Update #3 - Bugfixes, and UI/UX improvements (Feb 2, 2017)
I was in the middle of freshening up the mobile VR versions of Titans of Space, and then someone told me that Oculus Remote support was sort of broken in Update #2. Oops! Decided to fix that and bring over the improvements I was working on back to PC right away.
I appreciate the patience of all those buying into early access!
- Fixed Oculus Remote support.
- Reorganized & simplified the first few menu scenes for a better user experience.
The old "Wait for Input" and "Automatic" button interaction types are now called "Point & Click" and "Point & Wait". And, in Point & Wait mode, all buttons now show visible timer progression. - Fixed the pixelly inner edges for Saturn's rings.
- Lots of other bug fixes and UX adjustments.
I appreciate the patience of all those buying into early access!