of us at Double Stallion Games and Kongregate! Your streams and play-thru videos on Youtube kept us up long into the night.

Keep on brawling, we'll keep on making!

Speed Brawl's high-octane fisticuff brawling is featured in our new gameplay trailer!

https://www.youtube.com/watch?v=Cr614kYyW8w

Kongregate, a leading publisher of mobile, console, PC, and web games reveals the first gameplay trailer for Speed Brawl, a not so classic beat ‘em up that cranks the speed up to 11. Developed by Double Stallion Games, Speed Brawl is a 2D combat-racer with management and platforming elements. It’s about moving fast and hitting hard, maintaining momentum, and judiciously managing stamina to unleash powerful special moves!

The Details


  • Razor sharp visuals and beautifully animated characters.
  • Over 50 unique action-packed championships and challenges.
  • Build a tag-team from 6 vibrant brawlers each with unique play style and distinct personalities.
  • An imaginative and humorous story throughout will reveal high drama and even higher stakes for each brawler!
  • Suit up! - Devise your brawler’s optimal loadout. Buy, win, and sell equipment to fashion the ultimate fighters.
  • Invest in skill upgrades for heavier hits and flashier style.
  • A fluid and deep combat system. Speed Brawl’s freeform combos let you chain together ground and air combos, special moves, assists, and tag attacks for ultimate devastation.
  • Move on up to the big leagues! Conquer escalating hazards and devious bosses in the Threepenny, Sixpence, Florin, and Crown leagues. Each league is run by a unique and diabolical league owner with their own plans to halt your Speed Brawl career.
  • Gotta go fast! - The faster you are, the harder your hit. Go for gold and blast through to the finish line.
  • Brawl solo or brawl with a friend - Online and local co-operative play throughout!


Story


Speed Brawl is set in a dystopic Victorian-era London. After a decade of war with the Lunar invaders named the Selenites, the British Empire finally vanquished the insect-like menace; following the war, the Selenites became the new workforce of our industrial revolution, ushering in a new era of progress and prosperity.

However, listlessness and disobedience rampaged throughout the middle and working classes. In order to satiate the masses, the ultimate entertainment, Speed Brawl, was created; an elite sport where only the bravest, the fastest, and the most worthy warriors could wage a petty war against the Selenite hordes.

To prove your worth in this chaotic world filled with colour and calamity you’ve gotta fight, for your right... to… Speed Brawl!

Speed Brawl is releasing this September on Kartridge, PlayStation 4, Nintendo Switch, Xbox One, and Steam.

Prospective brawlers can wishlist now on the game’s Steam page. Learn more about the game and sign up for the newsletter on www.SpeedBrawl.com.