Holy Avenger, Sovereign, & Full Launch Trailer Announcement

Expected patch release: Thursday, September 9
Before we dive into the patch notes, we're excited to announce our full launch trailer is dropping this Wednesday, September 8 at 7am PDT / 4pm CEST. The trailer reveals the full launch date for Legion TD 2.
You heard that right. Legion TD 2 is leaving early access and full launching. GET HYPED!!
[previewyoutube]https://www.youtube.com/watch?v=iw34Muhp4w8[/previewyoutube]
Steam Achievements

Steam Achievements are finally here! Unlock 52 achievements to show off your progression in the game. More to come in the future.
Some achievements will be instantly given when you log on if you’ve already met the conditions. However, some achievements you’ll have to earn again. This is because certain stats weren’t tracked before these achievements were implemented.
Happy achievement hunting!
Holy Avenger & Sovereign


Holy Avenger and Sovereign will release on the game's full launch date (announced in the trailer). Unit stats and abilities to be revealed this month.
With the release of Holy Avenger and Sovereign, the Divine legion will also become playable.
Top Games

Select high rated games are now saved and highlighted as "Top Games" (in Leaderboards) to help players learn strategies and improve their builds.
New Emojis

Use these emojis by wrapping the word in colons : :
Fixes & Improvements
Major Fixes
- Gameplay: Fixed a bug where pillage gold (for dealing king damage) was being calculated incorrectly.
- Gameplay: Fixed a bug where downgrading a Pack Rat (Treasure Hunt) would cause net worth (and thus, ‘on fire’ status) to be calculated incorrectly
- Gameplay: Fixed a rare bug where an extra Imp would be summoned randomly
- Reconnecting: Fixed a bug where reconnecting didn’t work properly if you disconnected in the loading screen or before the game fully started
- Gameplay: Fixed a bug in Weekly Challenge where Mimic kills would give extra gold
- Gameplay: Fixed a bug in Classic where a player would start with 0 income if they were disconnected at the start of the game and a bot picked their roll
- Gameplay: Fixed a very rare bug where a fighter wouldn’t have one of its abilities
- Gameplay: Fixed a very rare bug in 2v2 where units in one lane would try to walk through the town to reach a teammate’s lane
- Gameplay: Fixed a very rare bug where one team’s king would start with less than max health
- Graphics: Fixed a bug where enemies waiting at the gate would sometimes appear like they were walking while standing still
- Graphics: Fixed a bug where Hell Raiser (Enraged) and Pack Rat (Treasure Hunt) didn’t play their sounds
- Graphics: Fixed a bug where Iron Scales appeared too dark on lower graphics settings
- Graphics: Fixed a bug where Egg Sack’s shell wasn’t semi-transparent, so you couldn’t see how many stacks it had
- Graphics: Fixed a bug where visual effects for building fighters wasn’t appearing for spectators
- Postgame: Fixed a bug where W/L numbers were incorrectly displayed for Campaign and Play vs. AI
- Match History: Fixed a bug where MVP incorrectly displayed only if you were MVP of the whole game, rather than just of your team
- Client: Fixed a rare bug where the Quit button would disappear
- Client: Fixed some UI dropdown elements not being the correct width
- Client: Fixed a bug where viewing a player's match history sometimes didn't load
- Client: Fixed a bug where news pop-ups sometimes were mistakenly shown when already read, or mistakenly hidden when they weren’t read yet
- Guilds: Fixed a rare bug where creating a guild would get stuck loading after confirming a guild name
- Some units now have new VO. Thank you to Austin for all his help.
- Postgame: Game Coach “well played” message now has some variations, depending on how the game went. He may say things like “Flawless victory” or “What a comeback!”
- MVP: Now earn +10% Essence if you are your team’s MVP
- New Player Experience: Featured mode now shows a Caution tooltip if the player’s account is level 1-3
- Some mana users should cast at max mana more responsively, and mana regen tweaks to avoid power creep
- Dark Mage is now smarter about buffing Berserker/Fatalizer on certain waves, especially wave 6/18
Community staff can now perform a wide variety of server operations, like enabling safety mode, enabling backup matchmaker, moving servers from Europe to US (if Europe is down), and many other operations. This will allow server fires to be addressed by community staff, particularly when the dev team is unavailable.
Translations
- Released Arabic
- Enabled Finnish (still WIP)
- Updated other languages
If you notice missing or incorrect translations, please visit LegionTD2.com/translate
Game Balance
Eco Strategy (only workers)


- No longer gives extra gold to the opposing team
- Now gives reduced leak gold to the eco player
Eco is in a bad balance spot where the eco player is rewarded and becomes the late game carry/hero, but at the expense of the team. The team has to adapt and cater to that player's strategy, which isn't fun.
These changes shift agency and power into the eco player's teammates.



- Lightning Hammer: +6% damage
- Immolation, Judgement, Chain Frost: -2% damage
[h3]Legion Spells[/h3]


- Stun duration against bosses: 0.5 >> 0.3
[h3]Fighters[/h3]


- Attack speed: 0.94 >> 0.93


- Attack speed: 1.33 >> 1.32
Gargoyle and Green Devil were already strong. After Dino changed from fortified to natural, they became even stronger.


- Health: 240 >> 230


- Health: 1350 >> 1310


- Power Surge: Damage: 170 >> 165


- Damage: 29 >> 30


- Attack speed: 0.79 >> 0.81


- Damage: 195 >> 192


- Health: 1380 >> 1400


- Health: 4200 >> 4250


- Health: 2180 >> 2160


- Health: 6250 >> 6200


- Mana regeneration: +5%


- Health: 3250 >> 3220


- Health: 8300 >> 8220



- Attack speed: 0.59 >> 0.61
[h3]Mercenaries[/h3]


- Attack speed: 1.18 >> 1.16


- Attack speed: 1.33 >> 1.37
[h3]Waves[/h3]
Shifting some more power from 12 and 15 to 11, 13, and 14.


- Attack speed: 0.82 >> 0.83


- Attack speed: 0.98 >> 0.965


- Health: 3170 >> 3190


- Attack speed: 1.22 >> 1.23


- Attack speed: 1.11 > 1.1
- Giant Quadrapus: Range: 550 >> 450
Ranged mercenaries are less likely to be targeted before Giant Quadrapus.