v8.00.2
Gameplay
* No-Saving mode is no longer enabled in Classic queue
* Added toggleable "Auto" sender, which is enabled by default. This should help newer players keep up with income, as well as act as a safety net for players who play an income heavy playstyle. Advanced players can leave this unchecked.
Balance
* Angler: Mana gained per stack: 2 >> 1.5. Maximum mana: 100 >> 75
Graphics
* Low/Very Low Graphics now have water & workers disabled, which should help performance on lower-end GPUs
* Shadows on 2v2 map made a bit darker
Fixes
* Fixed a bug where kings were sometimes invisible or semitransparent
* Fixed a bug with Guardian Angel where some units did not revive with the correct mana
* Fixed a minor bug where gold gained from opponent leaks was still using the old weighted-RNG instead of deterministic rounding
* Fixed a rare bug where the game would tell you to "pick your rolls first" before training workers, upgrading king, or rerolling
* Fixed a cosmetic bug where Resonance (Ocean Templar Aura) didn't show its visual effect
* No-Saving mode is no longer enabled in Classic queue
* Added toggleable "Auto" sender, which is enabled by default. This should help newer players keep up with income, as well as act as a safety net for players who play an income heavy playstyle. Advanced players can leave this unchecked.
Balance
* Angler: Mana gained per stack: 2 >> 1.5. Maximum mana: 100 >> 75
Graphics
* Low/Very Low Graphics now have water & workers disabled, which should help performance on lower-end GPUs
* Shadows on 2v2 map made a bit darker
Fixes
* Fixed a bug where kings were sometimes invisible or semitransparent
* Fixed a bug with Guardian Angel where some units did not revive with the correct mana
* Fixed a minor bug where gold gained from opponent leaks was still using the old weighted-RNG instead of deterministic rounding
* Fixed a rare bug where the game would tell you to "pick your rolls first" before training workers, upgrading king, or rerolling
* Fixed a cosmetic bug where Resonance (Ocean Templar Aura) didn't show its visual effect