v7.03.2
v7.03.2
* Fixed a bug where units would sometimes not target a high priority (low life) target, usually when that unit came from far away (a split)
* Fixed a HUD bug with the Estimated Gold tooltip not updating income when you hired a mercenary
* Fixed a bug where units would sometimes not target a high priority (low life) target, usually when that unit came from far away (a split)
* Fixed a HUD bug with the Estimated Gold tooltip not updating income when you hired a mercenary