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  3. v12.02 Major Update

v12.02 Major Update

Expected patch release: Monday, March 10 (Pacific Time)

[h3]News[/h3]
Major Updates



[h3]New Team Member: Adrien[/h3]
Please welcome Adrien from France to the team! He will be helping with art and creative work. Adrien did the concept art and icons for the new units this patch, as well as other units you already know and love! You can check out some of his previous work here.

Some of his favorite games include WoW, TF2, LoL, Souls, Sc2, Dota 2, Monster Hunter, and Overwatch. Outside of gaming, he enjoys cooking, art and media, health and neurosciences, taking care of his cat and building places for her to parkour and as he puts it, touching grass. He also played rugby for 10 years, plays the guitar, and is a huge Warhammer40k nerd as an Ork player.


[h3]New Unit: Pulsebot[/h3]
  • Tier 5 (Cost: 185g)
  • Role: Balanced, off-tank
  • Melee / Impact / Fortified
EMP
Every attack splits its damage equally among enemies near the target. Deals 10% more damage for each enemy hit. Also applies a debuff to enemies hit, which reduces defenses by 1% for 3 seconds (stacking up to 15 times).




[h3]New Unit: Skybot[/h3]
  • Tier 5 (Upgrade Cost: 355g)
  • Role: Balanced, off-tank
  • Melee / Impact / Fortified
EMP
Every attack splits its damage equally among enemies near the target. Deals 10% more damage for each enemy hit. Also applies 3 stacks of a debuff to enemies hit, which reduces defenses by 1% for 3 seconds (stacking up to 15 times).



[h3]Monthly In-Game Reward Code[/h3]
  • This month’s ultra-secret code is “babyleakfam” to unlock some free Essence in-game!
  • Each month, a new code will be revealed right here in the patch notes. Codes are only valid during the month they are announced.

Here’s how to enter a code in-game:


[h3]Next Month[/h3]
New Mastermind!

Game Balance


Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!

[h3]Masterminds[/h3]

Saboteur
Gold: 3 → 4

Low pick rate. Last patch's nerf went a bit too far.

[h3]Fighters[/h3]

Proton
  • Damage increased by 33%
  • Attack speed increased by 1.8%
  • Ionic Force removed
Proton was sometimes a pain point because it would siphon mana from Sacred Steed.

Atom
Attack speed increased by 1.8%

Low win rate.

Seedling
Attack speed decreased by 4.3%

Sakura
Health and damage increased by 0.9%

Shifting power from Seedling to Sakura.

Howler / Sunfang
Attack speed decreased by 1.9%

High win rate.

Slime Larva
Attack speed decreased by 2.3%

Slightly high pick rate and win rate.

Sea Serpent / Deepcoilier
Attack speed decreased by 1.6%

High win rate.

Banker
  • Health decreased by 8.3%
  • No longer has mana. Now, if it survives, earn 2-8 gold based on wave number.
  • New ability: Short Sell: Gains 10% attack speed that wave but you do not earn gold.
Big Wig
  • Health decreased by 9.1%
  • No longer has mana. Now, if it survives, gain 6-24 gold based on wave number.
  • Reworked ability: Short Sell: Gains 10% attack speed that wave but you do not earn gold.
Keeping Banker's gold-gaining fantasy, while removing the compounding effect and reducing snowballiness. Overall, they will be more versatile and less extreme and won't so heavily reward overbuilding. Also, more skill expression with the new Short Sell.

Warg / Lioness / Alpha Male
Attack speed decreased by 1.1%

Slightly high pick rate and win rate.

Cursed Casket / Cage of Pain / Iron Maiden
Health decreased by 1.5%

Slightly high pick rate and win rate.

Elite Archer / Trinity Archer
Attack speed increased by 1.1%

Low pick rate.

Yozora
Wintry Touch: Attack speed reduction: 0.75% → 1%

Arctaire
Frozen Veil: Attack speed reduction: 2.1% → 2.9%

Low win rate.

