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Ultimate Chaos - Featured Game Mode



Ultimate Chaos


Introducing our newest featured game mode, Ultimate Chaos, THIS WEEKEND from September 24-26!
  • Get 6 new random fighters every wave
  • Waves have x2 the number of spawns
  • At the beginning of the game, choose between +50 gold, +40 mythium, and +20 income


New Skins: Electron & Fission Atom




Game Improvements & Fixes


VFX Improvements
  • Wave 21 now has special effects and a new soundtrack for more epicness
  • Full screen special effects added for various game events: Wave 21, On Fire, Victory, Defeat, Select Legion Spell, and King Under Attack.
  • Improved the ability vfx for many fighters
  • Units now flash when being attacked
  • Improved the look & feel of all floating texts (ramping damage, healing, etc)
  • New floating texts are shown for ability damage dealing 100+ damage
  • New floating texts are shown for regenerating hp
  • New floating texts are shown for dodging an attack
  • Killing an enemy unit now shows a gold light effect
  • When one of your fighters dies, now shows a red light effect
  • Pyromancy now lights all splashed units on fire
  • Proton/Atom now have death effects
Minor Improvements:
  • Audio: Background music volumes adjusted per-track
  • Audio: Most expensive mercenary sound now plays for earlier waves
  • Game Coach: Added callout about Wave 21 enemies growing stronger each wave
  • Top Games Leaderboard: Tweaked selection filters a bit
  • New Achievement: Student of the Game. Earned by opening the Top Games leaderboard
Minor Fixes
  • Animations: Fixed a bug where unit idle animations didn’t play
  • Graphics: Fixed a bug in 4v4 map where dust effects weren’t being shown
  • Achievements: Fixed a bug where Work Work achievement wasn’t awarded in some cases
  • Shift-Build: Fixed a bug where extra unit previews would appear when dragging the mouse
  • Gameplay: Fixed a rare bug where Sacred Steed/Pegasus wouldn’t cast their buff on themselves
Game Balance


[h3]Legion Spells[/h3]

Pulverizer
- Attack speed: 10% >> 8%

Titan
- Health gained: 1250 >> 1300

Venture
- Maximum gold invested: 110 >> 105

Recent nerfs to wave 12 and buffs to wave 13 indirectly buffed Venture and made it too strong.

Villain
- Damage amplification: 32% (16% ranged) >> 30% (15% ranged)

[h3]Fighters[/h3]

Oathbreaker
- Health: 1140 >> 1100
- Unchained Rage: Attack speed bonus: 250% >> 260%

Oathbreaker is overpowered, particularly on wave 5, but balanced as an opening. This change maintains its current power as an opening, while nerfing it otherwise

Harpy
- Health: 230 >> 220
- Damage: 15 >> 16

Sky Queen
- Health: 1310 >> 1250

Aqua Spirit
- Attack speed: 0.75 >> 0.77

Fire Elemental
- Damage: 31 >> 32

Zeus
Power Surge: Damage: 165 >> 160

Disciple
- Mana regeneration increased by 8%

Radiant Halo / Arc of Justice
- Attack speed: 1.09 >> 1.11

Berserker
- Health: 2160 >> 2130

Fatalizer
- Health: 6200 >> 6100

Sand Badger
- Health: 2500 >> 2460
- Damage: 75 >> 74

Iron Scales
- Health: 6720 >> 6680

Yozora / Arctaire
- Attack speed: 1.25 >> 1.22

Millennium / Doomsday Machine
- Attack speed: 0.61 >> 0.62

[h3]Mercenaries[/h3]

Imp
- Attack speed: 1.25 >> 1.22

Mimic
- Attack speed: 1.14 >> 1.16

Ghost Knight
- Health: 3450 >> 3500