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v12.05 Hotfixes

[p]This post will be updated with May hotfixes, with the most recent at the top.

[/p]
Hotfix 3 (v12.05.3)
[p] (June 30)

Balance:
Redraw (in PvE only) [/p][p]Redraw cost doubled

We’re happy with the recent changes to PvE, but Redraw’s ability to access certain combos is too strong.

Mastermind Rolls [/p][p]You are now guaranteed 2 DPS of different types (up from 1)
You are now guaranteed 2 tanks of different types (up from 1)

Responding to community feedback about wanting more reliable rolls.

Wave 6: Rockos [/p][p]Impale: Max stacks against the king: 4 → 3

Now less lethal against the king.

Wave 15: Quadrapuses [/p][p]Health decreased by 1%

Wave 16: Cardinals [/p][p]Health increased by 0.9%

Wave 17: Metal Dragons [/p][p]Health increased by 1.4%

Wave 18: Wale Chiefs [/p][p]Health increased by 0.6% [/p][p]Autoattack damage increased by 1%[/p][p][/p][p]Shifting power from wave 15 to 16-18. [/p][p] [/p]
Hotfix 2 (v12.05.2)
[p] (June 19)

Balance:
Lock-In
Improved Auto Draft, since it became a little worse due to the recent Mastermind Roll changes.

Improvements:
Classic PvE
- The sending AI is less likely to income send, and also won't send Hermit before Wave 5 because it's just worse than Brute in a lot of cases.

Fixes:
Some description fixes

[/p]
Hotfix 1 (v12.05.1)
[p] (June 18)

Balance:

King Upgrades - Upgrade Attack: 14% → 12%
- Upgrade Spell: 7% → 6%
Reverting King Upgrade buffs from 12.04.

Improvements:
Classic PvE:
- The sending AI is more likely to income+king, resend, and save for multiple saves in a row. It's a little too predictable right now.

Fixes:
Some description fixes[/p]