v3.10: King Upgrades

v3.10 Patch Notes
- Released to live servers!
NEW! King Upgrades
King upgrades are a new mechanic to the game and will be available in 2v2, 4v4, featured game modes and custom games!

King Upgrades
- You can upgrade as few or as many upgrades as you want
- Can be upgraded on any wave during the night (build phase)
- Upgrade pool is shared by all players on your team
- King upgrades count towards your MVP score (which is just for bragging rights anyway)
- You will be notified at the start of the following wave when the opposing team upgrades their king
- King upgrades stack additively

Upgrade Attack
- Cost: 15 mythium
- Number of upgrades: 10
- Income: +3
- King: +10% attack damage

Upgrade Regeneration
- Cost: 20 mythium
- Number of upgrades: 8
- Income: +4
- King: +0.025% missing health regeneration per second

Upgrade Spell
- Cost: 25 mythium
- Number of upgrades: 6
- Income: +5
- King: Increases area of effect spell damage by 15%
We're still testing and fine-tuning the balance, so don't be surprised if some of these numbers change!
Game Improvements & Fixes
Leaderboards
- New leaderboard: Peak Rating (peak rating this season)
- Overall level added to Level leaderboard
Fixes
- Bots: Fixed a case where sometimes bots wouldn't build (added a failsafe to handle the case where they try to build in a blocked position)
Quality of Life
- Dual Building: Grid lines now disappear for your lane if you build mid and vice versa
- Dual Building: Scoreboard now shows averaged mythium per 10 sec
- Ranked: Now skips legion select screen
- VFX: Fixed a bug where visual effects would sometimes be the wrong size, especially with units that got bigger from being buffed
- Interface: Now grays out "Upgrade Supply" if you can't afford it
- Interface: Added small triangular arrows to show where tabs expand
- Interface: A few other misc improvements
4v4 map
- Reduced dust effect, which will make things look less glitchy at normal zooms
Tutorial
- Fixed a bug with Saving Mythium where the wave didn't end properly (due to a failsafe from a previous patch)
Post-Game Stats
- Now shows king upgrades and how many workers you had when the wave spawned
Game Balance


- Attack speed: 0.92 -> 0.87
- Health regeneration: 0.5/sec -> 0
- Area of effect damage: 66 scaling to 1543 -> 57 scaling to 1342

Pyro

- Damage: 32 -> 33
Dual Building in 4v4


- You can now build in the four corners of the middle area
- The following abilities now only affect a maximum of 20 units, which is functionally only a nerf to dual building
-- Pyro’s Pyromancy
-- Honeyflower’s Fragrance
-- Deathcap’s Noxious Scent
-- King Claw’s Shell Shock
-- Millennium’s Explosive Shells
-- Doomsday Machine’s Detonation