7.07: Starcaller & Magician Rework, Ukrainian Release

Congratulations to adames and Widderson on winning season 3 of the Grandmaster LIHL (Legion TD 2 In-House League), and a big thank you to the community for organizing and casting the tournament. If you didn't catch the action live, here's the video.
Translations
- Ukrainian is now released. Thank you to Joi Krokodeel and koi.
- Polish is now improved. Thank you to rafaleck.
Improvements & Fixes
Gameplay
- Fixed a bug where Wileshroom and Canopie gained too much health from Gaia Shield and Titan
- Fixed a bug where Nekomata revived with too much health from Guardian Angel
- Fixed a bug where units built at the very front of the lane died before Gaia Shield could cast
MVP Score
- More heavily rewards players who pressure opponents and players who are pressured in the early game
- No longer over-rewards players for hiring tons of workers
Bots
- Smarter about not training too many workers late game
- Smarter about which mercenaries they send
Quality of Life
- Display Mode and Resolution can now be changed in-game (if this causes your game to crash, please let us know in Discord)
- Smarter fighter recommender (green border)
- Recommended value now shows next to your fighter value in the tab scoreboard
- Re-enabled in-game trophy full-screen popup for most trophies
Other Fixes
- Fixed a bug where your UI would become unresponsive if you found a match while in the middle of purchasing a card from the Card Trader
- Fixed a display-only bug where it appeared that you built a fighter at the last second, but it wasn’t actually built in time
- Fixed a rare case of certain game actions not running during lag
- Fixed a display-only bug where recommended value displayed incorrectly
- Fixed some description and translation bugs
- Fixed a display-only bug where number of enemies alive displayed incorrectly
- Hopefully fixed some cases where king animations didn’t play
- Hopefully fixed some cases of units running in place
Game Balance
Hybrid


- Harpy and Sea Serpent can now be sold for 90% instead of 60%
- Eggsack can be now sold for 90% instead of 95%



- Chain Frost: Bounce speed: +43%
- Chain Frost: Damage increase per bounce: 2% >> 3%
- Chain Frost: Attack slow duration against bosses: 1.5 >> 0.5
- Lightning Hammer: Bounce speed +25%
- Lightning Hammer, Immolation, Judgment: Damage: -2%
Legion Spells


- Gold and mythium gain: 85 >> 80
Embargo has a very high win rate, and higher than similar risk-taking spells: Creditor and Venture.


- Health: 470 >> 490
- Damage: 20 >> 21


- Maximum health on revive: 1650 >> 1500
Guardian Angel has a high win rate, and higher than similar single-target spells: Protector, Pulverizer, Sorcerer, Titan, and Villain



- Magic Aura: 20% bonus mana regeneration and mana gain >> +0.3 mana regeneration per second. Works with every mana user except Angler and its upgrades.
Now works more like Sacred Steed, where it’s viable with cheap fighters and strong with more expensive fighters - rather than being only viable with a small number of units. We're sad to say goodbye to the Boar + Magician combo, but believe this design is much better and opens up a lot of new combos.
Mana gained from Magician:
- Proton: +782%
- Fire Archer: +400%
- Harpy: +300% *
- Fire Lord: +275%
- Fenix: +275%
- Zeus: +253%
- Head Chef: +225%
- Atom: +200%
- Gateguard: +110%
- Sacred Steed: +76%
- Pegasus: +76%
- Dark Mage: +71%
- Desert Pilgrim: +51%
- Radiant Halo: +50%
- Violet: +36%
- King Claw: +35%
- Priestess of the Abyss: +25%
- Harbinger: +9%
- Arc of Justice: +6%
- Lord of Death: +3% *
- Disciple: +2% *
- Sky Queen: -5% *
- Hades: -5% *
- Azeria: -7%
- Starcaller: -8% *
- Soul Gate: -50%
- Hell Gate: -67%
- Great Boar: -90% *
- Red Eyes: -90% *
* These units have abilities that make the net effect situational


- Life steal and ability vamp: 20% >> 22%



- Attack speed: 1.05 >> 1.03


- Max mana: 75 >> 100
This change allows you to sit on Angler for longer, rather than being pressured into upgrading to Bounty Hunter at an inopportune time.


- Health: 4900 >> 4830
- Damage: 200 >> 195


- Damage: 67 >> 69


- Damage: 25 >> 26


- Damage: 71 >> 73


- Damage: 31 >> 32


- Power Surge: Damage: 75 >> 80


- Attack speed: 1.61 >> 1.59
Shifting some power from Pyro into Bazooka and Zeus


- Attack speed: 0.89 >> 0.88


- Health: 1760 >> 1740
- Damage: 256 >> 252
Safety Mole on wave 8 now makes Deepcoiler 3-shot the wave instead of 2-shot it.


- Damage: 37 >> 36


- Damage: 118 >> 115
Wanderer has a high win rate and pick rate, and higher than all other fortified tanks.


- Health: 1270 >> 1300
- Attack speed: 0.95 >> 0.97


- Health: 3500 >> 3600
- Attack speed: 0.95 >> 0.97


- Health: 2500 >> 2350



- Attack speed: 0.99 >> 1.01



Attack speed: 0.97 >> 0.96
Priestess of the Abyss is arguably the highest skill cap unit in the game. As players continue to optimize her positioning, her win rate has increased, and she's become top tier in high Elo.


- Health: 2520 >> 2500
- Damage: 76 >> 75


- Health: 6800 >> 6720
- Damage: 205 >> 201



- Amplify Magic: 30% bonus mana regeneration and mana gain >> +0.5 mana regeneration per second. Works with every mana user except Angler and its upgrades.
Now works more like Sacred Steed, where it’s viable with cheap fighters and strong with more expensive fighters - rather than being only viable with a small number of units.
Mana gained from Amplify Magic:
- Proton: +880%
- Fire Archer: +456%
- Harpy: +363% *
- Zeus: +320%
- Fire Lord: +317%
- Fenix: +317%
- Head Chef: +267%
- Atom: +233%
- Gateguard: +133%
- Sacred Steed: +96%
- Pegasus: +96%
- Dark Mage: +90%
- Desert Pilgrim: +68%
- Radiant Halo: +67%
- Violet: +52%
- King Claw: +50%
- Priestess of the Abyss: +39%
- Harbinger: +21%
- Arc of Justice: +18%
- Lord of Death: +5% *
- Disciple: +3% *
- Sky Queen: -3% *
- Hades: -3% *
- Azeria: -4%
- Starcaller: -5% *
- Soul Gate: -44%
- Hell Gate: -63%
- Great Boar: -90% *
- Red Eyes: -90% *
* These units have abilities that make the net effect situational



- Damage and health decreased by 2.5%
- Damage and damage reduction penalty per stack of hatching early: -20% >> -17.5%
Reverting this change from v7.03. 17.5% feels like the sweet spot, where protecting your Eggsack is rewarded but not overpowered, and intentionally dying Eggsacks aren’t abusive.



- Mana while charging: +6%



- Mana regeneration: +3%
Compensation buffs for nerfs with Magician and Starcaller