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  3. Dive into a New Paradise: Ultimate Fishing Simulator Public Beta is Here!

Dive into a New Paradise: Ultimate Fishing Simulator Public Beta is Here!

Hello, anglers! We're thrilled to bring you the latest community status update for Ultimate Fishing Simulator. Prepare for an immersive journey as we unveil a revitalized gaming experience filled with fixes, enhancements, and exciting additions. Get ready to cast your lines into a world of improved realism and seamless gameplay!

[h2]🌊 New Water Systems and Weather Enhancements 🌦️[/h2]





Prepare to be captivated by the revamped water systems in Ultimate Fishing Simulator! We've invested time and effort into creating stunningly realistic water effects that will elevate your fishing adventures to a whole new level. Experience the tranquil ripples, shimmering reflections, and dynamic waves that will make every fishing spot come alive.

But that's not all! We've also introduced an enhanced weather system to add an extra layer of immersion. Feel the thrill of angling in changing weather conditions, from peaceful sunny days to stormy challenges that will test your skills. Brace yourself for a more dynamic and realistic fishing experience!

[h2]🐠 Numerous Bug Fixes and Quality Improvements 🛠️[/h2]

Our team has been hard at work addressing various issues and bugs to provide you with a smoother and more enjoyable fishing experience. Thanks to your valuable feedback, we've been able to identify and resolve many of these pesky problems. Say goodbye to any previous frustrations as we strive to deliver a game that runs seamlessly and flawlessly.

We've also made significant quality improvements across the board. From optimizing performance to refining gameplay mechanics, every aspect of the game has been fine-tuned to provide you with the best possible fishing adventure. Get ready for a polished and immersive experience like never before!

[h2]🐠 AQUARIUMS[/h2]
Aquariums DLC is the addition to the base game that any fishing enthusiast must have. This DLC allows players to take their fishing experience to a whole new level by adding an entirely new section to Trophy Room - Aquariums where they can showcase their caught fish.
[previewyoutube][/previewyoutube]
With the Aquariums DLC, players can manage their fish collection in the catch panel and configure up to 7 large fish tanks in various ways. Whether it's saltwater or freshwater, players can choose the water type that suits their fish and select an interior design that matches their taste. Once the tank is set up, players can name it and put their fish inside to create a truly personalized aquarium.

https://store.steampowered.com/app/940820/

[h2]🌟 Join the Public Beta and Dive into the Enhanced Ultimate Fishing Simulator! 🌟
[/h2]
We invite you to join us in the Public Beta and be among the first to experience the revitalized Ultimate Fishing Simulator. Download the beta version today and embark on a fishing journey that boasts improved water systems, enhanced weather effects, and a game that's been fine-tuned to perfection.



Your support and feedback have been invaluable in shaping the game, and we're grateful for your participation in this exciting journey. Together, let's make Ultimate Fishing Simulator the ultimate angling experience!

Join us in the Public Beta and explore a world of fixes, new water systems, improved weather effects, and more. Get ready to reel in the big catch and create unforgettable fishing memories!

How to enable Public Beta?
  1. To switch to a custom branch in the Steam client:
  2. Right-click on the game from the library page and select "Properties".
  3. Click on the "BETAS" tab.
  4. Select from the dropdown list “public beta”
  5. Press OK.

See you on the shores, fellow anglers! 🎣🌊🌟


[h2]Bow & Trident Fishing | Other planned content🌊[/h2]
We are excited to announce an upcoming feature that will take your fishing experience to new depths – Bow & Trident Fishing! Get ready to explore the waters in a whole new way as you wield a bow or a trident to catch fish in a unique and thrilling manner. Aim, release, and watch as your arrow or trident pierces through the water, targeting your desired catch with precision. This upcoming feature will offer an exciting twist to traditional fishing, bringing a fresh and dynamic approach to the sport. Stay tuned for more sneak peeks and updates as we prepare to introduce Bow & Trident Fishing to the Ultimate Fishing Simulator!

[previewyoutube][/previewyoutube]

We've made significant changes to our internal systems to ensure that Bow & Trident fishing delivers an immersive and engaging experience. Prepare to explore new fishing spots, encounter unique challenges, and unveil thrilling surprises along the way.

