Superstar Cup & Balance Patch

Get ready for the Superstar Cup! Watch your favorite streamers and influencers pair up with top ladder pros in an official tournament. $1000 prize pool, exclusive Superstar Cup badges, and a chance to go down as the crowned superstars of Legion TD 2.
- Main stage: Each team plays 7 games (swiss). Top 4 teams advance to playoffs.
- Playoffs: Best of 3 semi-finals, best of 5 final.
Without further ado, introducing the 12 qualifying Superstar Cup teams...

- SivHD
- Aviator (rank 1)

- KuchenTV
- Mr Buzz (rank 22)

- Amaz
- adames (rank 3)

- Meteos
- Bonny (rank 16)

- Lisk (developer)
- Flight_tv (rank 99)

- Xmithie
- Widderson (rank 12)

- Firebat
- Ashton Butcher (rank 4)

- Aphostle
- Akitos (rank 98)

- AesirPrenke
- Snekkles (rank 26)

- Gaara
- XGod37 (rank 5)

- Nekrpain
- Greenspirit (rank 19)

- Gela
- YoggYogg (rank 37)
Catch the action at twitch.tv/LTD2 this weekend! First game Saturday, November 27 at 8pm CET / 11am PDT.
Casters: Pennywise and Crazy (English stream), Shadowings and SSP (French stream)
Tournament organizers: Mick, Seraphin, and AutoAttack Games
Balance Patch Notes
With the Superstar Cup coming in a few days, this patch's balance changes are intentionally conservative. The goal is to improve variety and balance in both the tournament and on the ladder for all players.
Fixes & Improvements
- Fixed a few cosmetic bugs with pinging units
- Fixed a bug where a spectator leaving the game would mistakenly trigger autopause
- Fixed a rare bug where a guild levelup popup mistakenly showed up in-game
- Fixed a rare bug where your rolls didn’t update the UI after rerolling
- Fixed a bug where the UI would become partially unresponsive after opening the Codex
- Fixed a bug where Nekomata skin occasionally didn’t render properly at max stacks
- Reduced some main menu lag when clicking around


- Attack damage on waves 20 and 21 increased by 10%
[h3]Legion Spells[/h3]

- Re-enabled and reverted back to pre-rework state: Gain 50% of your spare gold at the end of the build phase on waves 11-13, up to a maximum of 170 spare gold per wave


- Gold: 130 >> 135


- Damage amplification: 28% (14% ranged) >> 26% (13% ranged)
[h3]Fighters[/h3]


- Health: 460 >> 450


- Attack speed: 1.05 >> 1.04



- Attack speed: 0.72 >> 0.71
- Unchanged Rage: Attack speed: 260% >> 270%


- Health: 290 >> 280


- Attack speed: 0.769 >> 0.781



- Attack speed: 1.35 >> 1.39


- Damage: 33 >> 34


- DPS: Unchanged
--- Damage: 30 >> 32
--- Attack speed: 1.61 >> 1.52
Now less hard-countered by Safety Mole


- Health: 620 >> 600


- Health: 1770 >> 1730


- Health: 1660 > 1640
- Attack speed: 0.75 >> 0.74



- Attack speed: 1.01 >> 1.02



- Attack speed: 1.11 >> 1.13



- Mana regeneration decreased by 5%


- Attack speed: 0.97 >> 0.98


- Damage: 66 >> 67
- Attack speed: 0.97 >> 0.98


- Hellion/Nightcrawler: Damage: 69 >> 67


- Elite Hellion/Nightcrawler: Damage: 138 >> 134



- Damage: 97 >> 100
- Aegis: Now deals splash damage for 25 attacks instead of forever (like Sovereign)
- Now gains 20% less mana from being attacked


- Now gains 20% less mana from being attacked


- Health: 8100 >> 8000
- Damage: 159 >> 157
[h3]Mercenaries[/h3]


- Attack speed: 1.16 >> 1.18


- Attack speed: 1.39 >> 1.42



- Health: 3500 >> 3900
- Ghostwalker: Damage reduction from autoattacks: 30% >> 20%
Ghost Knight is too niche right now, hard-countering units like Millennium and Canopie but unviable to send against any amount of front-loaded spell damage


- Mana regeneration reduced by 5%
[h3]Waves[/h3]


- Attack speed: 0.97 >> 0.96


- Attack speed: 1.59 >> 1.6


- Damage: 180 >> 190
Players skip mercenary sends on wave 20 too frequently in both ranked and classic
Friendly reminder that you can go to LegionTD2.com/roadmap to see things we're working on and submit ideas to improve the game.
Sincerely,
Lisk, Jules, Curing, and Dani