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Superstar Cup & Balance Patch



Get ready for the Superstar Cup! Watch your favorite streamers and influencers pair up with top ladder pros in an official tournament. $1000 prize pool, exclusive Superstar Cup badges, and a chance to go down as the crowned superstars of Legion TD 2.
  • Main stage: Each team plays 7 games (swiss). Top 4 teams advance to playoffs.
  • Playoffs: Best of 3 semi-finals, best of 5 final.

Without further ado, introducing the 12 qualifying Superstar Cup teams...

Flying Dutchman
  • SivHD
  • Aviator (rank 1)
Kuchen und Honig
  • KuchenTV
  • Mr Buzz (rank 22)
Adamaz
  • Amaz
  • adames (rank 3)
Salt in the Jungle
  • Meteos
  • Bonny (rank 16)
When Bugs Fly
  • Lisk (developer)
  • Flight_tv (rank 99)
Ganked by Bananas
  • Xmithie
  • Widderson (rank 12)
Crash and Burn
  • Firebat
  • Ashton Butcher (rank 4)
Salty Bowtie
  • Aphostle
  • Akitos (rank 98)
Classic Riverdancers
  • AesirPrenke
  • Snekkles (rank 26)
Atomic Pyro
  • Gaara
  • XGod37 (rank 5)
Nekrspirit
  • Nekrpain
  • Greenspirit (rank 19)
catJAM
  • Gela
  • YoggYogg (rank 37)

Catch the action at twitch.tv/LTD2 this weekend! First game Saturday, November 27 at 8pm CET / 11am PDT.

Casters: Pennywise and Crazy (English stream), Shadowings and SSP (French stream)
Tournament organizers: Mick, Seraphin, and AutoAttack Games

Balance Patch Notes


With the Superstar Cup coming in a few days, this patch's balance changes are intentionally conservative. The goal is to improve variety and balance in both the tournament and on the ladder for all players.

Fixes & Improvements
  • Fixed a few cosmetic bugs with pinging units
  • Fixed a bug where a spectator leaving the game would mistakenly trigger autopause
  • Fixed a rare bug where a guild levelup popup mistakenly showed up in-game
  • Fixed a rare bug where your rolls didn’t update the UI after rerolling
  • Fixed a bug where the UI would become partially unresponsive after opening the Codex
  • Fixed a bug where Nekomata skin occasionally didn’t render properly at max stacks
  • Reduced some main menu lag when clicking around
King
- Attack damage on waves 20 and 21 increased by 10%

[h3]Legion Spells[/h3]

Creditor
- Re-enabled and reverted back to pre-rework state: Gain 50% of your spare gold at the end of the build phase on waves 11-13, up to a maximum of 170 spare gold per wave

Dark Ritual
- Gold: 130 >> 135

Villain
- Damage amplification: 28% (14% ranged) >> 26% (13% ranged)

[h3]Fighters[/h3]

Fire Archer
- Health: 460 >> 450

Bone Crusher
- Attack speed: 1.05 >> 1.04

Oathbreaker
- Attack speed: 0.72 >> 0.71
- Unchanged Rage: Attack speed: 260% >> 270%

Gargoyle
- Health: 290 >> 280

Aqua Spirit
- Attack speed: 0.769 >> 0.781

Harpy / Sky Queen
- Attack speed: 1.35 >> 1.39

Bazooka
- Damage: 33 >> 34

Pyro
- DPS: Unchanged
--- Damage: 30 >> 32
--- Attack speed: 1.61 >> 1.52

Now less hard-countered by Safety Mole

Gateguard
- Health: 620 >> 600

Harbinger
- Health: 1770 >> 1730

Mudman
- Health: 1660 > 1640
- Attack speed: 0.75 >> 0.74

Elite Archer / Trinity Archer
- Attack speed: 1.01 >> 1.02

Radiant Halo / Arc of Justice
- Attack speed: 1.11 >> 1.13

Disciple / Starcaller
- Mana regeneration decreased by 5%

Priestess of the Abyss
- Attack speed: 0.97 >> 0.98

Azeria
- Damage: 66 >> 67
- Attack speed: 0.97 >> 0.98

Soul Gate
- Hellion/Nightcrawler: Damage: 69 >> 67

Hell Gate
- Elite Hellion/Nightcrawler: Damage: 138 >> 134

Holy Avenger
- Damage: 97 >> 100
- Aegis: Now deals splash damage for 25 attacks instead of forever (like Sovereign)
- Now gains 20% less mana from being attacked

Sovereign
- Now gains 20% less mana from being attacked

Red Eyes
- Health: 8100 >> 8000
- Damage: 159 >> 157

[h3]Mercenaries[/h3]

Mimic
- Attack speed: 1.16 >> 1.18

Ogre
- Attack speed: 1.39 >> 1.42

Ghost Knight
- Health: 3500 >> 3900
- Ghostwalker: Damage reduction from autoattacks: 30% >> 20%

Ghost Knight is too niche right now, hard-countering units like Millennium and Canopie but unviable to send against any amount of front-loaded spell damage

Shaman
- Mana regeneration reduced by 5%

[h3]Waves[/h3]

(12) Mantises
- Attack speed: 0.97 >> 0.96

(13) Drill Golems
- Attack speed: 1.59 >> 1.6

(20) Maccabeus
- Damage: 180 >> 190

Players skip mercenary sends on wave 20 too frequently in both ranked and classic

Friendly reminder that you can go to LegionTD2.com/roadmap to see things we're working on and submit ideas to improve the game.

Sincerely,
Lisk, Jules, Curing, and Dani