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  3. v12.08 Major Update

v12.08 Major Update

[p]Expected patch release: Monday, September 15[/p][p][/p][p][/p][p]Shoutout to the top 10 Legion streamers of the past month[/p][p][/p][p][/p][p]1v1 Featured Event[/p][p]Teammates holding you back? It's your time to shine in our 1v1 event lasting from September 19-21. Starts Friday, September 19 at 3:00 am PT / 12:00 CEST.[/p]
  • [p]Skill-based matchmaking: Play with and against players near your skill level.[/p]
  • [p]Visible ratings: Used for matchmaking and bragging rights.[/p]
  • [p]Event Points (EP) leaderboard: Gain EP by playing games. Harder opponents earn you more EP. You cannot lose EP, so play as much as you can to climb![/p]
  • [p]Rewards:[/p]
    • [p]Top 10 finish: 25,000 Essence[/p]
    • [p]Top 100 finish: 15,000 Essence[/p]
    • [p]Top 1,000 finish: 10,000 Essence[/p]
    • [p]Reach 400 EP: 5,000 Essence[/p]
[p]The EP formula has been changed to properly reward players in mismatched games. On average, you earn more EP per game.[/p][p][/p][p][/p][p]Nova Cup[/p]
  • [p]Monthly 2v2 tournament with an $875 prize pool and 4 divisions [/p]
  • [p]Next Nova Cup is September 20-21! Join the Tournament Discord to participate and receive tournament notifications. View all past Nova Cups here: Legion TD 2 Esports Portal[/p]
[p][/p]
Major Updates
[p][/p][p] [/p][h3]New Unit: Pipsqueak[/h3]
  • [p] Tier 4 (Cost: 155g) [/p]
  • [p] Role: DPS[/p]
  • [p] Ranged / Magic / Swift[/p]
[p][/p][p] [/p][h3]New Unit: Lumerian[/h3]
  • [p] Upgrade Cost: 260g [/p]
  • [p] Role: DPS[/p]
  • [p] Ranged / Magic / Swift[/p]
[p][/p][p]Trium of Power[/p][p]Every third attack deals 0.3% max health magic ability damage, and gains 50 max health, 1.5% damage reduction, and 5% attack speed for the current wave. Stacks indefinitely.[/p][p][/p][p]Pipsqueak, nicknamed Pip, is a straightforward magic DPS unit without any flashy abilities. What you see is what you get.[/p][p]Lumerian is the game's newest hypercarry who becomes more powerful every 3rd attack![/p][p][/p]
Game Balance
[p]Read more about our design philosophy on game balance, and use Drachbot to see mastermind, unit, and spell win rates and pick rates! Check out Jules' Gameplay & Balance AMA from this past month.[/p][p][/p][p][/p][p]State of the meta (dev note):[/p][p]The meta is quite dynamic right now with a nice mix of incoming, king upgrades, saving, power mercs, split sending, and all-inning. It’s intended that some games end before wave 10, though early game all-ins are a bit too strong, which incentivizes safe play.
[/p][p]To improve this, we’re:[/p]
  • [p]Buffing king upgrades[/p]
  • [p]Nerfing wave 6 against the king[/p]
  • [p]Nerfing full eco strategies[/p]
  • [p]Nerfing the two top-performing power mercenaries (Brute and Pack Leader) [/p]
[p]How to counter early game all-ins: [/p]
  • [p]Don't push workers when your opponents are saving mythium[/p]
  • [p]If your teammate is being saved on, build extra defenses to cover for them[/p]
  • [p]Apply pressure so your opponents can’t easily save mythium for multiple waves[/p]
  • [p]\[Optional] Undercut your opponents by sending aggressively one wave before you expect them to send[/p]
  • [p]Upgrade the king on the wave you expect them to send. It's more important to do this than to send an extra Snail for +6 gold[/p]
[p][/p][p][/p][p]Full Eco / "Sui" [/p]
  • [p]Implemented a new system for detecting and penalizing players who don't build to hold the wave[/p]
  • [p]Old detection: Hidden with a 1-wave grace period [/p]
  • [p]Old penalty: No leak compensation gold and 20% reduced income[/p]
  • [p]New detection:
  • [p]New penalty: 50% reduced mythium generation for that wave's battle phase[/p]
[p]This new system has the following benefits: [/p]
  • [p]A better, more consistent balance lever that can be easily tuned[/p]
  • [p]No more 1-wave grace period, which was being abused[/p]
  • [p]If you make a mistake and forget to build, you can rebuild due to leak compensation gold. The old penalty made it largely impossible to rebuild, which forced you to continue to full eco[/p]
