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v26.1 Hotfixes

[h2]Hotfix 5 (v26.1e)[/h2][p]Balance:[/p][p]Champion [/p][p]Attack speed and damage reduction: 14.5 → 13%[/p][p]High win rate.[/p][p][/p][p]Heroic Scrappy [/p][p]Wind Up: Bonus attack speed: 25% → 20%[/p][p]High win rate.[/p][p][/p][p]Ghost Knight [/p][p]Health decreased by 1.2%[/p][p]High win rate.[/p][p][/p][p]Four Eyes [/p][p]Attack speed increased by 1.2%[/p][p]Low win rate.[/p][p][/p][p]Fixes:[/p][p]Fixes some issues with the friends list on the Epic Games client[/p][p][/p][h2]Hotfix 4 (v26.1d)[/h2][p]Balance:[/p][p]Champion [/p][p]Attack speed and damage reduction: 15 → 14.5%[/p][p]High win rate.[/p][p][/p][p]Evolution [/p]
  • [p]Evolve cost: 12% → 10%[/p]
  • [p]Attack speed and damage reduction: 12% → 10% [/p]
  • [p]Decreased starting gold by 1[/p]
[p]Evolution is too strong and crowding out other mastermind options.[/p][p]
Sheep [/p]
  • [p]Health decreased by 20%[/p]
  • [p]Now has 20% damage reduction ;)[/p]
[p]Same effective health, but now stronger with health buffs.[/p][p]
Wave 18: Wale Chiefs [/p][p]Health increased by 1.3%[/p][p]
Mini & Wumbo[/p]
  • [p]Replaced Protector with Hypercarry[/p]
  • [p]Hypercarry in Mini & Wumbo nerfed from 4.2% → 3.5%[/p]
[p]Hypercarry was fun, so we’re bringing it back in a balanced form![/p][p][/p][p]Improvements:[/p]
  • [p]You can now double click a mastermind to pick it in the new selection screen.[/p]
[p]
[/p][h2]Hotfix 3 (v26.1c)[/h2][p]Balance:[/p][p]Evolution [/p]
  • [p]Evolve cost: 10% → 12% [/p]
  • [p]Starting resources: 2 income, 2 gold → 3 income, 3 gold[/p]
[p]It was too strong to absent-mindedly Evolve most of your fighters. This change makes it more of a strategic choice.[/p][p][/p][p]Scrappy / Heroic Scrappy [/p]
  • [p]Health decreased by 17%[/p]
  • [p]DPS increased by 9%[/p]
[p]Shifting power from health to damage.[/p][p][/p][p]Fixes:[/p]
  • [p]Evolve now loads properly into sandbox, when copying a build from matchhistory[/p]
  • [p]Enabled pack rat sui nerf for 1v1[/p]
  • [p]Heroic Scrappy doesn't AoE your own units anymore... oops[/p]
  • [p]Hid the 10% extra mythium rate in 1v1 from the UI (just visual)[/p]
  • [p]Fixed mastermind selection ping[/p]
  • [p]Fixed some UI issues with rendering names[/p]
[p][/p][h2]Hotfix 2 (v26.1b)[/h2][p]Balance:[/p][p]1v1[/p][p]Mythium rate in 1v1 increased by 10%[/p][p]In 1v1, waves are faster, which made workers weaker than expected, rewarded playing too safe, and caused value-generating units to be too strong. This change encourages workers.[/p][p]Sheep [/p][p]Damage: 8 → 10[/p][p]Wave 18: Wale Chiefs [/p][p]Health increased by 2.1%[/p][p]Wave 19: Dire Toads [/p][p]Health increased by 1.2%[/p][p]Balance Watchlist:[/p][p]Evolution[/p][p]Evolution looks strong, but we’re still evaluating if it needs to be nerfed, and if so, the correct way to nerf it.[/p][p][/p][p]Fixes:[/p]
  • [p]Fixed Nekomata evolve interaction with Alphamale / Lioness[/p]
  • [p]Removed Evolve icons from Tab builds overview because it's too noisy visually[/p]
  • [p]Fixed Legion spell undo accidently removing some other spells too that shouldn't be removed[/p]
  • [p]You can't sacrifice your sheep anymore (who would ever do that anyway??!!)[/p]
  • [p]You can now sell your sheep in sandbox[/p]
  • [p]Evolve now applies the evolve ability to already placed fighters after you pick it (useful for sandbox, and also fixes mini&wumbo)[/p]
  • [p]Disabled Shepherd for Mini&Wumbo for now because its tricky to make it work[/p]
[p]
[/p][p][/p][h2]Hotfix 1 (v26.1a)[/h2][p][/p][p]Fixes:[/p][p]- Changed Dwarf Banker back to natural armor (Accidental change)[/p][p]- Evolved units now properly load into sandbox[/p][p]- Evolved units show up in the tab builds[/p][p]- Scrappy's wind up ability now loads into sandbox[/p][p]- Monthly patch notes codes are now case-insensitive[/p][p]- Fixed reconnect bug in 1v1 / custom games[/p]