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  3. v12.04 Major Update

v12.04 Major Update

Expected patch release: Monday, May 12

[h3]News[/h3]
Major Updates


[h3]New Unit: Nucleus[/h3]
  • Upgrades from Atom (Upgrade Cost: 175g)
  • Role: DPS
  • Ranged / Pure / Immaterial
Ionic Force
Increases attack speed by 30% for each 10% current mana.

Atomic Acceleration
Upon reaching full mana, every Proton and Atom on your board gains 50% multiplicative attack speed.

Singularity Core
You can only have 1 Nucleus on your board.



[h3]New Legion Spell: Executioner[/h3]


Make one of your fighters an Executioner. Executes enemies below 10% health (5% for ranged fighters) and gains 1-4 gold (based on wave number) on execute. Only works on the primary autoattack of the fighter.

[h3]New Secret Card: The Flaminator[/h3]


[h3]New Feature: 500 Premium Essence for Boosting Discord[/h3]



Starting after this patch is released, anyone who Boosts the Legion TD 2 Discord will now receive 500 Premium Essence each month the Boost is active.

Here's how it works:
  • When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code
  • The code can be redeemed by typing "/redeem code" in the in-game Global Chat
  • Players who keep their Boost active will receive a new code every month
  • Codes expire when the Booster receives a new code or if the old one wasn't used

Thank you to everyone for contributing to the community!

Game Balance


Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates!

[h3]Masterminds[/h3]

Castle
Income after wave 10: 45 → 46

Compensation buff for Castle being indirectly nerfed by the changes to mercenaries this patch.

Double Lock-In
  • Income: 2 → 1
  • No longer in the pool for Megamind
Double Lock-In is strong in low MMR, where access to familiar combos trumps a bit of extra income. It’s also a point of frustration in high MMR because it reduces variety, is considered a low roll in Megamind, and is primarily used to abuse the flavor-of-the-month strongest combo.

Stash
Stash growth decreased by 3-4% on waves 9-21

Stash was received positively by the community, and its popularity even tops Chaos in low MMR and Megamind in high MMR. We’re happy with the design, but it’s a bit overtuned.

[h3]Legion Spells[/h3]

All Out Assault
Mythium: 115 → 110

High win rate.

Black Market
Income: 58 --> 56

High pick rate and slightly high win rate.

Hero
Damage and damage reduction: 3.8% → 3.5%

High pick rate and slightly high win rate.

Pawn Shop
Gold: 70 --> 75

Slightly low pick rate and win rate.

Robo Squad
Mythium: 45 → 40

High win rate.

Sacrifice
Gold: 85 --> 90

Slightly low pick rate and win rate.


[h3]King[/h3]
King Upgrades
  • Upgrade Attack: 12% → 14%
  • Upgrade Spell: 6% → 7%
With the buffs to power mercs this patch, the king needs some compensation buffs.

[h3]Fighters[/h3]

Gargoyle
  • Health decreased by 3.2%
  • Attack speed decreased by 2.6%
Slightly high pick rate and win rate.

Slime Larva
Health and damage decreased by 3.2%

Slightly high pick rate and win rate.

Ranger / Daphne
Bonus damage against bosses increased by 16.7%

Slightly low pick rate and win rate.

Disciple
Mana Burst: Damage decreased by 6%

Slightly high pick rate and win rate.

Pulsebot / Skybot
  • Damage increased by 3%
  • AOE range: 250 → 200
  • Fixed a bug where Leviathan’s Aerial Command was double-buffing Sky Bot
Less likely to hit ranged waves when a tank mercenary is sent, and fixed a bug with Leviathan. Compensation buff applied.

Priestess of the Abyss / Azeria
Attack speed increased by 2.2%

Slightly low pick rate and win rate.

Millennium / Doomsday Machine
Attack speed increased by 1.8%

Slightly low pick rate and win rate.

[h3]Mercenaries[/h3]

This patch nerfs income mercenaries and buffs power mercenaries to encourage aggression.

We like that that early leaks are not super punishing economically, which encourages risk-taking. We also like that early leaks are threatening to the king, creating tension and asymmetric game states where one team is lower income and the other team is low king health, sometimes even resulting in decisive games before wave 10.


Snail
DPS decreased by 5.3%

No change to Giant Snail.

Dragon Turtle
DPS decreased by 4.6%

Fiend
Health increased by 1.3%
DPS decreased by 5%

Dino
Health increased by 1%
DPS decreased by 4.7%

Lizard / Cannoneer / Drake
Health decreased by 4%
DPS decreased by 1%

Robo
Attack speed increased by 2.6%

Brute
Health increased by 2.3%

Hermit
Health increased by 33%

Health is now consistent with other ranged mercenaries.

Safety Mole
Health increased by 2.6%

Pack Leader
Health increased by 2.5%

Mimic
  • Health increased by 3%
  • Damage increased by 1.7%
Honey Bear
Pot O’ Honey: Base heal: 850 → 900

We're happy with Honey Bear's design after the changes in February's Update, but it's slightly underperforming.

Ogre
  • Health increased by 3.1%
  • Attack speed increased by 1.2%
Witch
  • Attack speed increased by 2.5%
  • Froggo: Attack speed increased by 2.5%
Ghost Knight
Health increased by 2.6%

Four Eyes
Attack speed increased by 2.7%
Now more likely to be targeted by Shaman’s Blood Rush

Centaur
Health increased by 2.7%

Siege Ram
Health increased by 2.8%

Shaman
Blood Rush: 20% attack speed and 50 damage → 50% attack speed

Solidifying Shaman’s identity as a boss and big merc buffer. Attack speed is also thematically what Blood Rush was intended for.

Needler
  • Attack speed increased by 2.3%
  • Now more likely to be targeted by Shaman’s Blood Rush
Needler go brr~

Kraken
Health increased by 2.9%


[h3]Balance Watchlist[/h3]
The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:
  • Crab Warlock in low MMR games

[h3]Improvements[/h3]
  • Stash now shows which wave it was used in when hovering bottom left
  • Fixed some unexpected pathing for tank mercenaries
  • Added cards for Pulsebot and Skybot
  • EMP description now clarifies that it deals ability damage
  • Takeover bots now use Stash when a player had been disconnected for 5 minutes
  • Increased rec values slightly to account for buffs to power mercenaries
  • Hovering average leak % in post-game stats now shows the breakdown by wave


[h3]Game Translations[/h3]


Legion TD 2's translations continue to be improved, thanks to major contributions from community members! If you'd like to contribute to improving the game's texts further, visit the following link:

Help Translate Legion TD 2

HUGE thank you to everyone who has helped up to this point!

[h3]Monthly In-Game Reward Code[/h3]
  • This month’s ultra-secret code is “leaksarethekingsjob” to unlock some free Essence in-game!
  • Each month, a new code will be revealed right here in the patch notes. Codes are only valid during the month they are announced.

Here’s how to enter a code in-game:


Closing Remarks


This patch introduces Nucleus, a unique unit which we're excited for players to experiment with, as well as a brand new legion spell: Executioner!

As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed.

Thank you again for playing Legion TD 2! We hope you continue to enjoy the game.

If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team