6.04: Maintenance & Balance

Hotfixes
[h3]6.04.5[/h3]
- Fixed a bug where Proton and Atom were gaining mana 20% faster than intended. This fix nerfs them back to 6.03 power level on their own and keeps the synergy nerf with Sacred Steed
[h3]6.04.1-6.04.4[/h3]
- Various bug fixes
Announcements
LIHL
- The second season of the Legion TD 2 In-House League (LIHL) is underway!
- Featuring 24 of the highest-ranked players in the game.
- Follow along here.
- Sign-up for the Steeni Halloween Cup is now open!
- Prize pool: $300 + physical real silver trophy
- To sign up, type /signup in Global Chat. The first 50 players will be guaranteed a spot; the rest will be waitlisted.
- For details, see the tournament thread.

6.04 Patch Notes
Small maintenance patch with bug fixes and balance changes
Game Improvements
Mac Users
- Fixed a critical bug where the game would crash or have game-breaking graphical glitches in menu screens. If this fix doesn't work for you, delete your Config/Options.ini file - ask in Discord if you need help.
FairPlay
- Fixed a display-only bug where players would get an AFK warning popup after a game finished if they AFK'ed at the victory/defeat screen
Audio Updates
- Various new UI sounds
- Various new ping sounds for leaking enemy lane as well as reaching enemy king (the goal is to have unique identities for each of these pings)
Game Balance
[h3]Legion Spells[/h3]


- Income: -15 >> -20
All Out Assault was intended to be a way to end the game when ahead or a way to surprise your opponents when behind. We're increasing the income penalty to emphasize that identity.


- Health: 510 >> 490
- Damage: 22 >> 21


- Maximum revive health: 2300 >> 2100


- Mythium: 75 >> 70


- Bonus health: 600 >> 650


- Percent chance to stun: 27% (15% for ranged) >> 32% (16% for ranged)


- The +90 gold is now gained immediately, rather than after Sacrificing a unit
This makes Sacrifice viable to use on later waves


- Ability damage: 20% >> 19%


- Life steal and ability vamp: 22% >> 21%


- Damage amplification: 27% (15% for ranged) >> 30% (15% for ranged)
[h3]Fighters[/h3]



- Now considered ranged when boosted
This is technically a bug fix but also a situational nerf with Villain and Pulverizer and against wave 9 and Siege Ram



- Synergy with Sacred Steed/Pegasus nerfed by 17%
Win rate: 52.6%
Pick rate: Average


- Attack speed: 0.91 >> 0.88
Win rate: 52.4%
Pick rate: High


- Damage: 74 >> 72
Grarl remains the highest pick rate unit in the game with a solid win rate. Delicacy (90% sell) is what makes the unit fun/versatile/unique, so we’re intentionally nerfing base stats instead of Delicacy
Win rate: 50.4%
Pick rate: Very high




- Attack speed: 0.88 >> 0.86
- Mana Blessing / Mana Miracle self-buff: Attack speed: 30% >> 40%
Buffed when paired with no mana units; otherwise, slightly nerfed
Win rate: 50%
Pick rate: Very high


- Health: 900 >> 930
- Damage: 19 >> 20
Win rate: 48.5%
Pick rate: Average


- Attack speed: 1.09 > 1.12
Win rate: 48.6%
Pick rate: Low


- Chain Heal: 120 >> 115


- Gaia Shield: Health: 1300 >> 1350
Win rate: 49.7%
Pick rate: High


- Health: 6000 >> 6100
- Damage: 92 >> 94
Win rate: 48.9%
Pick rate: Low


- Health: 3230 >> 3250
- Damage: 62 >> 63


- Health: 8130 >> 8200
- Damage: 156 >> 159
Win rate: 49%
Pick rate: Very low


- Hellion: Health: 1000 >> 1060
- Nightcrawler: Health: 500 >> 530


- Elite Hellion: Health: 2500 >> 2700
- Elite Hellion: Attack speed: 1.79 >> 1.82
- Elite Nightcrawler: Health: 1250 >> 1350
- Elite Nightcrawler: Attack speed: 1.47 >> 1.49
Win rate: 47%
Pick rate: Very low


- Damage: 344 >> 350


- Health: 5450 >> 5550
- Damage: 825 >> 850
- Detonation: Damage: 100 >> 120
Win rate: 48.5%
Pick rate: Very low
[h3]Waves[/h3]


- Attack speed: 0.79 >> 0.81


- Health: 2020 >> 1980