  • [p]Transparent detection[/p]
[p]While we still want to support unique strategies, full eco has become too strong and polarizing.[/p][p][/p][h3]Masterminds[/h3][p]We believe in incremental changes. Masterminds are largely substitutes for each other, which means if one mastermind is slightly better than another, it takes the lion's share of the pick rate.[/p][p][/p][p][/p][p]Miner [/p][p]Starting gold: -15 --> -16[/p][p]Very high pick rate and overshadowing Castle as the premier scaling mastermind.[/p][p][/p][p][/p][p]Scrapper [/p][p]Scrap: Sell percentage: 85% → 90%[/p][p]Low pick rate and win rate.[/p][p]
[/p][p]Stash [/p][p]Decreased Stash growth amount on waves 12-21 by 2-3%[/p][p]High pick rate. Encouraging players to Stash strategically a bit earlier, rather than using it primarily in the late game.[/p][p][/p][h3]Legion Spells[/h3][p][/p][p][/p][p]Executioner [/p][p]Execute threshold: 13% (6.5% for ranged) → 14% (7% for ranged)[/p][p]Slightly low pick rate and win rate.[/p][p]
[/p][p]Magician [/p][p]Mana regeneration: 0.46 → 0.44[/p][p]Slightly high pick rate and win rate.[/p][p]
[/p][p]Titan [/p][p]Health: 1400 → 1450[/p][p]Slightly low pick rate and win rate.[/p][p][/p][p][/p][h3]King [/h3][p]Upgrade Spell: 5% → 5.5%[/p][p]This change is intentionally conservative, as not long ago when Upgrade Spell was at 6%, we had a very income-and-king-heavy meta. [/p][p]Additionally, the extreme cases are being addressed this patch (wave 6 all-ins and full eco).[/p][p]Pro tip: Beyond the early game, an extra king upgrade is often more valuable than +6 gold from a Snail.[/p][p][/p][h3]Fighters[/h3][p][/p][p][/p][p]Chained Fist [/p][p]Damage decreased by 11%[/p][p]
[/p][p]Oathbreaker [/p][p]Health decreased by 1.8%[/p][p]High pick rate and win rate. Three price points makes Chained Fist better than other tanks.[/p][p][/p][p] [/p][p]Atom / Nucleus [/p][p]Health decreased by 4.5%[/p][p]Very high pick rate. This nerf makes it more important to have tanks with Atom-oriented builds.[/p][p]
[/p][p]Pollywog [/p][p]Attack speed increased by 1.7%[/p][p]Slightly low pick rate and low win rate.[/p][p][/p][p][/p][p]Sunfang [/p][p]Health and damage increased by 1%[/p][p]Not rewarding enough compared to Howlers.[/p][p][/p][p][/p][p]Fire Elemental [/p][p]Damage decreased by 3.6%[/p][p]High win rate.[/p][p][/p][p][/p][p]Spectral Scallywag [/p][p]Reworked Unyielding Spirit[/p]
  • [p]Health gained per stack: 10 (doubled on waves 11+) --> 6-23 based on wave number[/p]
  • [p]Damage gained per stack: 0.5 (doubled on waves 11+) --> 0.3-1.1 based on wave number[/p]
[p]This smooths out Scallywag's power curve and makes him less unexpectedly strong on wave 5. Weaker on waves 1-5 and 11-17. Stronger on waves 6-10 and 18-21. [/p][p][/p][p][/p][p]Sacred Steed [/p][p]Health increased by 2.7%[/p][p]
[/p][p]Pegasus [/p]
  • [p]Health increased by 3.6%[/p]
  • [p]Damage increased by 1%[/p]
[p]Low win rate.[/p][p]
[/p][p]Honeyflower / Deathcap [/p][p]Attack speed decreased by 2%[/p][p]High win rate, and one of the strongest openings in the game.
[/p][p][/p][p]Ocean Templar [/p][p]Resonance: Missing health regeneration: 3% → 3.25%[/p][p]Low usage and win rate. Adding more power budget to Templar's ability.[/p][p]
[/p][p]APS / MPS [/p][p]Attack speed increased by 2.7%[/p][p]Slightly low pick rate and win rate.[/p][p][/p][h3]Mercenaries[/h3][p][/p][p][/p][p]Brute [/p][p]Damage decreased by 1.9%[/p][p]High usage rate, slightly high win rate.[/p][p][/p][p][/p][p]Safety Mole [/p][p]Safety Aura: 12% damage reduction, -10% damage → 15% damage reduction, -12% damage[/p][p][/p][p][/p][p]Pack Leader [/p][p]Leadership Aura: 15% damage, -18% damage reduction → 15% damage, -18.5% damage reduction[/p][p]Shifting power from Pack Leader → Safety Mole.[/p][p]
[/p][p]Ogre [/p]
  • [p]DPS decreased by 35%[/p]
  • [p]New ability: Rage[/p]