Besides B&T we plan to release a new map located in USA / Florida. It will focus on saltwater fishing: Sharks, Tunas, Tarpon and more!





[h2]CHANGELOG | 2.4.23.05:30B (BETA)[/h2]
NEW
  • New water system
  • Added water caustic effect
  • New water physics
  • New weather system


CHANGES
  • Trophy Room: Changed how fish are displayed in the lodge
  • Trophy Room: Preparing for Aquariums release
  • Trophy Room: Added Aquariums support
  • Preparing for adding new fish and map
  • Changes in the game controller for incoming Bow & Trident fishing feature
  • Changed game loading screen
  • Changed some in-game shaders
  • Updated the terrain material: The terrain was previously created using the old terrain composet, which ran on JavaScript. As part of the upgrade, this issue has been fixed, and the terrain material has been changed to improve performance and compatibility.
  • Updated Unity version from 2017.4.29f1 to 2021.2.11f1 LTS
  • Removal of duplicate singletons: There were instances of incorrectly implemented duplicate singletons in the game, which caused problems as certain systems took references from the wrong instances. To resolve this issue, the duplicate singletons have been identified and removed, ensuring that the systems now utilize the correct and consistent references, resulting in improved functionality and stability.


FIXES
  • Adjusted the caustics in the water, making them stronger and adding a rainbow effect at the edges.
  • Adjusted the dark sections in the Lodge that hindered the player's ability to see their trophies.
  • Adjusted the disappearance of light caustics in the water to occur around 5-6m, instead of staying well above that depth.
  • Adjusted the display of water color at different depths in lakes, rivers, seas, and oceans. Water should not be completely black until around +-50m of depth in lakes and rivers and >220m in seas and oceans.
  • Adjusted the fading of caustics depending on depth, fading out up to 6-7m and then disappearing.
  • Adjusted the water color in Greenland to be darker, and more intense, and removed the purple hue.
  • Adjusted the water color in Kariba Dam, which was too dark and appeared purple.
  • Adjusted the water color in Moraine to appear blue when looking down and azurine when looking in front.
  • Adjusted the water color in Moraine, which was too grey.
  • Adjusted the water color in Powell Lake, which was too azurine.
  • Deactivated the board object for fish on board.
  • Fixed an issue in Taupo Lake where the boat was moving without the player after switching to trolling.
  • Fixed problem with multiplayer and inviting friends
  • Fixed the absence of fire in the fireplace in the Lodge.
  • Fixed the appearance of simplified textures from a long distance in Atchafalaya Basin.
  • Fixed the displaced piece of wood from the bottom of the Lodge wall that moved to the right and into the door.
  • Fixed the display of the hook prompt, ensuring it does not work when disabled.
  • Fixed the display of the hook prompt, ensuring it does not work when disabled.
  • Fixed the display of the hook prompt, ensuring it is not displayed when the option is disabled.
  • Fixed the excessively reflective water in Amazon.
  • Fixed the game freeze issue on the profile selection screen after selecting a profile.
  • Fixed the issue of simplified textures in Greenland when viewed from long distances.
  • Fixed the issue of the boat clipping through terrain in Thailand.
  • Fixed the issue where a BSOD-like sound started playing when rain fell naturally (not started by the player changing time).
  • Fixed the issue where caustics could be seen under shadows.
  • Fixed the issue where semi-transparent lines were still visible in the water.
  • Fixed the issue where shadows appeared too dark in Kariba Dam.
  • Fixed the issue where textures appeared extremely simplified from far away, which was not present in previous iterations of the game.
  • Fixed the issue where textures still appeared very simplified from long distances.
  • Fixed the issue where the boat in Amazon was slightly sunk.
  • Fixed the issue where the grass terrain texture in Kariba Dam appeared to be just green from long distances.
  • Fixed the issue where the non-dev profile Lodge was completely dark apart from the fire.
  • Fixed the issue where the underwater view didn't work unless in freecamera mode in Powell Lake.
  • Fixed the issue where the version number was visible everywhere, even though it should only be in the menu.
  • Fixed the issue where water surrounded the whole map instead of just the lake in Betty Winter.
  • Fixed the issue with reflections that were the "copy" of the object.
  • Fixed the issue with writing in equipped inventory fishing equipment.
