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v12.08 Hotfixes

[h3]Hotfix 3 (v12.08.2 server-only fix)[/h3][p]Balance[/p][p]Ogre (buff) [/p]
  • [p]Removed mana on attack,[/p]
  • [p]Added 1.1 mana regen,[/p]
[p]Strictly a buff, particularly where Ogre is running instead of attacking.[/p][p][/p][h3]Hotfix 2 (v12.08.2)[/h3][p][/p][p]State of the Meta (dev note)[/p][p]Based on preliminary data, the recent nerfs to early game all-ins moved the needle on key metrics:[/p]
  • [p]Average end wave: 14.1 → 14.6  [/p]
  • [p]Early game save rate: 27.5% → 24.7%[/p]
  • [p]Early game power send rate: 35% → 33%[/p]
[p]This hotfix patch’s nerfs to early game power mercs will also help. We’ll continue to monitor and make changes as needed.[/p][p]Fighters[/p][p][/p][p]Pipsqueak (buff)[/p][p]DPS unchanged[/p]
  • [p]Damage decreased by 17%[/p]
  • [p]Attack speed increased by 21%[/p]
[p]Now has a smoother threshold distribution on early game waves (previously had an unexpectedly bad threshold on wave 3).[/p][p]Lumerian (buff)[/p]
  • [p]Attack speed increased by 1.4%[/p]
  • [p]Now maintains stacks of Trium of Power after reviving from Guardian Angel[/p]
[p]Tip: Lumerian shines with a strong tank frontline and attack speed buffs[/p][p]Mercenaries[/p][p]Shifting power from cheap power mercs to mid-priced ones.[/p][p][/p][p]Robo (nerf)[/p][p]Attack speed decreased by 2%[/p][p][/p][p]Brute (nerf)[/p][p]Health decreased by 2.3%[/p][p][/p][p]Imp (nerf)[/p]
  • [p]Health decreased by 1.4%[/p]
  • [p]Attack speed decreased by 0.5%[/p]
[p][/p][p]Safety Mole (nerf)[/p][p]Safety Aura: Damage: -12% → 12.5%[/p][p][/p][p]Pack Leader (nerf)[/p][p]Leadership Aura: Damage reduction: -18.5% → 19%[/p][p][/p][p]Ogre (buff)[/p][p]Damage increased by 1.1%[/p][p]Small buff, as Ogre is performing decently but getting crowded out by cheaper mercenaries. [/p][p][/p][p]Centaur (buff)[/p]
  • [p]Health increased by 1%[/p]
  • [p]Damage increased by 2.2%[/p]
[p][/p][p]Classic[/p][p]Giga Mercs[/p][p]Safety Mole and Pack Leader auras no longer scale, as these abilities were breaking the game[/p][h3]

Hotfix 1 (v12.08.1)[/h3][p]Balance[/p][p]Ogre[/p]
  • [p]Damage increased by 4.4%[/p]
  • [p]Rage: Lifesteal: 20% → 25%[/p]
[p]The Ogre rework came out a bit weak.[/p][p][/p][p]Lumerian[/p]
  • [p]Attack speed increased by 3%[/p]
[p]Still monitoring, but for now, a small buff to help Lumerian ramp faster.[/p][p]
[/p][p]Fiesta[/p][p]Gold scaling: 8-50 → 8-48[/p][p]Fiesta is too strong now with last patch’s changes to wave 1 leak gold. We like the dynamism Fiesta adds to the early game, so we’re shaving off a bit of mid to late game power. Will continue to monitor.[/p][p][/p][p]Fixes[/p][p]Fixed eco penalty falsely triggering for dual builders[/p]