[p][/p][p]Rage[/p][p]Every 10 attacks, becomes enraged, gaining 50% attack speed and 20% lifesteal, and deals 1% max health damage (0.1% to the king) for 5 seconds.[/p][p]As a relatively expensive power mercenary, Ogre deserves a cool ability. Ogre smash![/p][p][/p][h3]Waves[/h3][p][/p][p][/p][p]Wave 6: Rockos [/p][p]Impale: Max stacks against king: 3 → 2[/p][p]All-ins on wave 6 are strong, particularly in low MMR.[/p][p][/p][p][/p][p]Wave 12: Mantises [/p][p]Health increased by 1.5%[/p][p]
[/p][p]Wave 13: Drill Golems [/p][p]Health decreased by 1.4%[/p][p]Shifting power from wave 13 → 12.[/p][p][/p][p][/p][p]Wave 15: Quadrapuses [/p][p]Health decreased by 1.8%[/p][p]
[/p][p]Wave 16: Cardinals [/p][p]Health increased by 1.9%[/p][p]Shifting power from wave 15 → 16.[/p][p][/p][p][/p][h3]Balance Watchlist[/h3][p]The dev team is constantly monitoring game balance, between looking at data and listening to community feedback. If anything is being more closely monitored than usual, it will be listed in this Balance Watchlist section. For this patch, the following are on the watchlist:[/p]
  • [p]Crab Warlock - We're aware this unit is underperforming in high MMR[/p]
  • [p]Fiesta - May be strong after the leak gold changes to wave 1 last patch[/p]
  • [p]Lock-In: Random - May be strong[/p]
[p][/p][p][/p][h3]Improvements[/h3]
  • [p]You can now hide your country flag in the loading screen and when connected to the game server by toggling it off in Settings (must be toggled before the game starts). Note that country flags will still show up in leaderboards and other places.[/p]
  • [p]Royal Guard's Radiant Shielding stacks now get saved for match history builds[/p]
  • [p]Stash art improvement[/p]
  • [p]Pinging in certain spots on the map show in chat now (Lanes, Gate, Leak Area)[/p]
  • [p]Fixed Safety mole and packleader scaling in giga mercs (4v4)[/p]
[p][/p][p][/p][h3]Game Translations[/h3][p]If you'd like to contribute to improving the game's translations further, visit the following link: Help Translate Legion TD 2 [/p][p]HUGE thank you to everyone who has helped up to this point! [/p][p][/p][p][/p][h3]Reward for Boosting Discord[/h3][p]Anyone who Boosts the Legion TD 2 Discord will receive 500 Premium Essence each month the Boost is active. Here's how it works: [/p]
  • [p] When you Boost the Legion TD 2 Discord, you'll get a DM from Safety Mole with a code [/p]
  • [p] The code can be redeemed by typing "/redeem code" in the in-game Global Chat [/p]
  • [p] Players who keep their Boost active will receive a new code every month [/p]
  • [p] Codes expire when the Booster receives a new code or if the old one wasn't used[/p]
[p]Thank you to everyone for contributing to the community! [/p][p][/p][p][/p][h3]Monthly In-Game Reward Code[/h3]
  • [p]This month’s ultra-secret code is overbuildandstarve to unlock some free Essence in-game! [/p]
  • [p]Each month, a new code will be revealed right here in the patch notes. Codes are only valid during the month they are announced.[/p]
[p]Here’s how to enter a code in-game:[/p][p][/p][p][/p]
Closing Remarks
[p]This patch introduces two brand new units, Pipsqueak and Lumerian! It also reworks Ogre and Spectral Scallywag, improves the meta, and nerfs full eco strategies.[/p][p]As always, with any major patch, we'll keep a close eye on things and rapidly hotfix as long as needed. Thank you again for playing Legion TD 2! We hope you continue to enjoy the game. [/p][p]If you've enjoyed the game, but haven't left a review yet, please consider posting a short (hopefully positive ) review for the game! If the game reaches 90% positive, Steam will give it more visibility = more players = more freelo better matchmaking!

If you enjoy these updates, please give it a Thumbs Up, too!

If you have constructive criticism, let's chat about it. Discord and /r/LegionTD2 on reddit are our main channels of communication, and aside from the development team, there are community helpers who can ensure your feedback is heard, as well as answer pretty much anything you've ever wanted to know about the game. If you want a guaranteed answer from the devs, the monthly AMAs on /r/LegionTD2 are your best bet.

Sincerely,
The Legion TD 2 Team[/p]