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  3. v12.03 Major Update

v12.03 Major Update

Expected patch release: Monday, April 14

[h3]News[/h3]
Major Updates




[h3]New Mastermind: Stash[/h3]
  • Start with a piggybank with 19 gold. Each wave, it gains gold. Break it open once to collect the gold.
  • Gold gain per wave scales exponentially from 1 on wave 1 to 200 on wave 21, doubled if you leak.
Stash is a versatile Mastermind that rewards players who are flexible and adaptive. Break open your piggybank early for a quick boost, let it grow and scale into the late game, or save it for an important gold threshold or emergency. Because the stash growth is higher when you leak, it rewards risky play, but don't go leaking every wave - it ain't no Fiesta!



[h3]New Skins: Refractions[/h3]
  • Introducing Refractions, recolored skins that let your favorite units shine in a new light! In addition to unique color palettes, some Refractions also have special VFX.
  • Compared to other skins, Refractions are available at a reduced price point, and they are the only skins that can be acquired for non-premium essence!
  • This patch's refractions include Frozen Nightmare, Bubble Gum Slime Larva / Slime Siren, Dryad Priestess of the Abyss / Azeria, Sanguine Lord of Death, and Nebula Hades


[h3]Monthly In-Game Reward Code[/h3]
  • This month’s ultra-secret code is “workwork” to unlock some free Essence in-game!
  • Each month, a new code will be revealed right here in the patch notes. Codes are only valid during the month they are announced.

Here’s how to enter a code in-game:


Game Balance


Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!

[h3]Masterminds[/h3]

Lock-In
Randomming bonus gold: 8 --> 7

Slightly high pick rate and win rate and currently overshadowing Yolo.

[h3]Legion Spells[/h3]

All Out Assault
Mythium: 120 → 115

Slightly high pick rate and high win rate.

Magician
Mana regeneration: 0.5 → 0.48

High pick rate and slightly high win rate.

Robo Squad
Mythium: 50 → 45

High win rate.

Sorcerer
Bonus ability damage: 55% → 58%

Low pick rate and win rate.

Titan
Health: 1300 → 1350

Low pick rate and win rate.

[h3]Fighters[/h3]

Slime Larva
Attack speed decreased by 3.8%

Slightly high pick rate and win rate.

Dwarf Banker / Big Wig
Health and damage increased by 3.6%

Very low pick rate and slightly low win rate.

Crab Warlock / Crabomancer
Summoner damage increased by 6%

Low pick rate and win rate.

Warp Wing
Damage increased by 2.3%

Slightly low pick rate and win rate.

Yozora
Wintry Touch: Attack speed reduction: 0.75% → 1%

Arctaire
Frozen Veil: Attack speed reduction: 2.1% → 2.9%

This buff, intended for last patch, didn’t get properly applied.

Disciple
Autoattack damage decreased by 4.2%

Very high win rate.

Antler
Attack speed decreased by 1.9%

Whitemane
Damage decreased by 1.8%

Slightly high pick rate and win rate.

Pulsebot / Skybot
Damage increased by 4%

Slightly low pick rate and low win rate.

Holy Avenger / Sovereign
Attack speed decreased by 2.2%

High pick rate and win rate.

Hades
Mana regeneration decreased by 4%

High win rate.

[h3]Mercenaries[/h3]

Robo
Attack speed increased by 1.1%

A little nudge to encourage Robos on early waves.

Imp
Attack speed decreased by 2.1%

Currently the best-performing mercenary.

Pack Leader
Damage decreased by 2.7%

Pack Leader is highly versatile and rarely a bad send.

Honey Bear
Damage: 110 → 113

We're happy with Honey Bear's design after the changes in February's Update, but it's slightly underperforming.

Ogre
Attack speed increased by 1.7%

Not bad, but isn't rewarding enough to save for when you can access Brute, Imps, and Mimic for cheaper.

Centaur
Damage: 88 → 90

Overshadowed both by cheaper mercenaries and more expensive mercenaries.

Needler
Damage increased by 1.5%

A small nudge to bring it on par with Witch and Shaman.

[h3]Waves[/h3]

Wave 10: Granddaddy
Attack speed increased by 0.9%

Wave 11: Quill Shooters
Attack speed increased by 0.9%

Wave 12: Mantises
Attack speed decreased by 1.4%

Shifting power from wave 12 to 10 and 11.

Wave 15: Quadrapuses
Attack speed decreased by 1.5%

Wave 16: Cardinals
Health increased by 1%

Shifting power from wave 15 to 16.

Classic
Decreased the frequency of Eggsack, Seedling, and Dwarf Banker being rolled. These units are especially strong in Classic where 95% of games go to waves 21+.


[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Castle - Slightly underperforming, but average game length has also been trending up, which indirectly buffs Castle
  • Full eco / "sui" / all-in strategies in the early games - We like that unorthodox strategies are viable, but want to make sure they aren't too common or strong

[h3]Improvements[/h3]



Quest Rerolls
Every week, you now get 3 quest rerolls

Thanks Alexfrog and D2R from Discord.

Optional Classic Ranks
  • You can now toggle on or off visible ranks in Classic
  • This is default off for players currently ranked silver or below in Classic and all new players. Default on for everyone else
We ran a poll on this, and most players want to keep visible classic ranks but there are also a lot of players who want to hide them. We believe this solution is the best way to make both groups happy and make Classic a bit less sweaty.

Minor Improvements
  • Ping Wheel scale slider is now available in Interface settings
  • Legacy Ping Wheel setting is now available
  • Show more than 1 wave ability in the Wave Guide (Thanks to kidk from Discord)
  • Great Boar and Wandering Catapult can now be sold for 90% in Hybrid (Thanks to Early Gas or GG from Discord)
  • Queued mercs and AUTO now show in spectator UI
  • Fixed `Not Even Close` showing up when your king died from a ranged attack
  • Fixed a visual bug with PE after making a purchase
  • Fixed an abuse case with Sea Serpent and Deepcoiler
  • Show teammates gold gained from Bankers, Pixie etc. in the bottom left
  • Added Hybrid gold gain/loss to the bottom left

[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

Closing Remarks


This patch introduces Stash, which we expect will be a pretty high skill cap—and fun—mastermind! We also hope you enjoy using Refractions.

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team