v4.03: Chaos Event, QoL/Balance Changes

NEW! Featured Game Mode
The next featured game mode is 2x Chaos 2v2 with the following rule changes:
- Random roll (6 new fighters) every wave
- Waves have 2x the number of spawns
- Start with 300 gold instead of 250
2x Chaos will be enabled Friday 8/16 - Sunday 8/18 and again 8/23 - 8/25
NEW! Tournament
The Chaos Cup has just been announced! Sign-up begins as soon as this patch goes live (August 15) and ends on August 30.
- Start the game, and join a private lobby with your teammate by typing /join (e.g. /join Snail Kings) in Global Chat
- Type /signup while in the private lobby
Signing up is free, and there are no rating requirements (must be level 4). The first 40 teams to sign up will be guaranteed a spot. The rest will be on a waitlist.
Every player that fully participates without dropping out will be awarded a Mystery Card, which you reveal to get a random collectible card that can also be used as an avatar. 1st, 2nd, & 3rd place will receive an exclusive gold, silver, or bronze in-game badge.
v4.03 Patch Notes
- Released to Public Test Realm (PTR). How do I join PTR?
- Released to live servers!
Fixes & Improvements
Loading screen
- Improved loading screen stability
- Fixed some issues where a player would crash in the loading screen. Also fixed a case where the game waited too long for a player to finish loading.
- Also, you can now see (D/T/F/Q) player suffixes if they are partied or quit during loading screen
Interface
- Fixed some cases where you would accidentally ping things (alt+click) when you were trying to build (single click).
If you still experience this bug, the usual workaround is to just alt+tab a couple times to reset the alt key sensor.
Main menu
- Fixed a bug where it would always display "New!" next to your profile even if you already viewed all items
Chat
- Chat now only shows recent messages (less than 3 hours old)
- Whispers now stay when switching channels (e.g. when creating a custom game or coming back from a game)
- The chat will now try to recover the connection whenever it disconnects (for example when using a weak wifi signal)
- Other minor chat related bug fixes
Post-game scores
- Implemented "Play Again" button in post-game screen to allow you to quickly queue up again (only works if not in a party and if queued for a matchmade game)
Reroll hotkey
- Removed default hotkey for Reroll. Note this will only overwrite for new players; if you want to remove the hotkey yourself, go to Options --> Controls --> find "Reroll" and right click it to unbind.
Pathing & Targeting (Debug mode only)
- Use the “-experimentalpathing” command to enable experimental pathing/targeting changes
- Creatures/mercenaries now prioritize missing flat HP rather than missing percent HP
- Ranged creatures/mercenaries now take Z-position of the tower of their target into account when breaking ties based on distance
Mudman
- Hardened (recovering) vfx is now easier to see
Hydra
- Value increased to 400 (should help make it easier to judge your recommended value)
Tutorial
- Saving mission: Fixed a case where you would be unable to hire a Ghost Knight
- Attack types mission: Improved some tooltips
Play vs. AI
- Play vs. AI bots now get some extra gold/income after wave 10 (does not affect bots that take over for players)
Game Balance
Legion Spells


- Gold and mythium: 85 -> 90


- Sell-back: 80% -> 85%
Fighters

Dark Mage

- Health: 600 -> 550

Ranger


- Health: 350 -> 330
- Damage: 36 -> 38
- Accuracy: Bonus damage to bosses: 25% -> 20%

Daphne


- Health: 1200 -> 1130
- Damage: 115 -> 125
- Precision: Bonus damage to bosses: 50% -> 30%
We’re considering design improvements to Ranger and Daphne in the future, but for now, these changes should them more versatile

Pyro

- Health: 1730 -> 1700

Nekomata


- Attack speed: 0.96 -> 0.98
- Spirit Offering: Health gain: 300 -> 280

Gargoyle

- Health: 220 -> 230

Aqua Spirit

- Health: 360 -> 380

Fire Elemental

- Damage: 35 -> 37

Angler

- Mana: 50 -> 75

Bounty Hunter

- Mana: 100 -> 150


- Mana: 100 -> 150
Kingpin can now get +150 permanent damage


- Damage: 75 -> 73

Desert Pilgrim

- Chain Heal: 130 -> 120

Lost Chieftain

- Gaia Shield: Health gain: 650 -> 700


- Health: 1240 -> 1220

Orchid

- Health: 2660 -> 2600
- Shuriken Cyclone: Gold cost: 4 -> 5

Hades


- Imp
-- Health: 600 -> 1200
-- Damage: 42 -> 80
-- Mana cost: 20 -> 40
Reducing the number of Imps but making them stronger to reduce server lag
Waves


- Damage: 163 -> 160


- Insatiable Hunter: Fixed a bug where Maccabeus was gaining 10 health per kill instead of the intended amount of 50
Mercenaries

Witch


- Froggo
-- Health: 250 -> 500
-- Damage: 20 -> 40
-- Mana cost: 24 -> 50
-- Bounty: 2 -> 4
Reducing the number of Froggos but making them stronger to reduce server lag