Disciple
  • Mana Burst: Damage: 320 → 500
  • Mana Burst: Mana cost: 9 → 14
  • Mana regeneration increased by 43%
  • Intellect (mana gain on kill) removed
Starcaller
  • Damage: 175 → 129
  • Asteroid: Damage: 500 + 1% max health → 1200 + 2% max health
  • Asteroid: Mana cost: 10 → 23
  • Mana regeneration increased by 114%
  • Intellect (mana gain on kill) removed
Intellect helped Disciple be semi-viable as an opening, but it was RNG and weakened its identity as a burst mage. We’re removing Intellect and shifting more power into Starcaller’s Asteroid ability.

[h3]Tier 6 Fighters[/h3]

Tier 6 can be powerful but are often not worth taking because they aren’t helpful in the early game. We’re buffing some of them to make them worth the investment.

Eggsack
Eggsplotion: Area of effect: 150 → 250

Small buff that mainly applies in FeelsBad circumstances where the wave was aggroed just outside of range of the Eggsplotion.

Shadow Dancer
  • Health and damage increased by 8.9%
  • Clone health and damage: 15% → 10%
Dread Knight
  • Health and damage increased by 17.9%
  • Clone health and damage: 15% → 10%
Stronger on their own, but less infinite clear potential.

Lord of Death / Hades
Mana regeneration increased by 29% and 64%, respectively
Intellect (mana gain on kill) removed

This change simplifies their design, removes RNG, and reduces battle snowballing.

Fire Lord / Fenix
Attack speed increased by 2.1%

Crawling Catapult / Wandering Trebuchet
Damage increased by 2.6%

Great Boar / Red Eyes
Charge damage increased by 4%

Millennium / Doomsday Machine
Damage increased by 2.2%

[h3]Mercenaries[/h3]

Imp
Attack speed decreased by 1.1%

Needler
Damage increased by 1.5%

[h3]Waves[/h3]

Wave 11: Quill Shooters
  • Attack speed increased by 1.7%
  • Range: 550 → 400
Quill Shooters are now consistent with other ranged waves, making it easier to manipulate aggro and keep ranged mercs alive.

Wave 12: Mantises
Attack speed decreased by 1.4%

Wave 13: Drill Golems
Health increased by 1.5%

Shifting power from wave 12 to 13.


[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Pack Rat
  • Fiesta
  • Early game workers

[h3]Classic[/h3]
  • Now permanently has Giga Mercs enabled on waves 21+ to reduce lag and crashing. We'll hotfix as needed to get Giga Mercs balance into a good spot.
  • Dual Building: AOE reduction decreased from 47.5% → 45%
  • Giga Mercs: Shaman's Blood Rush now has reduced, non-linear scaling. Safety Mole's Safety Aura now has further reduced scaling.
  • Mini & Wumbo: Eggsack removed from opening pool

[h3]Minor Updates[/h3]
Damage Tracker
  • Shows breakdown of Attack/Ability damage when clicking the arrow on a unit row. (Arrow only appears when a unit dealt any ability damage)
  • You can right click a unit row in the tracker to ping it, it will show the damage dealt and ability damage% in the chat.
Ping Wheel
  • 2 more slots (8 → 10)
  • Push Workers! ping
  • 1 more wave in advance ping
Clear/Leak Timer
  • Shows the time it took for someone to Clear/Leak a wave in the regular Clear/Leak message
  • Turned off by default (Interface -> Enable Clear/Leak Time Message)


Fixes
  • Bonus income now works properly in Mini & Wumbo
  • New SFX for mana legion spells
  • Fixed card collection lag
  • Fixed cases where fighters with mana get stuck at full mana when the target they are trying to auto attack dies
  • Fixed a bug where you couldn't undo Harden after upgrading a Hardened Mudman
  • Fixed estimated gold on waves 22+
  • Updated some outdated descriptions


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Closing Remarks


This patch introduces Pulsebot and Skybot, reworks Banker, Disciple, and Starcaller, and gives some much-needed buffs to tier 6 fighters!

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team