  • Fixed the issues with the Vundu fish, including the board and sphere problems.
  • Fixed the jittering camera when walking on boats and the inability to walk around the boat while trolling, particularly in bass boats.
  • Fixed the jittery movement of baits in the water, lures being retrieved, and fish being retrieved.
  • Fixed the lack of the right eye and the positioning of the left eye outside the head in the black marlin in the Lodge.
  • Fixed the lack of transparency and ripples in the water in ice fishing maps, ensuring there are minor ripples present.
  • Fixed the lack of water movement affected by wind in Moraine.
  • Fixed the misplaced koi carp fin rig bone in the Lodge.
  • Fixed the missing display of hook weight in the shop and inventory.
  • Fixed the missing normal map in terrain textures.
  • Fixed the presence of a long shallow water separation line at the end of the bay in Pinas Bay.
  • Fixed the problem of the boat clipping through terrain in Thailand.
  • Fixed the problem where assets in the water didn't stick to the terrain in Pinas Bay.
  • Fixed the problem where deactivating the hook size prompt did not save after restarting the game.
  • Fixed the problem with fog not being displayed in water reflections.
  • Fixed the problem with shadows and dark spots appearing too dark in Powell Lake.
  • Fixed the random game crashes that caused other apps on the device to malfunction. These crashes were recognizable when the water suddenly became completely flat.
  • Fixed the stretched appearance of the sturgeon in the Lodge.
  • Fixed the stretched ground textures on the lakeside in Japan.
  • Fixed the unintended ripple effect on the map's loading screen.
  • Fixed the unsynchronized koi carp fins with animation in Japan.
  • Fixed the visibility of semi-transparent lines that were still present in the water.
  • Fixed the weird distortion in the bluegill swimming animation.
  • Fixed the white terrain outside of the explorable map section in Zeno.
  • Fixed the wrong camera placement in Taupo Lake while being on the boat.
  • Reduced the strength of the river currents in the Amazon significantly.
  • Removed the semitransparent grey square in the bait indicator that was not present in other iterations of the game.
  • Resolved the broken equipment strength, where a 1.2kg fish could break 15kg+ equipment.
  • Resolved the difficulty of getting the boat to start moving in Baikal, which appeared to be stuck.
  • Resolved the generation of very small and non-continuous waves by the player and boat in the water.
  • Resolved the issue of intermitting wind sound on all maps, regardless of the weather.
  • Resolved the issue where shadows appeared too dark in Pinas Bay.
  • Resolved the issue where the Baikal Omul model was not displayed in the encyclopedia.
  • Resolved the issue where the lure or bait appeared to stutter as it was being reeled in, which also affected the hooked-up fish.
  • Resolved the issue where the water went over the boat in Amazon.
  • Resolved the lack of shadow for the floating bridge in Powell Lake.
  • Resolved the occasional presence of very strong sunlight in the start menu when starting the game.
  • Resolved the positioning of the right pectoral fin of the koi carp, ensuring it sits in the right location in relation to the carp.
  • Resolved the presence of weird lines in the water on every map.
  • Resolved the problem of the lure occasionally clipping through the seafloor terrain when thrown straight down.
  • Resolved the problem where the boat in Greenland did not create big enough waves.
  • Resolved the slight gap in the water of Moraine Lake that made it possible to see the bottom of the lake.
  • Resolved the Sturgeon head clipping into the walls in the Lodge.
  • Resolved the visibility of semi-transparent lines in the water.
  • Resolved the visual glitch underwater that caused certain areas to be very dark, except in Taupo.
  • Restored the appearance of the red bar pulsation at maximum tension.
  • Restored the pulsation of the tension indicator line when reaching maximum tension.


KNOWN ISSUES
  • Spawning at checkpoint 2 in Zeno may result in the player being placed under the ground.
  • The giant barb placement in hands in Japan is incorrect, similar to the old Taupo bug.
  • Walking on boats can result in a very jittery movement.
  • The bluegill swimming animation appears stiff and the distortion problem has not been resolved.
  • Occasionally, the lure/bait may jitter inside the mouth of a fish after being caught (somewhat rare).
  • Level Editor: not working/crashing the game
  • Sometimes profile selection screen is really bright
  • Missing boat trails on the water